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Airships

Discussion in 'Idea Factory' started by Raydin, May 13, 2019.

  1. Zepher

    Zepher

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    I like the defender unit, a specialize heavy anti air unit with super long range

    980hp is a lot for an anti air unit, also a range of 900...that's really unique
     
  2. Lord Alyx

    Lord Alyx

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    yes its one unique unit
     
  3. Zepher

    Zepher

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    Why do the towers around the castle each have a unique aura?
     
  4. Lord Alyx

    Lord Alyx

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    idk if you're aware but the castle has an anti-air attack that is quite strong but is normally slow, each tower enhances the speed of the castle's attack(via a modified endurance aura). The castle's attack outranges any of the player's air units attacks by at least 100, so if you attack the castle with all towers present you will get wiped out quick, the less towers the slower the castle attacks. Plus the towers themselves have an attack, but its not really strong
     
  5. Zepher

    Zepher

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    Each one increases attack rate by 100% though, how does this make sense
     
  6. Lord Alyx

    Lord Alyx

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    Ok normal cooldown of castle is 3.00 seconds.

    Towers alive----Cooldown (of castle's attack)
    ---5----------------0.50s
    ---4----------------0.67s
    ---3----------------0.75s
    ---2----------------1.00s
    ---1----------------1.50s
    ---0----------------3.00s
     
    Last edited: Jun 5, 2019
  7. Zepher

    Zepher

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    Is there a formula?
     
  8. Lord Alyx

    Lord Alyx

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    yes

    New attack rate = (attack rate)/(1+%increase)

    so for lets say 1 tower with an 100% increase aura

    new = 3/(1+100%) = 3/2 = 1.50 seconds
     
  9. Zepher

    Zepher

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    Clever design
     
  10. Lord Alyx

    Lord Alyx

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    yep, it was intended so you don't just storm the castle with air units and win
     
  11. Zepher

    Zepher

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    Why do all the towers have the suicidal classification though?
     
  12. Lord Alyx

    Lord Alyx

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    First so the aura won't effect them and will only effect the castle since its the only structure that can attack in the area without the suicidal classification, second is for trigger purposes, look up the triggers in the editor and see
     
  13. Lord Alyx

    Lord Alyx

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    good news!


    I found a more recent (well this one is old too, but less older) beta of that map, the one you got was version 22, the one I found is version 39, I just send it over.
     
  14. Zepher

    Zepher

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    Wait you guys scrapped the whole attack rate bonus aura concept in favor of giving the castle 5 armor bonus(+25) abilities?
     
  15. Lord Alyx

    Lord Alyx

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    yes the castle still attacks, but now it gets 5 armor bonus (+25) abilities by default, so its armor is 125 + regular armor, making the castle ultra attack resistant, when each tower gets destroyed one of those armor abilities gets removed, so 5 towers alive = 125 bonus armor, 4 towers alive = 100 bonus armor.......1 tower alive = 25 bonus armor, no towers alive = 0 bonus armor

    basically the castle becomes very hard to destroy if the towers are alive, giving the player incentive to go after them
     
  16. Zepher

    Zepher

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    Wont this make the player build up his gunships and go straight for the towers/castle?
     
  17. Lord Alyx

    Lord Alyx

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    he has to go through a bunch of other defenses to get there, like those anti air airships, defenders, and guard towers which stand around the base, it wont be a good idea attacking the towers directly as they have a good chunk of hp and going straight to them will lead to a bunch of other units trying to take you down, the idea was that you have to wipe out these units as well as the production facilities before going after the towers and the castle
     
  18. Zepher

    Zepher

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    Interesting
     
  19. Lord Alyx

    Lord Alyx

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    when you trigger the cinematic and the bridges are destroyed the enemy build barricades around the castle and towers, like a protective circle, you obviously cant see it because it only happens once you set off that event
     
  20. Zepher

    Zepher

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    Ok I got you, gonna check out the map further