[Campaign] Alliance Ashes

Level 8
Joined
Oct 22, 2004
Messages
88
greetings, i am here to contribute my feed back and mini bugs to report upon.
over all testing went smooth as butter. i didnt encounter the missing chaplain bug, but the potential bugs i encountered are as followed:
1] despite meeting the victory requirements, in chapter 3, with what you are supposed to win with, it didnt send me to any cutscene transition.
[due the lack of chapter four?]
2] the occasional demi heroes that most chapters introduced, arent always recruitable at the upgraded barrackes. sometimes they are empty [ intended?].
3] not sure if i broke the triggers , but the assasination and inflitation chapter didnt quite work as intended.

other then that, i was amused on how you trolled the player, in the hidden chapter [which wasnt so hidden on the chapter select]

at your leisure, keep up the great work. a challenging custom campaign!
 
Level 17
Joined
Apr 20, 2014
Messages
564
greetings, i am here to contribute my feed back and mini bugs to report upon.
over all testing went smooth as butter. i didnt encounter the missing chaplain bug, but the potential bugs i encountered are as followed:
1] despite meeting the victory requirements, in chapter 3, with what you are supposed to win with, it didnt send me to any cutscene transition.
[due the lack of chapter four?]
2] the occasional demi heroes that most chapters introduced, arent always recruitable at the upgraded barrackes. sometimes they are empty [ intended?].
3] not sure if i broke the triggers , but the assasination and inflitation chapter didnt quite work as intended.

other then that, i was amused on how you trolled the player, in the hidden chapter [which wasnt so hidden on the chapter select]

at your leisure, keep up the great work. a challenging custom campaign!
1) I don't get it. What happened exactly?
2) You mostly have Flint, Prior and Adams in every chapter. Dependind on context, you have access to others.
3) Could you explain more?

Secret chapter will be hidden on release :)
 
Level 8
Joined
Oct 22, 2004
Messages
88
sorry i will rephrase regarding first and third pointer:
in chapter three, i waited for first part to happen [being overwhelmed] . that worked fine as usual. then came the counter attack quest [ or quests?] to fight back the undead. i met the requirements about the updated quests, but i had nothing afterwards. no ending cutscene or victory sequence to finish the chapter properly.

regarding pointer three: i played around the blink ability , but its possible i blinked at the wrong places, and the story did not continue properly. i saw multiple pathing options, but i guess they were wrongly taken.

i hope it makes better sense. cheers!
 
Level 17
Joined
Apr 20, 2014
Messages
564
I guess there is an issue there. Destroying every Undead bases should trigger endless final assault.

When were you stuck? At the beggining? Were you able to kill Edmunson?
Or were you stuck to enter the Alliance base?
 
Level 8
Joined
Oct 22, 2004
Messages
88
the first quest to take down edmunson worked fine. infiltrating the alliance base quest bit, and getting the keys afterwards, were bugged, correct.
 
Level 29
Joined
Aug 18, 2022
Messages
745
In one of my previous post I mentioned the Arcanist icon.

Here is what I got:
 

Attachments

  • Arcanist Exp T4.png
    Arcanist Exp T4.png
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Level 17
Joined
Apr 20, 2014
Messages
564
Hi, it's been a while uh?

I just added a new Chapter. I won't tell more as it's quite different than usual.

To be honest, I got a bit tired of "Draenn's Story" and started to work on other stuff, while keeping Alliance Ashes atmosphere.
This new map was nearly ready for a few months already because I wanted to upload it after Maporrino. But I think it's too much delayed now, so enjoy!


Overall:
New icons for:
- Necrolyte (unit)
- Sergeant Adams (unit)
- Sergeant Prior (unit)
- Arcanist (unit)
Holy Church => Church. New model (Ujimasa Hojo) and Custom Sound (Empire Earth).
Dalar Dawnweaver now has Cyclone instead of Blizzard.

Chapter Six:
Fixed an issue with optional quest.

Chapter Eight:
Improved AI.

New Bonus Chapter:
Added.


File is available on first post.
 
Level 8
Joined
Mar 11, 2020
Messages
100
Hi, it's been a while uh?

I just added a new Chapter. I won't tell more as it's quite different than usual.

To be honest, I got a bit tired of "Draenn's Story" and started to work on other stuff, while keeping Alliance Ashes atmosphere.
This new map was nearly ready for a few months already because I wanted to upload it after Maporrino. But I think it's too much delayed now, so enjoy!


Overall:
New icons for:
- Necrolyte (unit)
- Sergeant Adams (unit)
- Sergeant Prior (unit)
- Arcanist (unit)
Holy Church => Church. New model (Ujimasa Hojo) and Custom Sound (Empire Earth).
Dalar Dawnweaver now has Cyclone instead of Blizzard.

Chapter Six:
Fixed an issue with optional quest.

Chapter Eight:
Improved AI.

New Bonus Chapter:
Added.


File is available on first post
welcome back mate your forgot file looking forward to play this new scarlet looking faction
 
Level 6
Joined
Dec 17, 2014
Messages
46
Hey,

Replaying it again :D
question, is there difficulty button that i haven't noticed? I want to up it up a bit.
 
Level 17
Joined
Apr 20, 2014
Messages
564
Hey,

Replaying it again :D
question, is there difficulty button that i haven't noticed? I want to up it up a bit.
Hi! There is currently no difficulty option as the final product is not yet fully polished. I'm still making changes to the tech trees, units, and AI, so I prefer to finalize everything before working on balancing the difficulty.

How does it feel so far? Is it too easy, too difficult?




I’m also using this thread to ask for advice and feedback on Chapter Three. As you may know, it’s a 'hidden' defense mission. There’s a timer (35 minutes in the next release) that triggers an unbeatable final wave, which launches the ending cinematic."

Why?
Personally, I’m not a fan of defense missions for a few reasons. I feel like they’re oppressive, and just sitting behind barricades for 35 minutes doesn’t feel very engaging to me. I don’t find it fun knowing exactly how many minutes are left before I stop playing.

My original idea was to encourage players to try to destroy the Undead bases. I didn’t actually expect anyone to succeed, but surprisingly, some players have managed to do it. When they succeed, it’s supposed to trigger the final wave early.

To me, it seemed fine this way, but the reviews were kind of 'meh.' Do you have any advice on how I could improve this?
 
Level 3
Joined
Feb 26, 2014
Messages
36
Well I tried the first real chapter where the player get to Ambermill, and I have to say, the fact the ally's AI is rather lacking, they don't rebuild or making much of an effort to drive back the purple undead base, I think it is best if you tweak the allies' AI a bit so they can have a fighting chance.. or at least make it that is also easier to destroy the orange base I feel as though their upgrade is a bit.. not fair to the player.
 
Level 17
Joined
Apr 20, 2014
Messages
564
You're supposed to save them. If they destroy the Undead on their own, the quest becomes quite useless. And they do rebuild normally. What haven't they rebuild? If you speak of towers, sadly AI tends to build near Town Hall.
 
Level 6
Joined
Dec 17, 2014
Messages
46
Hi Tuwnew,

The Chapter 7 kinda... re-created my Main Guy (Daern? Darren? xD) all of his items but the main one are gone and not sure why? That might be a bug not intented.
Chapter 2 if you kill the wolf priests before finishing purple base and pick up key before you get quest related to it, you cannot finish mission. You get soft-locked basically.
Chapter 3, i finished 4 out of 5 bases and was preparing infrastructure to siege last one when it started to swarm me :D. I would say make it defense mission with side quest to defeat enemy bases. And for each defeated enemy you can give small reward like an item or new unlock or something? You can make it "surive as long as possible" and bonus missions for destroying bases 1-3 for example. The reward can even be in further mission.
That one of the enemies that was defeated will be weakened because of it, or something like that?
It will intensify not just being defend mission while still keep being....a defend mission :D.
It's hard to make good defend mission, so making it be active and giving a boost that will carry on later seems like good way out.

AS for difficulty I'd say its between normal/hard. Since its mostly undead enemy has A LOT of curses and skellies, so you need to remember to cast dispels having variety army etc etc. But it's not as punishing as it could be for hard.
I'd say maknig 3 difficulties 1 easier and 1 harder and stating this as "normal"
These are my points :D,
One more add. Add some kind of rewards for bonus quests, IE. in first mission when you save sorcerer league? give some item fitting the Sorceress, or access to new unit for this mission. Stuff like that, that will even further guide player that.... exploration and finishing side quests is good!
Edit: Chapter 7 is a prequel I seee it that now. Although maybe that would be nice way to start campaign with not put it in the middle? unsure Ill see how it follows forward.
 
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Level 6
Joined
Dec 17, 2014
Messages
46
Oh something I spotted. and kinda need explanation,
Abjurist and Priestess? I think they are suppose to be 1 unit, but Abjurist spells do not link to the research upgrades of "priestesess", Im not sure if you wanted to make 2 different units, or its same unit but not properly renamed researches and connections.
And same unit level Master Spell? how is that suppose to work? xD I thought it some mana renew spell. but it stops instantly after casting and I don't think it works properly? A bit confused there.
 
Level 17
Joined
Apr 20, 2014
Messages
564
Hi,

Chapter 7 is actually a flashback. You might have missed it, if you skipped Interlude Two. That's why it's a different model, differents items...etc. Why I put it in middle? For you to have an unlocked tech-tree :)

I just released a new version on public thread. It fixed Abjurist/Priestess issue and Chapter 2 key issue aswell.

Actually, saving Sorcerer's League grants you a new unit: Mage (which is either unlocked in Chapter 2).
But thanks for your suggestions!
 
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Level 6
Joined
Dec 17, 2014
Messages
46
Okay then i am not up to date and ended up looking like an jerk xD didn't mean to, but thanks for all that,
I really enjoy big macro missions and campaings that have that well covered so I'm enjoying my time :)
 
Level 3
Joined
Oct 1, 2024
Messages
10
i really love this map and thank you for your effort and passion in making this bro! I was actually thinking of making a custom campaign around the Alliance Resistance and then I found this. Bro, if I can make a suggestion, you should take a look at custom models by bakr - his custom models are amazing and will definitely look good with your custom campaign.
 
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