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Animated Scenery in WC3

Discussion in 'Terrain & Level Design' started by HappyCockroach, Oct 4, 2010.

  1. phoenixfire

    phoenixfire

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    I'm pretty sure hes just animating in-game environment doodads.
     
  2. HappyCockroach

    HappyCockroach

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    then you're way too sure of stuff
     
  3. mnadeau1992

    mnadeau1992

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    Which mean :O

    !!
     
  4. HappyCockroach

    HappyCockroach

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    :ogre_hurrhurr:


    btw, NEW UPDATE!!!11!!1

    added 7 felwood thorny plants that grow bigger and then shrinks a little bit to give it a more "alive" feeling and to give a swamp more of a spooky feel :)
     
  5. mnadeau1992

    mnadeau1992

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    YAY!
    Want tiger critters that hunt for rabbits!!!!
    or all hostile monster havin camps and actually, exploitin their mine and woods? won't attack you until you approach them to close, and would block roads!!!!
     
  6. Deolrin

    Deolrin

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    What does that actually have to do with animated scenery in WC3?, mnadeau? o_O
     
  7. fladdermasken

    fladdermasken

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    Mnadeau1992 has a point.
     
  8. HappyCockroach

    HappyCockroach

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    The idea is cool :)
    but this is about mapping as well, something that I don't want to get too much into

    I plan (to those interactive elements scenery) to make periodic stuff with 2 or 3 action variations, I mean...

    lizard + 2 rocks = the lizard climbs the rock, then walks around, goes to the other, etc
    monkey and 3 nearby trees: jumps around, shake a tree, gets a banana, etc :)

    all those as a single doodad with multiple elements
     
  9. mnadeau1992

    mnadeau1992

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    That's interesting. Will the monkey banana tree be cutable?
    will cuting this tree gives an Banana Grape :D

    BANANAS!!!!!

    And if the Monkey Bananas Tress doodads have 3 trees with it, it should have 3 time the normal trees HP.

    Some more cool advices I've just pointed out huh?

    ... but the more I give and the closer to a whole new GAME I'm goin.
    Which would be quite nice and intresting wouldn'T it? Maybe you should try it out, we never knows :D
     
  10. HappyCockroach

    HappyCockroach

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    well... it's all about scenery... not mapping. I'll make the doodads and you guys deal with the pathing blockers and stuff.. most likely those doodads wont be destructable.. unless someone makes a system and asks me the specific stuff to do so...

    yay
     
  11. Deolrin

    Deolrin

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    @mnadeau1992, HappyCockroach is just making models, what mappers do with that is not exactly his business, I guess. :p
     
  12. HappyCockroach

    HappyCockroach

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    THANK YOU SIR THAT WAS HELPFUL
    caps
     
  13. keko4321

    keko4321

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    good job m8
    im not map maker but i'd love to see those in every map
    +rep
     
  14. Apheraz Lucent

    Apheraz Lucent

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    I have to ask, are there going to be basic Ashenvale Trees?
     
  15. HappyCockroach

    HappyCockroach

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    the ashenvale trees are unanimated by default... I gave some tries to make animated cliffs and animated trees, but they didn't work and I didn't keep trying since then.... the next update I make I'll try to animate those basic doodads like the ashen tree wall
     
  16. PheoniX_VII

    PheoniX_VII

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    Looks awesome
     
  17. Verhalthur

    Verhalthur

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    Hoho, very nicely done.

    Care to give the Outland Plants a go?
    Outland is a generally windy place and it looks odd when they just sit there.
     
  18. eubz

    eubz

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    Woah, cool innovation.
     
  19. BRJ

    BRJ

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    You are right and this is very usefull. And nice work with all the animated scenery :D
     
  20. A]mun

    A]mun

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    Very nice so far, still working on this?