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Agerron's Treachery

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON'S TREACHERY
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Map Info:
Agerron - Rise of the Kingdom story: The story begins, when some strange creatures unknown to the people then, destroyed the ancient city of Lorens. Then the King understands what are these creatures from a messenger. And this campaign tells the important events from the story. The campaign contains 10 maps, 6 chapters and 4 interludes. There are more features of the campaign, of course, but you will have to see for yourself. You may post feedbacks and suggestions to improve the map. The campaign isn't protected.
PLEASE, DO NOT UPLOAD OR EDIT MY MAP WITHOUT MY PERMISSION!

Installation:
Place the ''Agerron-RiseoftheKingdom.w3n'' file inside your campaigns folder. Tested with Frozen Throne. Then go to Single Player and choose Custom Campaigns.

Features:
- Normal, Hard and Insane options in the start of all chapters
- Custom music, abilities, units, items, heroes and more
- 10 maps, including 6 Chapters and 4 Interludes
- The map is set in a fantasy human kingdom, and its the first campaign in Svetli series


Some else stuff about map:
The campaign idea came from ByMighty, but the ideas after his canceling (Chapter Two) and before that, came from me (Svetli). I hope you like it. Good Luck & Have Fun! You can see more information for the campaign, here! [Campaign] - Agerron - Rise of the Kingdom.

Characters:


Characters

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Edwuin: Edwuin is the son of Therans. An adept wizard known as the first multimage for his use of different spells. He seeks to save Agerron from the vile dead.

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Therans: Therans is a paladin of the Lightorder and the right hand of the king. A loyal servant of Agerron and father of Edwuin. In which his enemies cower from his sight and his righteous wrath.

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Ur-Shak: Ur-Shak is the Warchief of the Horde in which he ultimately leads his army to aid the Humans against the Burning Legion.

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Ashton: Ashton is the leader of the remnants of the high elves that were slaughtered by the Undead Scourge. The remnants are known as the Blood Elves and seek vengeance against their oppressors.


Screenshots & Videos:



Gameplay Screenshots:

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Landscape Screenshots:

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Landscape Screenshot 01:

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Landscape Screenshot 03:

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Unique Items, that can be found only on Hard and Insane difficulties:

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Helmet of Wrath:
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

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Gloves of White Magic:
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

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Armor of Divinity:

Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

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Crown of Kings:
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

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Mindstaff:
Increases the mana of the Hero by 200. Also grants the Hero and friendly nearby units a bonus to mana regeneration.

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Doombringer:

Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


Version 4.1d - not full


- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes


Credits:

Special Thanks:
Blizzard Entertainment
The Hive Workshop
ByMighty

Also thanks to:

Models:
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz


Skins:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers


Icons:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser


Tutorials/Systems:
Svetli

Loading Screen/Map Preview Image:
Svetli
ByMighty


Other:
Svetli
ByMighty
Blizzard Entertainment
The Hive Workshop


Author's notes:
Svetli: Phewww, made it :). I have finished a campaign. I'm happy with the result and I'm sure you'll have a lot of fun with it. The campaign is created more from me, but the main idea came from ByMighty. Good Luck & Have Fun!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Other Campaigns in Svetli's Series:
Prologue campaign: The High Elf Survival (In Development)

Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton.
Contents

Agerron's Treachery (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa the Mage
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    27 vote(s)
    52.9%
  2. Good

    19 vote(s)
    37.3%
  3. Bad

    5 vote(s)
    9.8%
  1. Svetli

    Svetli

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    Greetings, everyone!
    Know that I made a youtube video from the prologue of my campaign.

    Here it is:

     
  2. Mr.Tic

    Mr.Tic

    Joined:
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    I've liked this campaign from the beginning and with the updates even more! It may seem easy but it's quite challenging. All the missions require different, unorthodox aproaches; very limited resources and weak starting positions and the key is furious multitasking of efficiently defending while exploring the map for solutions to overpower the enemies. Although the dialogue isn't as great, I'm giving it the highest rating because, for me, the gameplay is just so enjoyable :D
    Svetli, noooooOOO! What have you done with our heroes in the end.. Whyyyyy!? :D
     
  3. Svetli

    Svetli

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    Thank you for your review, Mr.Tic! :)
    And don't worry for the heroes, they may return as undead! ;)
     
  4. Svetli

    Svetli

    Joined:
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    You may check the gameplay videos posted by YetAnotherYoutuber:

     
  5. MouMou

    MouMou

    Joined:
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    Well your campaign certainly improve the last i played agerron, but still the QWER hotkeys make's it difficult for me to adapt its function. I prefer the default WASD keys actually...oh and there was some little grammar mistake for example...

    example 1: prologue

    undead! i must have expected that...(wrong)
    i shoud've expected that(correct)

    Well i know you aint that good in grammar so i leave it to @deepstrasz to judge of that and oh the terrain,doodads,custom road skin thingy(i like it actually),custom buldings & units is pretty welldone, the standard is almost the same of this [Campaign] - The Fate of Ashenvale and oh could you list me all the songs played in the first chapter TKY:)
     
  6. Svetli

    Svetli

    Joined:
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    Thank you, and know that I am making a massive update of the campaign, which may include voice acting. :)
    Here is a song by WoW Cataclysm I use in the campaign:

     
  7. LegaRoSS

    LegaRoSS

    Joined:
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    What the fk u changed the original key mapping for skills and even BUILDING?!
    On 1st orc map started sht, had u tested it? after upgrading headhunters they dissapeared from barracs, key mapping of witchdoctors, ffs, even within ur defective logic, healing ward whould be on E button, but for some reason its on W...
    take ur 1 star.
    had to register to rate this sh..
     
  8. Svetli

    Svetli

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    Ok, stand easy LegaRoSS, I am updating it and after that you will play it and it will be better.
     
  9. MouMou

    MouMou

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  10. Svetli

    Svetli

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    :infl_thumbs_up:
     
  11. Ahman

    Ahman

    Joined:
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    I just found this after checking your profile. I'll play it till the end, and give a feedback later on!
     
  12. MouMou

    MouMou

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    I have this feeling you used the nickname stormborn from the GOT tv series
     
  13. Svetli

    Svetli

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    Well, acutally ByMighty created this character and I am not sure from where he got his name. :)
     
  14. Svetli

    Svetli

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    Greetings, everyone!
    Know that the new name of the campaign will be ''Agerron's Treachery''! ;)
     
  15. Svetli

    Svetli

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    Hello again, everyone! I will upload the new update of the campaign tommorow, since it will be 2 years anniversary for me being in the Hive Workshop! :)
     
  16. Svetli

    Svetli

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    @deepstrasz Can you review my updated campaign and tell me your thoughts of it and maybe change your rating? :)

    P.S. Also when you review it, can you tell me would you approve it if it was new?
     
  17. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    But, it's approved. I think I've played it before.
     
  18. Svetli

    Svetli

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    Yes, I know but if it was new. Yes, you've played it before, but almost 2 years ago...
     
  19. deepstrasz

    deepstrasz

    Map Reviewer

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    1. The invasion is not seen onscreen. Either show it or a part or just let the messenger tell the story with no imagery.
    2. Those orcs, what was with them? The scene was somewhat confusing.
    3. For a prologue, I think there should be more detail, information, introduction to the world, story with its history. It feels sudden and generic the way it is.
    4. You should mention in the thread description that there is a third difficulty called Insane. You did but only when mentioning about the unique artifacts.

    1. If you want to show the player from where to where the story moves, I suggest showing the map from a higher view. We can't see where Agerron is on the map. You have to remember the prologue's loading screen to realize that it is to the southeast of Keragor.
    2. Why was it necessary for his father to get him there in person? He was red now instead of teal like in the prologue.
    3. You've used generic Warcraft spells and changed their icons...
    4. The Lumber Mill's selection scale is too small.
    5. It's kind of weird that those magical towers' projectiles are arrows.
    6. Why does Edwin have red hero glow if the player colour is orange?
    7. Archers and Spearmen kind of look alike.
    8. Even the techtree is pretty much Human. If you want to create a different universe, why not be creative with units and races as well?
    9. Improved Bows should be under Marksmanship; actually the other way around.

    It's like lying to myself I'm playing a story in another world when I'm actually playing Warcraft.
    I've raised my rating to 3/5 for the splendid imagery.
     
  20. Svetli

    Svetli

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    Thank you! :) This will help me.