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ailles2

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README

Auteur : Clotaire

Date : 05/2003

Type de model : Arme [] | Equipement [x] | Unité []

Source : http://www.metalplanet.org

Type d'animation: Birth [] | Death [] | Decay [] | Spell [] | Walk [] | Attack [] | Stand [] | Stand Victory []

Chemin du BLP : ailles2.mdx

MDL : Présent [x] | Absent []

Commentaire : Aucun commentaire

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MODE D EMPLOIE

ARME OU EQUIPEMENT :

Si vous voulez attacher le model à une unité, il suffi d'ajouter cette action :

-action : Special Effect - Create Special Effect On Unit

Special Effect. Create a special effect attached to (Membre où le model doit être attaché) of (NOM DE LA CIBLE) using (MODEL DU ZIP).mdx

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UNITE :

Outils nécessaires :
- UMS 3.6 ou supérieur
- Winmpq

Sous l'éditeur UMS :
- Ouvrir l'éditeur d'unité
- Pour modifier le model de l'unité choisit, il suffit de changer le chemin du MDX dans la ligne Model
- Le chemin du nouveau MDX est arbitraire, il doit quand même partir du répertoire racine de Warcraft 3,
Exemple : Units\model\monmodel.mdx
- Une fois ce changement fait, enregistrez la map.

Sous Winmpq :
- Ouvrez la map dernièrement enregistrée
- Déplacez simplement en faisant cliquer/glisser le MDX et le BLP correspondant au model
- A ce moment Winmpq vous demandera un chemin, entrez le même chemin mis dans l'éditeur
Gardons le même exemple : Units\model\
NE METTEZ PAS LE NOM DU FICHIER DANS LE CHEMIN

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. : : http://www.metalplanet.org : : .

Keywords:
attachment, wing
Contents

ailles2 (Model)

Level 12
Joined
Apr 18, 2007
Messages
1,130
Eh... It's alright, though I agree with Wolverabid. They are lacking an animation, and for that they are poor. Please fix this. Untill then...

Rating: 5/10
 
Level 5
Joined
Aug 23, 2007
Messages
141
Blackterror, it always says it can't load the file when you place it on editor for the first time. place it in editor, save the map, close editor, and open it again. That should solve it... Anyway, I think it needs an attack 2 animation, and a channeling animation.
 
Level 14
Joined
Dec 9, 2006
Messages
1,091
Translation

Well I got this in english for anyone who is still looking, but im not sure all of it is for this model >.<

README

Author: Clotaire

Date: 05/2003

Type model: Weapon [] | Equipment [x] | [] Unit

Source: http://www.metalplanet.org

Type animation: Birth [] | Death [] | [] Decay | Spell [] | Walk [] | [] Attack | Stand [] | [] Stand Victory

Way to BLP: ailles2.mdx

MDL: Present [x] | [] Absent

Comment: No comment

################################################## ##########################
METHOD OF EMPLOYMENT

GUNS AND EQUIPMENT:

If you want to fasten the model to a unit, it sufficed to add this action:

Action: Special Effect - Create Special Effect On Unit

Special Effect. Create a special effect attached to (Member where the model must be attached) of (NAME OF TARGET) using (MODEL OF ZIP). Mdx

------------------------------------------

UNITE:

Tools Required:
-- UMS 3.6 or higher
-- Winmpq

UMS Assistant Editor:
-- Open the editor of Unity
-- To change the model of the unit chooses, it is sufficient to change the path to the MDX in line Model
-- The path of the new MDX is arbitrary, it must still from the root folder of Warcraft 3,
Example: Units \ model \ monmodel.mdx
-- Once this change is, save the map.

Under Winmpq:
-- Open the map recently recorded
-- Move simply by click / drag the MDX and the BLP for the model
-- At this point Winmpq ask you a path, enter the same path set in the editor
Keeping the same example: Units \ model \
DO NOT FILE NAME IN THE ROAD
 
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