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ailles2

Submitted by clotaire
This bundle is marked as approved. It works and satisfies the submission rules.
###########################################################################
README

Auteur : Clotaire

Date : 05/2003

Type de model : Arme [] | Equipement [x] | Unité []

Source : http://www.metalplanet.org

Type d'animation: Birth [] | Death [] | Decay [] | Spell [] | Walk [] | Attack [] | Stand [] | Stand Victory []

Chemin du BLP : ailles2.mdx

MDL : Présent [x] | Absent []

Commentaire : Aucun commentaire

############################################################################
MODE D EMPLOIE

ARME OU EQUIPEMENT :

Si vous voulez attacher le model à une unité, il suffi d'ajouter cette action :

-action : Special Effect - Create Special Effect On Unit

Special Effect. Create a special effect attached to (Membre où le model doit être attaché) of (NOM DE LA CIBLE) using (MODEL DU ZIP).mdx

------------------------------------------

UNITE :

Outils nécessaires :
- UMS 3.6 ou supérieur
- Winmpq

Sous l'éditeur UMS :
- Ouvrir l'éditeur d'unité
- Pour modifier le model de l'unité choisit, il suffit de changer le chemin du MDX dans la ligne Model
- Le chemin du nouveau MDX est arbitraire, il doit quand même partir du répertoire racine de Warcraft 3,
Exemple : Units\model\monmodel.mdx
- Une fois ce changement fait, enregistrez la map.

Sous Winmpq :
- Ouvrez la map dernièrement enregistrée
- Déplacez simplement en faisant cliquer/glisser le MDX et le BLP correspondant au model
- A ce moment Winmpq vous demandera un chemin, entrez le même chemin mis dans l'éditeur
Gardons le même exemple : Units\model\
NE METTEZ PAS LE NOM DU FICHIER DANS LE CHEMIN

#############################################################################

. : : http://www.metalplanet.org : : .

Keywords:
attachment, wing
Contents

ailles2 (Model)

  1. koryon

    koryon

    Joined:
    Apr 5, 2004
    Messages:
    13
    Resources:
    0
    Resources:
    0
    Your models, do they fly ? :)
    That would be interesting !
     
  2. OwnedByANoob

    OwnedByANoob

    Joined:
    Mar 8, 2004
    Messages:
    13
    Resources:
    0
    Resources:
    0
    they are not his models..he keeps submitting models from metalplanet.org
     
  3. 13lacky

    13lacky

    Joined:
    Jul 7, 2004
    Messages:
    7
    Resources:
    0
    Resources:
    0
    how do u attach the wings to the back of an unit :?:
     
  4. Chippo

    Chippo

    Joined:
    Aug 6, 2004
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Yea, how do u attach the wings to the back of an unit??????
     
  5. dirtytricks

    dirtytricks

    Joined:
    Oct 20, 2004
    Messages:
    9
    Resources:
    2
    Models:
    2
    Resources:
    2
    attach them to "chest"
     
  6. Black_Terror

    Black_Terror

    Joined:
    Oct 19, 2004
    Messages:
    28
    Resources:
    0
    Resources:
    0
    Can u tell me how u make ability to make it atach?
     
  7. Black_Terror

    Black_Terror

    Joined:
    Oct 19, 2004
    Messages:
    28
    Resources:
    0
    Resources:
    0
    <( ' )
    ( )\
    <____)birdy!!!!!!!!!!!!!
     
  8. Black_Terror

    Black_Terror

    Joined:
    Oct 19, 2004
    Messages:
    28
    Resources:
    0
    Resources:
    0
    Its not working for me at all it says could not load file. HELP!!!!!!!!!!!!!!!!!!!!!!! :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
     
  9. Wolverabid

    Wolverabid

    Joined:
    Oct 23, 2006
    Messages:
    8,303
    Resources:
    5
    Tutorials:
    5
    Resources:
    5
    (6) These simple wings are not animated.
     
  10. johannesr

    johannesr

    Joined:
    Apr 24, 2005
    Messages:
    753
    Resources:
    2
    Maps:
    2
    Resources:
    2
    for some reason they get attached to the head of the unit when i put it to chest :/
     
  11. Hero_Lief

    Hero_Lief

    Joined:
    Apr 18, 2007
    Messages:
    1,123
    Resources:
    0
    Resources:
    0
    Eh... It's alright, though I agree with Wolverabid. They are lacking an animation, and for that they are poor. Please fix this. Untill then...

    Rating: 5/10
     
  12. Altazen

    Altazen

    Joined:
    Aug 23, 2007
    Messages:
    141
    Resources:
    0
    Resources:
    0
    Blackterror, it always says it can't load the file when you place it on editor for the first time. place it in editor, save the map, close editor, and open it again. That should solve it... Anyway, I think it needs an attack 2 animation, and a channeling animation.
     
  13. shaun

    shaun

    Joined:
    Aug 19, 2007
    Messages:
    124
    Resources:
    2
    Maps:
    2
    Resources:
    2
    french .readme - manner where :((
     
  14. Asomath

    Asomath

    Joined:
    Dec 9, 2006
    Messages:
    1,042
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Translation

    Well I got this in english for anyone who is still looking, but im not sure all of it is for this model >.<

    README

    Author: Clotaire

    Date: 05/2003

    Type model: Weapon [] | Equipment [x] | [] Unit

    Source: http://www.metalplanet.org

    Type animation: Birth [] | Death [] | [] Decay | Spell [] | Walk [] | [] Attack | Stand [] | [] Stand Victory

    Way to BLP: ailles2.mdx

    MDL: Present [x] | [] Absent

    Comment: No comment

    ################################################## ##########################
    METHOD OF EMPLOYMENT

    GUNS AND EQUIPMENT:

    If you want to fasten the model to a unit, it sufficed to add this action:

    Action: Special Effect - Create Special Effect On Unit

    Special Effect. Create a special effect attached to (Member where the model must be attached) of (NAME OF TARGET) using (MODEL OF ZIP). Mdx

    ------------------------------------------

    UNITE:

    Tools Required:
    -- UMS 3.6 or higher
    -- Winmpq

    UMS Assistant Editor:
    -- Open the editor of Unity
    -- To change the model of the unit chooses, it is sufficient to change the path to the MDX in line Model
    -- The path of the new MDX is arbitrary, it must still from the root folder of Warcraft 3,
    Example: Units \ model \ monmodel.mdx
    -- Once this change is, save the map.

    Under Winmpq:
    -- Open the map recently recorded
    -- Move simply by click / drag the MDX and the BLP for the model
    -- At this point Winmpq ask you a path, enter the same path set in the editor
    Keeping the same example: Units \ model \
    DO NOT FILE NAME IN THE ROAD
     
  15. Maximum_Evil

    Maximum_Evil

    Joined:
    Nov 28, 2009
    Messages:
    1,527
    Resources:
    4
    Maps:
    4
    Resources:
    4
    the Wings from Mannaroth?