1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Agerron's Treachery

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON'S TREACHERY
[​IMG]

Map Info:
Agerron - Rise of the Kingdom story: The story begins, when some strange creatures unknown to the people then, destroyed the ancient city of Lorens. Then the King understands what are these creatures from a messenger. And this campaign tells the important events from the story. The campaign contains 10 maps, 6 chapters and 4 interludes. There are more features of the campaign, of course, but you will have to see for yourself. You may post feedbacks and suggestions to improve the map. The campaign isn't protected.
PLEASE, DO NOT UPLOAD OR EDIT MY MAP WITHOUT MY PERMISSION!

Installation:
Place the ''Agerron-RiseoftheKingdom.w3n'' file inside your campaigns folder. Tested with Frozen Throne. Then go to Single Player and choose Custom Campaigns.

Features:
- Normal, Hard and Insane options in the start of all chapters
- Custom music, abilities, units, items, heroes and more
- 10 maps, including 6 Chapters and 4 Interludes
- The map is set in a fantasy human kingdom, and its the first campaign in Svetli series


Some else stuff about map:
The campaign idea came from ByMighty, but the ideas after his canceling (Chapter Two) and before that, came from me (Svetli). I hope you like it. Good Luck & Have Fun! You can see more information for the campaign, here! [Campaign] - Agerron - Rise of the Kingdom.

Characters:


Characters

[​IMG]

Edwuin: Edwuin is the son of Therans. An adept wizard known as the first multimage for his use of different spells. He seeks to save Agerron from the vile dead.

[​IMG]

Therans: Therans is a paladin of the Lightorder and the right hand of the king. A loyal servant of Agerron and father of Edwuin. In which his enemies cower from his sight and his righteous wrath.

[​IMG]

Ur-Shak: Ur-Shak is the Warchief of the Horde in which he ultimately leads his army to aid the Humans against the Burning Legion.

[​IMG]

Ashton: Ashton is the leader of the remnants of the high elves that were slaughtered by the Undead Scourge. The remnants are known as the Blood Elves and seek vengeance against their oppressors.


Screenshots & Videos:



Gameplay Screenshots:

Image Description:
Screenshot 1:

[​IMG]

Image Description:
Screenshot 2:

[​IMG]

Image Description:
Screenshot 3:

[​IMG]

Image Description:
Screenshot 4:

[​IMG]

Image Description:
Screenshot 5:

[​IMG]

Image Description:
Screenshot 6:

[​IMG]

Image Description:
Screenshot 7:

[​IMG]

Image Description:
Screenshot 8:

[​IMG]

Image Description:
Screenshot 9:

[​IMG]

Image Description:
Screenshot 10:

[​IMG]

Image Description:
Screenshot 11:

[​IMG]

Image Description:
Screenshot 12:

[​IMG]


Landscape Screenshots:

Image Description:
Landscape Screenshot 01:

[​IMG]

Image Description:
Landscape Screenshot 02:

[​IMG]

Image Description:
Landscape Screenshot 03:

[​IMG]


Unique Items, that can be found only on Hard and Insane difficulties:

[​IMG]
Helmet of Wrath:
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

[​IMG]

Gloves of White Magic:
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

[​IMG]
Armor of Divinity:

Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

[​IMG]

Crown of Kings:
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

[​IMG]
Mindstaff:
Increases the mana of the Hero by 200. Also grants the Hero and friendly nearby units a bonus to mana regeneration.

[​IMG]
Doombringer:

Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


Version 4.1d - not full


- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes


Credits:

Special Thanks:
Blizzard Entertainment
The Hive Workshop
ByMighty

Also thanks to:

Models:
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz


Skins:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers


Icons:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser


Tutorials/Systems:
Svetli

Loading Screen/Map Preview Image:
Svetli
ByMighty


Other:
Svetli
ByMighty
Blizzard Entertainment
The Hive Workshop


Author's notes:
Svetli: Phewww, made it :). I have finished a campaign. I'm happy with the result and I'm sure you'll have a lot of fun with it. The campaign is created more from me, but the main idea came from ByMighty. Good Luck & Have Fun!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Other Campaigns in Svetli's Series:
Prologue campaign: The High Elf Survival (In Development)

Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton.
Contents

Agerron's Treachery (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa the Mage
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    28 vote(s)
    53.8%
  2. Good

    19 vote(s)
    36.5%
  3. Bad

    5 vote(s)
    9.6%
  1. conde

    conde

    Joined:
    Nov 21, 2018
    Messages:
    16
    Resources:
    0
    Resources:
    0
    Im stuck
     

    Attached Files:

  2. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    In the forest, on the left side of the gate there is a lever you must destroy to open the gate.
     
  3. conde

    conde

    Joined:
    Nov 21, 2018
    Messages:
    16
    Resources:
    0
    Resources:
    0
    ohhh ty
     
  4. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Hey, guys. I have some good news for this campaign: After I finish The Fate of Ashenvale I intend to make a big update on it. :)
     
  5. tulee

    tulee

    Joined:
    Jul 26, 2008
    Messages:
    833
    Resources:
    7
    Maps:
    7
    Resources:
    7
    I enjoyed the campaign a lot. The environment was beautiful.
    Things I want to point out:

    The "Clicker" image for the mouse is also square shaped, which meant I needed a lot of time to get used to where the clicker was pointing.
    The King did not have much of a presence in the middle of the campaign, despite the role he played in the end.
    The title of the last chapter of the campaign is a major spoiler, especially when all the cinematic at the start of that mission do not indicate anything about it, so the level of surprise at the end was reduced.
     
  6. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thanks for pointing those things out, i will try to fix them in the next update ( maybe including the name of the campaign :) ).
     
  7. Edusx

    Edusx

    Joined:
    Jan 26, 2012
    Messages:
    43
    Resources:
    0
    Resources:
    0
    the game is somewhat unbalanced, missing more tweaks, especially level 2.
     
  8. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    That's why there are always new updates on it.
     
  9. Edusx

    Edusx

    Joined:
    Jan 26, 2012
    Messages:
    43
    Resources:
    0
    Resources:
    0
    I'll be waiting for you then.
     
  10. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thank you all for 20000 downloads! :spell_breaker:

    Stay tuned for future updates and stuff.

    Untitled.png
     
  11. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Breaking News: The Fate of Ashenvale has been added to its prequel Agerron's Treachery as a pack.
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,247
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Last edited: Jul 17, 2019
  13. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,688
    Resources:
    27
    Packs:
    1
    Maps:
    8
    Spells:
    16
    Tutorials:
    2
    Resources:
    27
    Campaign restored to the previous state. Returned back to Approved.
     
  14. Re uben

    Re uben

    Joined:
    Aug 4, 2018
    Messages:
    31
    Resources:
    0
    Resources:
    0
    Hey, Sorry to ask, why the Orc had only Troll Soldier in the beginning, is there any Troll unit in future mission ?
     
  15. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    I don't think so. :) But in the future update I may consider adding more trolls.
     
  16. Re uben

    Re uben

    Joined:
    Aug 4, 2018
    Messages:
    31
    Resources:
    0
    Resources:
    0
    again why only one Troll SOldier appear in first mission when the Orc goes to help the human sorry kind of not complete for me without the Troll unit
     
  17. Blasterixx

    Blasterixx

    Joined:
    Mar 4, 2014
    Messages:
    70
    Resources:
    0
    Resources:
    0
    If i could describe this campaign with one word that would be ~eyegasmic~:cute:
    The visuals.. the visuals!! look amazing! already 5/5 only for that, now that aside, the gameplay was amazing as well(i played every mission on insane) i can say that the first missions were a bit hard but they got super easier later when my heroes became more powerful.

    Every mission was splendid! the story, characters and the new models and units were gorgeous as well, in every mission i would just ignore the main quest and just go and explore the entire map first because everything looked so gorgeous and of course there were secrets everywhere!:grin:
    I always love when map makers put creeps and secrets all over the map(gives the campaign an open world feeling to it).

    Now about the negativs,i only got 1 Major and 1 minor criticism for this gorgeous campaign:

    - The major criticism is the fact that there weren't enough bosses:spell_breaker:,powerfull end game heroes/enemies,
    yes there was the Dragon in that mission but it was just an optional quest so it doesn't count, oh and the Pitlord with the demon portals mission, but again still, not enough!
    , This campaign needs more end game bosses/heroes, Especially for the last mission,
    like seriously what was that last mission? killing 30 undead remnants? thats a joke for my now op heroes
    , i suggest implementing atleast a super powerful undead unit in that mission to test the player and his heroes for the last time.(Maybe like a 5k hp Flesh golem with 100 chaos dmg and some undead spells)

    - The minor criticism is right at the end with the last cutscene, first,
    change the name of the mission from the "the traitor king" to something else, is a major spoiler to the player of what its gonna happen and second try to change the cutscene so that the King puts some kind of chain spell on the 2 heroes that stops them from moving, the reason is simple: like i said those 2 heroes became really op by the end of the campaign so trying to kill them with 6 swordsmen its kinda stupid:razz:, doesn't make sense, so they need to be either weakend or chained by a powerful spell in order to be captured/kill.
     
    Last edited: Jul 24, 2019
  18. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thanks a lot for enjoying the campaign and the review, Blasterixx. :)

    Your requests will be done, as I will add more bosses, aswell as changing the name of the epilogue! Great and helpful suggestions, thanks again!
     
  19. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    787
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    *The campaign is being updated*
     
  20. Daffa the Mage

    Daffa the Mage

    Map Moderator

    Joined:
    Jan 30, 2013
    Messages:
    7,688
    Resources:
    27
    Packs:
    1
    Maps:
    8
    Spells:
    16
    Tutorials:
    2
    Resources:
    27