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All about lag?

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Do you think it will be lag if a multi-player map uses camera lock system with auto-rotation?
 
Level 26
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Alone hardly likely since camera is asynchronous and therefore creates no net traffic.

If you mean fps dropping, I doubt it too. That's used in many maps but you should avoid setting the perspective too flat or zoom too wide, so the game won't render much of the map at the same time.
 
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