1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Agerron's Treachery

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON'S TREACHERY
[​IMG]

Map Info:
Agerron - Rise of the Kingdom story: The story begins, when some strange creatures unknown to the people then, destroyed the ancient city of Lorens. Then the King understands what are these creatures from a messenger. And this campaign tells the important events from the story. The campaign contains 10 maps, 6 chapters and 4 interludes. There are more features of the campaign, of course, but you will have to see for yourself. You may post feedbacks and suggestions to improve the map. The campaign isn't protected.
PLEASE, DO NOT UPLOAD OR EDIT MY MAP WITHOUT MY PERMISSION!

Installation:
Place the ''Agerron-RiseoftheKingdom.w3n'' file inside your campaigns folder. Tested with Frozen Throne. Then go to Single Player and choose Custom Campaigns.

Features:
- Normal, Hard and Insane options in the start of all chapters
- Custom music, abilities, units, items, heroes and more
- 10 maps, including 6 Chapters and 4 Interludes
- The map is set in a fantasy human kingdom, and its the first campaign in Svetli series


Some else stuff about map:
The campaign idea came from ByMighty, but the ideas after his canceling (Chapter Two) and before that, came from me (Svetli). I hope you like it. Good Luck & Have Fun! You can see more information for the campaign, here! [Campaign] - Agerron - Rise of the Kingdom.

Characters:


Characters

[​IMG]

Edwuin: Edwuin is the son of Therans. An adept wizard known as the first multimage for his use of different spells. He seeks to save Agerron from the vile dead.

[​IMG]

Therans: Therans is a paladin of the Lightorder and the right hand of the king. A loyal servant of Agerron and father of Edwuin. In which his enemies cower from his sight and his righteous wrath.

[​IMG]

Ur-Shak: Ur-Shak is the Warchief of the Horde in which he ultimately leads his army to aid the Humans against the Burning Legion.

[​IMG]

Ashton: Ashton is the leader of the remnants of the high elves that were slaughtered by the Undead Scourge. The remnants are known as the Blood Elves and seek vengeance against their oppressors.


Screenshots & Videos:



Gameplay Screenshots:

Image Description:
Screenshot 1:

[​IMG]

Image Description:
Screenshot 2:

[​IMG]

Image Description:
Screenshot 3:

[​IMG]

Image Description:
Screenshot 4:

[​IMG]

Image Description:
Screenshot 5:

[​IMG]

Image Description:
Screenshot 6:

[​IMG]

Image Description:
Screenshot 7:

[​IMG]

Image Description:
Screenshot 8:

[​IMG]

Image Description:
Screenshot 9:

[​IMG]

Image Description:
Screenshot 10:

[​IMG]

Image Description:
Screenshot 11:

[​IMG]

Image Description:
Screenshot 12:

[​IMG]


Landscape Screenshots:

Image Description:
Landscape Screenshot 01:

[​IMG]

Image Description:
Landscape Screenshot 02:

[​IMG]

Image Description:
Landscape Screenshot 03:

[​IMG]


Unique Items, that can be found only on Hard and Insane difficulties:

[​IMG]
Helmet of Wrath:
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

[​IMG]

Gloves of White Magic:
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

[​IMG]
Armor of Divinity:

Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

[​IMG]

Crown of Kings:
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

[​IMG]
Mindstaff:
Increases the mana of the Hero by 200. Also grants the Hero and friendly nearby units a bonus to mana regeneration.

[​IMG]
Doombringer:

Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


Version 4.1d - not full


- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes


Credits:

Special Thanks:
Blizzard Entertainment
The Hive Workshop
ByMighty

Also thanks to:

Models:
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz


Skins:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers


Icons:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser


Tutorials/Systems:
Svetli

Loading Screen/Map Preview Image:
Svetli
ByMighty


Other:
Svetli
ByMighty
Blizzard Entertainment
The Hive Workshop


Author's notes:
Svetli: Phewww, made it :). I have finished a campaign. I'm happy with the result and I'm sure you'll have a lot of fun with it. The campaign is created more from me, but the main idea came from ByMighty. Good Luck & Have Fun!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Other Campaigns in Svetli's Series:
Prologue campaign: The High Elf Survival (In Development)

Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton.
Contents

Agerron's Treachery (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    29 vote(s)
    54.7%
  2. Good

    19 vote(s)
    35.8%
  3. Bad

    5 vote(s)
    9.4%
  1. Redhawk

    Redhawk

    Joined:
    Apr 11, 2017
    Messages:
    20
    Resources:
    0
    Resources:
    0
    Well,new here and I guess it's time for my point of view.
    GOOD parts : Terrain was nice,the only thing that was a bit boring was chapter 1,custom units are good.
    BAD parts : A lot of grammar mistakes(In every chapter I see grammar mistakes),cinematics are too short and just leave you like that without anything to know more about the story,humans vs undead & demons...We've seen that a lot of times already.
     
  2. Michael the Boombringer

    Michael the Boombringer

    Joined:
    Dec 18, 2016
    Messages:
    102
    Resources:
    0
    Resources:
    0
    Here I do not agree with you. Even though tbe cinematics need to be radically changed, the humans vs ud and demons storyline was well set. I think that, if you developed a bit, this would be extremely good.
     
  3. Inglourious Tmart

    Inglourious Tmart

    Joined:
    Dec 9, 2016
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Chapter 3 Issues:
    So far I can't beat the level.
    Currently, I am stuck with the boggling idea of how an enemy base that does not even have the proper buildings to produce the units it creates or the economy to support such an army (not judging on the fact you use spawning to attack the player).
    Economy issues:
    The Undead have a never ending supply of gold, but at least allow for some belief that the army could even make these units.
    1. You literally have two ghouls mining for lumber
    2. While you have 3 acolytes on a gold mine, but you have two.
    Now I never made a map before and I don't know the intricacies of having an Ai summon, group, and attack in a timely manner. At the least give the player some time in the game to build more than two units before an never ending army that attack as soon as you spawn two more units. Not to mention that this is only on Normal difficulty. There seems to be no difference between normal and hard on this map, however, there must be something I am not seeing.
    Honestly, this map has potential as a whole, some interesting creeps, and terrain, but all ruined by the execution of the enemies base.
    It takes only one map to ruin a campaign.
    The first chapter was ok.
    The second was interesting.
    The third was just annoying.
    Please try to fix the third. I was enjoying the campaign until I played it.
     
  4. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Greetings,

    I am starting to make a huge update for the campaign, which will include a new map (Chapter: Return to Blockade) and much more!

    All the best from Svetli! :)
     
    Last edited: Jul 2, 2017
  5. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    The new update of the campaign will be available on 5 July, which will include the newest chapter: Road to Blockade and a new unit: Spearman. The campaign will also feature new items and more.

    Here are pictures of the chapter:

    [​IMG]
    [​IMG]
     
  6. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    The new version of the campaign is now available. Good Luck and Have fun!
     
  7. Alliance10

    Alliance10

    Joined:
    Aug 5, 2016
    Messages:
    94
    Resources:
    0
    Resources:
    0
    Awesome new map added gonna try this one..
     
  8. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    10,000 downloads. Thank you, guys!
     
  9. Nokastu

    Nokastu

    Joined:
    Jul 6, 2017
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Isn't too good, isn't too bad. Worth to be played thou.
     
  10. DarkSword123

    DarkSword123

    Joined:
    May 3, 2014
    Messages:
    70
    Resources:
    0
    Resources:
    0
    I finally have the chance to play it again i'm not big on criticizing other peoples campaign but in overall i must say this was a great campaign there was some small trigger issue and i don't really see how grammar affect gameplay but since people hated bad english i guess i could be part of that group too but i love your campaign and i'm hoping to see more of your work soon
     
  11. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thank you very much, DarkSword123! I am glad you enjoyed it!
     
  12. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,583
    Resources:
    0
    Resources:
    0
    Some loading screens have a name blocked by the progress bar (I think it says Bay of Docharri).
    Sometimes Holy Light only sends the teamcolor projectile and not the light rune.
    Edwuin needs a better model, the hero glow disappears whenever he attacks.
    Buffs don't show up on the Knight/Bandit Lord models.
    QWER keys for buildings is extremely annoying.

    First level:
    The undead should harvest 1 gold at a time.
    The map is flat and featureless past the camera bounds.
    A few runes of healing in the northern creeps would be nice, by the time you get past the purples they're not much use.
    Lesser Clarity Potion uses the treasure chest model.
    Are you supposed to use the lure against the dragons?

    Second level
    Loading screen: Builded -> Built and long way to -> long journey to
    Stormborn's "No vast against..." -> "No match against"
    Maybe make the coins on the southern edge a little better guarded?
    Allied heroes never use spells and the turnover means they end up with Name II and III after a while.
    Heroes have a tendency to stop moving in random locations.
    Is Therans supposed to be attacked several times or just once?
    I always seem to hit level 5 before reaching the Tome of Experience, maybe make it a random tome.
    After destroying the teal base, the units sent there don't keep moving to the green one (following waves do).
    The green base is only attacked from one entrance, causing lots of pileups.
    Spellbook Roar doesn't affect allied (that is, non-owned) units.
    Scroll of Regeneration uses the treasure chest model.
    Therans and Edwuin are both blue in the end cinematic.

    Third level
    The attacks need to be further apart, necromancers end up using the previous wave's corpses.
    Weapon upgrades don't need great hall tiers.
     
  13. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thanks for the review, cleavinghammer! It will be in use for the next update! ;)
     
  14. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,583
    Resources:
    0
    Resources:
    0
    General:
    Disease Clouds can be selected and attacked.
    Spellbook's Dispel Magic requires Priest training, and its Entangle doesn't work on heroes.

    Fourth level p. 1
    "A cave. We must hold on!" -> Not quite sure what that means.
    Elena gave a Tome of Experience, but Edwuin was already max level.
    Keep walk, soldiers! -> Keep walking or Keep moving
    During the end cutscene, Edwuin refers to the Legion of Doom when it was Burning Legion before. Also, halfway through the conversation he runs away to a tree.

    Fourth level p. 2
    Loading screen: Map says Dangel, text says Dalgen.
    At the end of the intro cinematic, there's a big corner of nothingness in the skybox.
    Allied resource leaderboard (and Blood Elves' unit labels) reads Player 12. There's also a leaderboard that keeps track of both players' food.
    Shaman has no training.
    Blood Elves can't build Arcane Sanctums with a Keep, but they can build Dragonhawks without a Castle. And some of their buildings are red.
    Some item dissonance- why is there a Boots of Speed hidden in the middle of nowhere?
    Blood Elf priests don't get Inner Fire with Master training.
    "Keep fight, soldiers!" -> "Keep fighting"
    Therans is orange in the ending cutscene.

    Fifth level
    Therans is orange.
    Peasants don't start harvesting when the intro cutscene ends.

    Epilogue: ... Huh. That was... sudden. Now I gotta wait for the sequel.
    destroying -> destruction

    Some thoughts:
    Items are very strangely distributed:
    * Tomes of experience seem to show up when the hero is already at the maximum level.
    * Low-level items often show up after finding much better items (for example, there was a +3 to all stats available after finding a crown of kings +5).
    Some interesting level ideas, such as the first level's defense (not too long, challenging without being frustratingly difficult) and the second level's AoS. It's too bad the allies don't really need your help to eventually swamp the defenders.
    Good use of music, though only the same track for the whole level gets repetitive.
    Seeing as they have a few levels left over, you should give Edwuin (and Therans) a unit-targeting ability.
    Some more talking between the various characters would have been nice. For example, blood elves come out of nowhere to help you, why? Same for the orcs, if they were only there to kill the undead (and are normally shot at by humans).
     
  15. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Greetings, everyone!

    I made a bug fixing update now! Enjoy! :)
     
  16. DarkSword123

    DarkSword123

    Joined:
    May 3, 2014
    Messages:
    70
    Resources:
    0
    Resources:
    0
    This is somewhat of a buggy campaign most of others creators would just abandoned there projects but i love how you constantly return with a bunch of new updates and constantly trying to improve as much as possible and still being able to make the campaign more enjoyable even with bad grammars and annoying leaks and bugs (even though most of them are gone by now with your many updates) i love you as a campaigner and an amazing creator i give you my respect as a player of your campaign
     
  17. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thank you again, DarkSword123. ;) And I am just having fun when updating it and that's how I learn new things in the Editor.
     
  18. MouMou

    MouMou

    Joined:
    Apr 26, 2016
    Messages:
    408
    Resources:
    0
    Resources:
    0
    Are you planning for a potential sequel for your next campaign?
     
  19. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Still not. But I am planning to do a prologue campaign for the High Elves - how they fled to Agerron. :)
     
  20. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    788
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7