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Animals' Life ORPG v1.25

Submitted by Rommstein
This bundle is marked as approved. It works and satisfies the submission rules.
Animals' Life is an ORPG where you control an Animal.
Fight hostile Animals, get experience, gold and items to improve your character.
Do your own life with others players by coupling with those having the same Animal as you, to get children which will help you in your battles.


-Number of Animals that you can choose : 10 (Male and Female, so 20).
-Abilities : more than 80.
-Levels of hostile : 4 for now.
-1 PvP Area.


Hope you will like the game :)

Have Fun !

Speak about the map here please !


/!\ The map is protected /!\
Why ? To prevent people to cheat by seeing my save system...
Also to decrease the map's size by 600 Kb !

Changelog :

v.1.25

• A bug for bosses fixed ;
• Added 3 quests ;
• A bug for females fixed ;
• Added the command -cam ;
• Added spells to hostiles ;
• A bug for save/load fixed.



v.1.24

• Bug for bosses fixed ;
• Bug for children (probably) fixed ;
• Bug for Nettle fixed ;
• Bug for children's spells fixed ;
• Bug for Wolves' couple fixed ;
• Bug for children attack (when you wre in an enemy clan) fixed ;
• Thanks to Tanasren and Rpgmaniac for their great help !



v.1.23


• Female Animals have now to wait until they can couple at start ;
• Correction of a bug for the Spell Reset Cooldown ;
• New design of Animals' menu ;
• Added Quests ! ;
• Correction of a (big) bug for plants ;
• Correction of a bug (forgot in version 1.22) for coupling ;
• Load time added, you can now load your character only at the first 15 minuts ;
• Correction of a bug for children ;
• Balancing of children ;
• Entirely remake the Boss system (anti-bug system), and some new things ;
• Added Boss limits.

[EDIT] Forgot to change the version minimap >_>
[EDIT2] Forgot to change the Spider's mana --'



v.1.22


• Correction of a bug for plants ;
• Correction of a bug for couple ;
• Added the Solo Game ;
• Correction of a bug for Bosses ;
• Updated the command -d ;
• Thanks to : Legonzo - Rpgmaniac - Tanasren.


Keywords:
Animals' Life, Animals' Life ORPG, Animals' Life RPG, Animals', Animals, Animal, Life, ORPG, RPG
Contents

Animals' Life ORPG v1.25 (Map)

Reviews
Moderator
17:19, 20th Aug 2008 Septimus : http://www.hiveworkshop.com/forums/788165-post8.html This map seems to be develop very well with all necessary hotkey and detail provided. Although there might be a few complain from user regarding about...
  1. DPL

    DPL

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    Great map I love it!
     
  2. TheBlooddancer

    TheBlooddancer

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    'Ayyy, Just a "Minute" after i Download the "new" 1.23 A 1.24 Is Released :D
    Well, gotta have this one to ^^
     
  3. worms577

    worms577

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    Originally Posted by Tanasren
    (oula ça veut rien dire)

    for Lord_Firage will said, ouch, it will said nothing, and for me, in English, it's not the same thing!

    (ca non plus ca ne veut rien dire ^^)
     
  4. xxdingo93xx

    xxdingo93xx

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    Woohey, Rommstein, your map is awesome :D
    The chosing system, the abilities, just everything!!! :D 5/5 ofc from me.
    I'm gonna host this many times so people see how good your maps are ;)

    Just one question:
    Which format and which size did you use for the preview picture and how did you implent it?
    I never found that out >.<

    Greetz, xxdingo93xx

    P.S.: The white wolf rockz :D love thus animals *.*
     
  5. Rommstein

    Rommstein

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    Hi thank you for your compliments ;)
    My preview image is in targa, and 256*256.
    To implant it you import the image in your map, and you change the name by war3mapPreview.tga
    You don't know how to do this ? :eek:

    Anyway thanks for posting and hosting the map :)

    PS : yes the Wolf roxx :p
     
  6. xxdingo93xx

    xxdingo93xx

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    Naaa, I didnt mean that preview ^^ I mean the background at the loading part.

    If I didnt knew the preview thing how should I've done it at my tutorial escape? ;)
     
  7. Rommstein

    Rommstein

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    Arf yes sorry ^^
    It's a little difficult to explain how to do this, but I made a tutorial about this, in french.
    Maybe you could translate it, there are also many screenshots, so maybe you will understand ;)
    Worldedit : Voir le sujet - Réaliser un Ecran de Chargement Haute Résolution
    Translate it with google or another translator :wink:
    If you don't understand, I think you can find tutorials on google, type "Loading Screen Warcraft", you should probably find something :grin:
     
  8. xxdingo93xx

    xxdingo93xx

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    Oh dear, the only word I know on french is merde xD thank google that he has translators hehe :p grammar is bad as whatever but its good enough....
    I think I understood it ;D thanks!!
     
  9. Rommstein

    Rommstein

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    Merde > :grin:
    Well if you understood :D
     
  10. Furter

    Furter

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    Man when you release new version waiting is boring :slp:
     
  11. Rommstein

    Rommstein

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    Sorry but with school I have less time for Warcraft, for be honest, I do not have began the next version...
    I will try to be faster : /
     
  12. Rpgmaniac

    Rpgmaniac

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    just dont go to school :grin:
    but well..., i can w8 :)cry:)
     
  13. DarknessBR

    DarknessBR

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    I've played this map a few days ago and really enjoyed.

    The main problem, in my opinion, is that it takes too long to get new abilities, and as there aren't many of them, sometimes the gameplay becomes boring.

    Also, there's a lack of quests... I just found 2 at the beggining. Just fought the first boss, so I can't say much about it. As I'm aware that the map isn't finished, it's not a big deal, but it should be worked on.

    And I think there could be some scaling on the monsters and bosses based on the number of players (the more, the stronger they become). I didn't even try playing with many players, but I bet it'll become too easy.

    Regarding bugs, it looks like animals that eat plants can't eat them (at least, the one I tried to eat with a turtle)... and clicking some of the animais (specially the fish) is a hard task, specially if you're near it.

    Anyway, grats for the great job on the map, I'm looking forward into newer versions.
     
    Last edited: Sep 16, 2008
  14. Rommstein

    Rommstein

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    Thanks :wink:
    I've already thought to try to balance this... I really think I will do something :wink:

    It's normal man, I just finished the quests system, so I only did 2 quests. I will of course add some for future versions (and some will give experience :thumbs_up:).

    Hey it could be a good idea :eek:
    I will think about it :thumbs_up:

    Yes I know it, you just have to move around the plant/animal then try again to eat it... It's a bug I can't fix, sorry : /

    Thanks, and thanks for testing :wink:
     
  15. DarknessBR

    DarknessBR

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    I forgot to mention something... the "children" makes it harder to micro (which can be good, as this require some skills from the player), but it also makes it harder to walk and even reach the monsters. I can imagine 3 or 4 players, each one with the maximum children allowed... must become impossible to play. Reducing the collision size of all units could ease this, I just don't know if it won't look ugly.

    And chaging male/females could be good. Maybe just the stats/statgain, or even skills... possibly making couples to have complementary skills (with a sinergy on their use), so this would encourage people to pick male/female to team up even more.

    I'd like to ask, when a child dies, it won't be replaced? Never tested it, I'm afraid that this happens... hehe.

    Regarding the abilities that I've mentioned, maybe they could be aquired earlier, but on later levels the abilites would get updated. Example: the Wolf starts off with that Bite that has lifesteal... maybe on later levels, the Life Steal could be increased, or even have a secondary effects (reducing armor for a while, or slowing, or causing a Dot)... the possibilities are limitless. This secondary effects should be weak... it would just give the impression that the hero got "updated" by leveling, so the gameplay would change all the time, even in a minor way.

    This idea could be grouped with the one to have differences on males/females, so... maybe the primary skills from both can be the same, but this secondary effects, when the skills level up, could be different.
     
  16. Rommstein

    Rommstein

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    Ok thanks for your comments, I'll try to do/fix things you told me :)

    PS : I started the new version ;)
     
  17. Templarion

    Templarion

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    Really cute and time taking RPG for animal friends.

    Pros:
    - Really good and informative Loading Screen. Every map should take this as an example!
    - Coupling/Mating is a nice addition to a classic RPG system. Raising and training own animal babies is very cute idea.
    - Terrain looks good and is practical.

    Cons:
    - Game takes too long. Saving/Loading is necessary.
    - It is a classical RPG after all. After you realise that it may get boring.

    Overall: A classical RPG which pace is too slow. 3/5
     
  18. Rpgmaniac

    Rpgmaniac

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    There is Save/Load...:grin:
     
  19. Rommstein

    Rommstein

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    I think he meant we have to save/load to continue the game ^^
    But it's normal for this type of RPG ^^

    Thanks for posting Templarion.
     
  20. Rommstein

    Rommstein

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    Ok finally I released the new version ! ^^
    There are not many many changes, but I hope you will like anyway :)