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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Agerron's Treachery

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON'S TREACHERY
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Map Info:
Agerron - Rise of the Kingdom story: The story begins, when some strange creatures unknown to the people then, destroyed the ancient city of Lorens. Then the King understands what are these creatures from a messenger. And this campaign tells the important events from the story. The campaign contains 10 maps, 6 chapters and 4 interludes. There are more features of the campaign, of course, but you will have to see for yourself. You may post feedbacks and suggestions to improve the map. The campaign isn't protected.
PLEASE, DO NOT UPLOAD OR EDIT MY MAP WITHOUT MY PERMISSION!

Installation:
Place the ''Agerron-RiseoftheKingdom.w3n'' file inside your campaigns folder. Tested with Frozen Throne. Then go to Single Player and choose Custom Campaigns.

Features:
- Normal, Hard and Insane options in the start of all chapters
- Custom music, abilities, units, items, heroes and more
- 10 maps, including 6 Chapters and 4 Interludes
- The map is set in a fantasy human kingdom, and its the first campaign in Svetli series


Some else stuff about map:
The campaign idea came from ByMighty, but the ideas after his canceling (Chapter Two) and before that, came from me (Svetli). I hope you like it. Good Luck & Have Fun! You can see more information for the campaign, here! [Campaign] - Agerron - Rise of the Kingdom.

Characters:


Characters

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Edwuin: Edwuin is the son of Therans. An adept wizard known as the first multimage for his use of different spells. He seeks to save Agerron from the vile dead.

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Therans: Therans is a paladin of the Lightorder and the right hand of the king. A loyal servant of Agerron and father of Edwuin. In which his enemies cower from his sight and his righteous wrath.

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Ur-Shak: Ur-Shak is the Warchief of the Horde in which he ultimately leads his army to aid the Humans against the Burning Legion.

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Ashton: Ashton is the leader of the remnants of the high elves that were slaughtered by the Undead Scourge. The remnants are known as the Blood Elves and seek vengeance against their oppressors.


Screenshots & Videos:



Gameplay Screenshots:

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Landscape Screenshots:

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Landscape Screenshot 03:

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Unique Items, that can be found only on Hard and Insane difficulties:

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Helmet of Wrath:
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

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Gloves of White Magic:
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

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Armor of Divinity:

Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

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Crown of Kings:
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

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Mindstaff:
Increases the mana of the Hero by 200. Also grants the Hero and friendly nearby units a bonus to mana regeneration.

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Doombringer:

Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


Version 4.1d - not full


- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes


Credits:

Special Thanks:
Blizzard Entertainment
The Hive Workshop
ByMighty

Also thanks to:

Models:
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz


Skins:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers


Icons:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser


Tutorials/Systems:
Svetli

Loading Screen/Map Preview Image:
Svetli
ByMighty


Other:
Svetli
ByMighty
Blizzard Entertainment
The Hive Workshop


Author's notes:
Svetli: Phewww, made it :). I have finished a campaign. I'm happy with the result and I'm sure you'll have a lot of fun with it. The campaign is created more from me, but the main idea came from ByMighty. Good Luck & Have Fun!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Other Campaigns in Svetli's Series:
Prologue campaign: The High Elf Survival (In Development)

Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton.
Contents

Agerron's Treachery (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    29 vote(s)
    54.7%
  2. Good

    19 vote(s)
    35.8%
  3. Bad

    5 vote(s)
    9.4%
  1. Doomcore

    Doomcore

    Joined:
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    Names are enough I guess, because if one needs a model, then they have to search for it.
    I can generally see that in games, they only give credits with 'names' only, that is way more official to me. Hmmm, a good trick of crediting might be like...
    CREDITS TO: (Scroll of their resources until you see what you need and I used some of theirs, hail their creativity and without them, the project is nothing.)
    * name
    * name
    * name

    This is applicable if you have lost of the real filenames and lost the readme.html/txt files of the models. ^^
    Well if you used 2000 or more objects, it will take ages to build a perfect list aye?
     
  2. Svetli

    Svetli

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    Here is a walkthrough of the campaign made by @Pr0nogo. Enjoy:

     
  3. OblivionDeadra

    OblivionDeadra

    Joined:
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    hmm no sequel? because i'm interest of playing it
    okay okay *don't get trigger plz :(*
     
  4. Svetli

    Svetli

    Joined:
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    It has a sequel. ;) Do you want to check it now, or to wait some days for its update?
     
  5. OblivionDeadra

    OblivionDeadra

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    Err if an impatient who want to play your map? Not yet just gonna wait until it was polish :/
     
  6. Emperor Lucas II

    Emperor Lucas II

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    The great Svetli has a sequel for Agerron?
     
  7. Sirmarkis29

    Sirmarkis29

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    This campaign is amazing!!! just i cant have words to describe the feel to play a just classic and well made campaign.
    5/5 sir :) this map have 2 part?? i gonna search :)
     
  8. Svetli

    Svetli

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    Thank you very much! I am happy you enjoyed it. ;)
     
  9. Paul Emirique Ibanez

    Paul Emirique Ibanez

    Joined:
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    Where is the sequel?
     
  10. Svetli

    Svetli

    Joined:
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  11. Oraien

    Oraien

    Joined:
    Feb 10, 2011
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    So, I've just finished the campaign and here is my feedback:

    The terrain looks beautiful, the hidden paths are well hidden and overall it's nice to look at, though over time it felt more and more... dead. I know the campaign is supposed to look like the undead and demons are tainting the land, but it looks like the land was dead for decades and the trees are just what survived...

    About the trees, it feels weird to see them packed like this, you made them huge and I love the leafs effect, but maybe give them more life (so the maps don't lose the total value of lumber) and make them have larger pathing, because seeing the trees grow over each other looks really strange.

    About the heroes, they are quite powerful and I like how they have more abilities and all the items that you can have to buff them, however at the end my Edwuin didn't feel like a mage but rather an agility hero...

    Also, there is a... bug... I encountered. On the map where you have to defend Therans, he, for some reason, just went with the attacking forces and into the enemy main base and just died there, I couldn't do anything to stop him and I was doing side quests so I couldn't protect him either.

    Overall a great campaign that I enjoyed playing. It was rough, it was fun. Overall 8/10
     
  12. rahul12

    rahul12

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    @Svetli where is the fate of ashenvale ?
     
  13. Svetli

    Svetli

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  14. rahul12

    rahul12

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  15. Svetli

    Svetli

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  16. rahul12

    rahul12

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    @Svetli thanks :) u r best
    btw, i completed agerron campaign loved that campaign and the story line
    but is there another sequel on that part ?
     
  17. Svetli

    Svetli

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    No, there are only Agerron and TFoA for now. Thank you. :)
     
  18. Heinvers

    Heinvers

    Arena Moderator

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    Hello. I recall doing that Garithos skin btw. I don't appear on the Credits :]
     
  19. Svetli

    Svetli

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    Added, sorry for missing to add you earlier.
     
  20. edysan

    edysan

    Joined:
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    I personally loved this campaign.
    No bugs, great environmental, a total pleasure to explore the maps, an overall 5/5.

    Any chance for a sequel?