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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Agerron's Treachery

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON'S TREACHERY
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Map Info:
Agerron - Rise of the Kingdom story: The story begins, when some strange creatures unknown to the people then, destroyed the ancient city of Lorens. Then the King understands what are these creatures from a messenger. And this campaign tells the important events from the story. The campaign contains 10 maps, 6 chapters and 4 interludes. There are more features of the campaign, of course, but you will have to see for yourself. You may post feedbacks and suggestions to improve the map. The campaign isn't protected.
PLEASE, DO NOT UPLOAD OR EDIT MY MAP WITHOUT MY PERMISSION!

Installation:
Place the ''Agerron-RiseoftheKingdom.w3n'' file inside your campaigns folder. Tested with Frozen Throne. Then go to Single Player and choose Custom Campaigns.

Features:
- Normal, Hard and Insane options in the start of all chapters
- Custom music, abilities, units, items, heroes and more
- 10 maps, including 6 Chapters and 4 Interludes
- The map is set in a fantasy human kingdom, and its the first campaign in Svetli series


Some else stuff about map:
The campaign idea came from ByMighty, but the ideas after his canceling (Chapter Two) and before that, came from me (Svetli). I hope you like it. Good Luck & Have Fun! You can see more information for the campaign, here! [Campaign] - Agerron - Rise of the Kingdom.

Characters:


Characters

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Edwuin: Edwuin is the son of Therans. An adept wizard known as the first multimage for his use of different spells. He seeks to save Agerron from the vile dead.

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Therans: Therans is a paladin of the Lightorder and the right hand of the king. A loyal servant of Agerron and father of Edwuin. In which his enemies cower from his sight and his righteous wrath.

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Ur-Shak: Ur-Shak is the Warchief of the Horde in which he ultimately leads his army to aid the Humans against the Burning Legion.

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Ashton: Ashton is the leader of the remnants of the high elves that were slaughtered by the Undead Scourge. The remnants are known as the Blood Elves and seek vengeance against their oppressors.


Screenshots & Videos:



Gameplay Screenshots:

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Landscape Screenshots:

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Landscape Screenshot 03:

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Unique Items, that can be found only on Hard and Insane difficulties:

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Helmet of Wrath:
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

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Gloves of White Magic:
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

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Armor of Divinity:

Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

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Crown of Kings:
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

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Mindstaff:
Increases the mana of the Hero by 200. Also grants the Hero and friendly nearby units a bonus to mana regeneration.

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Doombringer:

Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


Version 4.1d - not full


- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes


Credits:

Special Thanks:
Blizzard Entertainment
The Hive Workshop
ByMighty

Also thanks to:

Models:
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz


Skins:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers


Icons:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser


Tutorials/Systems:
Svetli

Loading Screen/Map Preview Image:
Svetli
ByMighty


Other:
Svetli
ByMighty
Blizzard Entertainment
The Hive Workshop


Author's notes:
Svetli: Phewww, made it :). I have finished a campaign. I'm happy with the result and I'm sure you'll have a lot of fun with it. The campaign is created more from me, but the main idea came from ByMighty. Good Luck & Have Fun!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Other Campaigns in Svetli's Series:
Prologue campaign: The High Elf Survival (In Development)

Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton.
Contents

Agerron's Treachery (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa the Mage
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    28 vote(s)
    53.8%
  2. Good

    19 vote(s)
    36.5%
  3. Bad

    5 vote(s)
    9.6%
  1. Svetli

    Svetli

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    He ment that for my reply, actually. But I agree with that. :smile:
     
  2. Lady Shinku

    Lady Shinku

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    The first mission was very... boring, I'm sorry but it is what I felt.
    There are no stated reasons why we have to defend the base for a set time, can't we just attack after training units?
     
  3. Svetli

    Svetli

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    No problem. I'm updating it. :)
     
    Last edited: Jun 7, 2016
  4. Svetli

    Svetli

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    The new version of the campaign is now available. You can see information of the update in the Change Log. Good Luck and Have Fun!
     
  5. Thunder1

    Thunder1

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    In the six missons the gate dont open maybe a bug ?
     
  6. Svetli

    Svetli

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    In the west side of the gate, it has a lever that open it.
     
    Last edited: Jul 28, 2016
  7. Ponte90

    Ponte90

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    Cool campaign. My rating 5/5! ;)
     
  8. SirGareth

    SirGareth

    Joined:
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    This campaign was really ok, basic, but nothing special. Personally, i like campaigns with complex stories and plots and deep/profound characters. Well, your campaign lacks in this point. The characters and the story are a little bit boring, sorry to say that.

    What i liked the most is are your skills to make maps. Beautiful usage of doodads, nice terrain. Definitely well done!

    Here are a few of my suggestions to improve the map. Think about it ;)

    In general

    1) Make more side quest, and better rewards for your sidequests. Your maps are huge, thats good, there is enough space to add a few optional quests. Its easy to add new quests and it makes your mapps more interesting.

    2) Reward the player for exploring the map. Many mappers do that. Put some nice items in hidden places. Let strong creepspots (remote ones, that do not have to be killed) drop items for you.

    3) Improve dropped items: The main hero has the brilliance aura: Some units drop crappy mana-recovery items. These are so useless and senseless; Items in the

    4) Improve the cinematics and the storyline: Leave the story like this, but make the cintematics longer, more interesting!! (We dont really know anything about the enemy: How about one or two an antagonist, an undead/demon leader that leads this undead invasion? How about some drama? Introduce a new important character that will be killed by the undead/demons? What is the purpose of the undead/demons?) Its your campaign, make the plot more interesting ;)



    Map suggestions

    Map 1:
    The first map (survive 10 minutes) is impossible to make without the goblin landmines. At first, i did not find them, and i lost. After finding them (10 meter away from the base), i managed to win. What the heck is the purose of putting the mines 10 meters away from the base?! Give the goblinmines directly to the hero and save the player some frustration.

    -Usually, players get rewarded if they discover the map and look at hidden paths. You might add better items or hidden items in the first map. The items that you can get from the first map really suck^^.

    Map 2:
    Again, walking through the map wasn´t rewarded at all, just got useless potions. I liked the shop in the north though. I couldn´t find the optional quest in the first run. The game ended before i could find it (allies kicked the undead bases).

    This map was by far the best map of the campaign. I really liked the concept of the second map, it is not just a run through. The idea is nice to have alliy forces that support you in the fight. You could use that map to improve your story-line, introduce the invaders, the antagonists, or stuff like that.


    Map 3:
    A little bit boring. I like the change of atmospheres though (Woods, City, barrens) Difficult in the beginning (which is good), easy in the end.

    Map 4:
    Amazing landscape and doodads, respect :) ! That map is really beautiful! The difficulty of this map was too easy in my opinion. (btw: Who is that fallen soldier in the beginning?)


    Map 5:
    Quite a challenge, but with the strong air units and two good healers, it can be managed. A hint. Put some strong towers (or some anti air) next to the gates. I just took my mass air, sneaked from behind and destroyed the portal.


    In total, i give 3/5, because of the beautiful map design and the challenge in the beginning of most of the maps. Many things can be improved, that campaign has a lot of potential to grow/become better, which is good! I hope these suggestions help you to improve your campaign ;).


    Best,
    SirGareth
     
  9. Morris

    Morris

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    Oct 1, 2015
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    I'm having a problem with downloading this campaign and I don't know why
    The file size in the thread is 16.24 MB and when I download it it's 78 MB and it always stops at 16.24 and the campaign wont open
     
  10. Svetli

    Svetli

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    Well, I don't know what this can be, but the filesize is 78 MB.
     
  11. GhostMarine

    GhostMarine

    Joined:
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    Just started playing this campaign, really liking it so far.

    A question, I actually killed the lvl 9 red dragon in chapter 1. He actually doesn't drop an item correct?
     
  12. Svetli

    Svetli

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    Well, to be honest, I actually placed it for a decoration. :)
     
  13. DarkSword123

    DarkSword123

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    Nice campaign i enjoy it
     
  14. Svetli

    Svetli

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    Thanks! :)
     
  15. MouMou

    MouMou

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    Hi Svetli just wanna you know if you are planning to add more chapters in the future?
     
  16. Svetli

    Svetli

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    Well, I am planning it, but first I think to do my next campaign (The Fate of Ashenvale). :)
     
  17. MouMou

    MouMou

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    Okay but why didn't u add spearman in this campaign that would be cool.
     
  18. Svetli

    Svetli

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    I will see to it for the next update.
     
  19. MouMou

    MouMou

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    :)
     
  20. Michael the Boombringer

    Michael the Boombringer

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    I liked the custom loading screens. 4/5. Could have been a more original gameplay, not just explore the map, defend the base etc.