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and so it begins... Do any1 like the idea of map?

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Level 12
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Ok, I just tried it. I have both bad and good comments.

Pros:
Innovative idea, good cosmetic work of choice of icons.
The terrain looks good with the 3rd person view.
The third person view's moving with the front arrow is just the right speed.
Cons:
You just had to put the mage in the middle of a few dozen footmen without warning.
The skill descriptions are more or less screwed.
Although it's a good idea, do you think anyone will not get pissed playing an AoS with a 3rd person view?
The 'human' race states 'fire' after the map is played.
The turn of the camera is too strong.
 
Ok, I just tried it. I have both bad and good comments.

Pros:
Innovative idea, good cosmetic work of choice of icons.
The terrain looks good with the 3rd person view.
The third person view's moving with the front arrow is just the right speed.
Cons:
You just had to put the mage in the middle of a few dozen footmen without warning.
The skill descriptions are more or less screwed.
Although it's a good idea, do you think anyone will not get pissed playing an AoS with a 3rd person view?
The 'human' race states 'fire' after the map is played.
The turn of the camera is too strong.

This is what i want to do:

You just had to put the mage in the middle of a few dozen footmen without - this is just to test strenght of hero, this won't be anywere

The 'human' race states 'fire' after the map is played. - yes, and orc race will be Ice

The turn of the camera is too strong. OK, will fix that

Although it's a good idea, do you think anyone will not get pissed playing an AoS with a 3rd person view? - i thought about that, and i think to make BOTH FPS and NORMAl view camera.

And i will remove "CASTING TIME" field, since it f**** up some tooltips, and for inner fire
ATTACK BONUS FIELD is disabled because it always writes 0, since it cannot write numbers like 0.10 or 0.33

I will implement items, that once buyed give you abilitie. When you buy them again, they level up abilitie. SO You won't be able to choose abilitie on the battlefield.

I Think i'ill do a skin for interface, fire and ice...
 
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Once more...

I'ill reupload it soon. I'm gonna make death system like in wow. But, instead of your body there will be an ankh, wich has locust ability. When u die, a cinematic filter is applied, for the "Player(Player number of Owner of Triggering unit)". When you die you lose all your gold, except your value in bank(yes, it will have bank system)I.'will add a ability level for creeps wich will be set to average level of player, which will have handicap level set too average level of Player too. (note that player is variable for unit) and what do you think, should i remove lava terrain, i think it looks a bit ugly, and if i remove it, i'ill not need skins for base units.
 
Level 12
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Why don't you just make something like the undead and the living...It's hard to do something like that really. Not creative though. Do you know, by doing it as elemental Fire and Ice, you're missing out lots of special and nice effects such as nature, wind, darkness etc.
Btw you need not have all the skins. Maybe attachments of Ice projectiles/fire projectiles will do. Gonna spin an example up, will upload it 30 mins later.
 
Why don't you just make something like the undead and the living...It's hard to do something like that really. Not creative though. Do you know, by doing it as elemental Fire and Ice, you're missing out lots of special and nice effects such as nature, wind, darkness etc.
Btw you need not have all the skins. Maybe attachments of Ice projectiles/fire projectiles will do. Gonna spin an example up, will upload it 30 mins later.

Ive been thinking about that, but i'will first make the fire and ice, other elementals will be easy to do
This is what i thought:
Dark does 200% damage to light but takes 200% damage from light
Light does 200% damage to dark but takes 200% damage from dark
Nature ?GIVE ME IDEA?
Fire does 200% damage to ice but takes 200% damage from ice
Ice does 200% damage to fire but takes 200% damage from fire
Lighting ?GIVE ME IDEA?

and yes, special effects. i will give an ability like sphere that has weapon, hand chest head and origin attachment points, since not all heroes have sprite

ive updated map, look how hero dies!
 
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Level 8
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Apr 4, 2005
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Dark does 200% damage to light but takes 200% damage from light
Light does 200% damage to dark but takes 200% damage from dark
Fire does 200% damage to ice but takes 200% damage from ice
Ice does 200% damage to fire but takes 200% damage from fire

Lightning 200% versus Water
Earth 200% versus Lightning
Water 200% versus Earth

or

Earth 200% versus Lightning
Lightning 200% versus Earth

I don't like the nature idea either ^^ You also can use the 4 elements of the old alchemists (Fire, water(ice), earth and air(lightning) and add dark and light.
 
Yes, i'ill probably do something like that...
I want warior(maybe knight), mage(maybe Sorcerer), rogue(maybe thief), priest(maybe Cleric) for each elemental. It will have 11 elemental spells 11 warior spells and 11 unique spells.
These will be in every elemental:

and there will be promotion levels:
Knight-cavalier-champion of *elemental*
Sorcerer-wizard-firelord/lich/warlock/archmage/storm master/Grand druid
Thief-rogue-unseen
Cleric-priest-druid

the only problem is i have only 4 hours of mapping a day, so if anyone could help me with them it would be nice :)
there is not problem anywhere except in quantity
 
Level 12
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Messages
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Ok, repaired it anyway. All the PC needed was a good kick. Here's some nice work with attachments...at least i think it's nice.
It's a dreadlord. Obvious? Maybe.
No doubt, it's enhanced by the background.
Comments welcome =)
flamedemonfa7.png
 
Great! I did this before, and it looked good (more/less) but portrait... atached materials dont go into portrait... I'ill not need special effects... I'will use abilities!
For example, Sphere has attachment points to sprite 1,2 and 3. I modified sphere, added "head" "origin" "hand,left" "hand,right" "weapon". I set tining color of unit:
R255 G90 B90 and Voila! BTW i used pitlord.
Yours one doesnt even look like dreadlord (this is goon comment, since it doesnt need to look like dreadlord).
BTW, i've started a new project wich will go along with this. It's gonna be first/third person epic rpg. I just need system to easy make quests, and it would be finished in 10 days!
 
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Why do you dislike Zelda? And what happened to my post, it doesn't seem to have been deleted, it's just not there...

"i KNOW, THAT'S GONNA BE SHIT, BUT THAT WILL BE VERSION 0.01B, the first playable beta. And first alpha is gonna come in two months..."

Umm, you do know alpha versions of games are before betas?

-*meow*
 
Why do you dislike Zelda? And what happened to my post, it doesn't seem to have been deleted, it's just not there...

"i KNOW, THAT'S GONNA BE SHIT, BUT THAT WILL BE VERSION 0.01B, the first playable beta. And first alpha is gonna come in two months..."

Umm, you do know alpha versions of games are before betas?

-*meow*


just kidding... changed the rules in my favour because i'will have to work on it 4h\day but i have only 2... i wanted to say that beta will have to be playable since i'm not going to relase proper ver...
because RPGs bore me alot if theres nutin especial....
 
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