Translation
Well I got this in english for anyone who is still looking, but im not sure all of it is for this model >.<
README
Author: Clotaire
Date: 05/2003
Type model: Weapon [] | Equipment [x] | [] Unit
Source:
http://www.metalplanet.org
Type animation: Birth [] | Death [] | [] Decay | Spell [] | Walk [] | [] Attack | Stand [] | [] Stand Victory
Way to BLP: ailles2.mdx
MDL: Present [x] | [] Absent
Comment: No comment
################################################## ##########################
METHOD OF EMPLOYMENT
GUNS AND EQUIPMENT:
If you want to fasten the model to a unit, it sufficed to add this action:
Action: Special Effect - Create Special Effect On Unit
Special Effect. Create a special effect attached to (Member where the model must be attached) of (NAME OF TARGET) using (MODEL OF ZIP). Mdx
------------------------------------------
UNITE:
Tools Required:
-- UMS 3.6 or higher
-- Winmpq
UMS Assistant Editor:
-- Open the editor of Unity
-- To change the model of the unit chooses, it is sufficient to change the path to the MDX in line Model
-- The path of the new MDX is arbitrary, it must still from the root folder of Warcraft 3,
Example: Units \ model \ monmodel.mdx
-- Once this change is, save the map.
Under Winmpq:
-- Open the map recently recorded
-- Move simply by click / drag the MDX and the BLP for the model
-- At this point Winmpq ask you a path, enter the same path set in the editor
Keeping the same example: Units \ model \
DO NOT FILE NAME IN THE ROAD