1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

AGERRON

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON

[​IMG]

*Christmas edition download*

CAMPAIGN INFO:

After the obliteration of Quel'Thalas, the human kingdom of Agerron,
that repeatedly battled with orcs in the past,
faces an enemy that even the brute force of Orcs cannot equal.
With orcs on the run and the enemy at their gates, the kingdom's military forces will have to act quick.

  • Protect your kingdom from the Undead and Demons
  • Defeat bandits and dragons
  • Ally with blood elves and orcs
  • Reveal secrets and easter eggs
  • Lead humans, orcs and elves to salvation
*throwing tomatoes by mister eggs*
FEATURES:
  1. NORMAL, EASY and HARD difficulties
  2. Custom music, abilities, units, items, heroes and many many more
  3. Set in an alternative human kingdom from Lordaeron
  4. First campaign in Svetli series:
  5. Sequel of The High Elf Survival
  6. Prequel of The Fate of Ashenvale
Some else stuff about map:

The campaign idea came from ByMighty, he offered me to work with him on the project.
But after his cancellation, after Chapter 2, all of the story came from me (Svetli).
I hope you like the campaign.

Good Luck & Hope you Have Fun! You can see more information for the campaign, here:

[​IMG]

Characters:

Click!

[​IMG]


[​IMG]

Screenshots & Videos:


AGERRON Album
Gameplay Screenshots:

Image Description:
2015 vs 2020 version

[​IMG]

Image Description:
2015 vs 2020 version

[​IMG]

Image Description:
Edwuin in his base preparing for the Undead attacks

[​IMG]

Image Description:
Edwuin and Therans preparing to besiege the City of Lorens

[​IMG]

Image Description:
Edwuin and company in-front of the City

[​IMG]

Image Description:
Ur-Shak discussing with his soldier the situation

[​IMG]

Image Description:
The Messenger in-front of the King's Hall

[​IMG]

Image Description:
A street in the Agerrion capital

[​IMG]

Image Description:
An Undead Army preparing to fight with Ur-Shak

[​IMG]

Image Description:
The road to the capital city in snowy weather

[​IMG]


Landscape Screenshots:

Image Description:
The City of Lorens observatory

[​IMG]

Image Description:

Agerrion capital city

[​IMG]

Image Description:
The City of Kerragor

[​IMG]

Image Description:
Agerrion capital city

[​IMG]

Image Description:
A shore near the camp

[​IMG]

Image Description:
Therans and Edwuin in the camp

[​IMG]


[​IMG]


Unique Items, that can be found only on Hard difficulty:

[​IMG]
Berserkers Helmet
Unique
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

[​IMG]
Gloves of White Magic
Unique
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

[​IMG]
Berserkers Armor
Artifact
Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

[​IMG]
Crown of the Fallen King
Artifact
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

[​IMG]
Wings of Divine Wrath
Artifact
Summons 2 Murlocs to fight for you. Increases the Hero's attack damage by 9. Also increases the Hero's strength, agility, and intelligence by 2. Contains 5 charges.

[​IMG]
Doombringer
Artifact
Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


FINAL VERSION 5.0e - The Upgrade


2018 4.1d:
- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes

2020: 5.0e
- Changed cinematics drastically
- Added new cinematics
- Longer and more informative cinematics
- Added plenty of new items
- Added 2 new maps: tutorial and a chapter

- Changes to the abilities of Heroes
- Added the ''Blessing of Sorcery'' ability to Edwuin, which contains 3 different auras for you to pick

- Terrain changes and overall a far better terrain
- Added more dialogues and story
- Story changes
- Dialogue fixes
- Added credits to the epilogue

- Added the logo to the prologue and epilogue
- Added new doodads, secrets, easter eggs, text messages and many more
- Fixed some Q,W,E,R hotkey bugs

- New and far better Loading Screens
- Changed almost all models of items to HQ treasure chests
- Added new music
- Added new quests
- Added new flags of Agerron and more
- Changed difficulties from: Normal, Hard, Insane to: NORMAL, EASY, HARD

- Gameplay changes and new characters
- New campaign preview and hundreds of new images
- Added new Orc units: the Trolls: Troll Berserker, Troll Spearman, Troll Headhunter

- Added new undead units
- Added a snowy christmas version of the campaign (You may play it when it's winter)
- Changed the models and icons of Archers and Blood Elven Archers
- Fixed the towers attacks and missiles
- Added a new missile to Edwuin

- Added new icons and models
- Gameplay changes
- New quests info and rewards info

- You can now control the Dragon Hunter Malak
- New boss fights
- Nostradar has now more hit points, but runes of healing, mana, resurrection will spawn constantly
- Added new quest requirements to Chapter 3
- Added more gameplay to Chapter 4, Part 1
- The hints, game messages are better now
- New campaign info
- King Andre I has now more appearances
- The end of epilogue has been fixed
- Changed the name of epilogue to The King's Meeting
-
The Blood Elven upgrades have new icons
- Changes made to the Blood Elven towers
- The Human Lumber Mill and Blacksmith have improved models with player color

- Innubis Shadowman has speeches and a character now
- Clouds of Plague now have a special effect when cleansed
- Added different heroes in the waves of Chapter 2: Undead and Humans
- Units now carry flags
- Added a scepter to King Andre I
- Changed model of the Advisor of the King
- Advisor of the King has now a Hero Glow
- Cheese item can now be eaten and have a new model and info
- Item changes
- Ur-Shak can now use his Wind Walk for important tasks

- Added archers to the tops of the towers
- Added Character Stories to the Town Halls, Towers in Chapter 2 and Barracks in Chapter 4, Part 3

- You can now upgrade your towers in Chapter 2 to attack the undead
- Fixed the bug where Therans goes to attack the Undead in chapter 2, but doesn't go back to his place
- The Optional Quest in Chapter 4, Part 1 is better now
- Added 2 villagers that beat themselves
- Villagers now move and can be attacked
- When certain amount of villagers get killed: Necromancers will summon the Flesh Golem
- Added the plants: Malue Flower, Lightforge Flower and Sunfire Plant

- Special items can only be found on Hard difficulty now
- Fixed the bugs where Edwuin and Ur-Shak's Hero Glows dissapear when attacking
- The undead waves in Chapter 1 are now coming a little lately
- The Landmines in Chapter 1 are now dirrectly in Edwuin's inventory and are a 1 item with 9 charges
- The items from Ur-Shak and Ashton in Chapter 5 are now better placed
- The final undead units in Chapter 5 now wander and are harder to defeat, they can be seen without the map being explored
- Houses are now units and can be destroyed
- Added wine-red trees in Chapter 1 that can drop items and blue trees in Chapter 4, Part 3 that also drop items
- Changed the colors of runes
- Changed textures of city structures
- Added new Tilesets and Ground Textures
-
Added a new wide User Interface and changed the color of the tile from blue to red
- You may type as a text message ''Hometown'', ''Author'', ''Secret Level'' and so on to receive information and rewards...




Credits:

SPECIAL THANKS TO:
ByMighty
My Family
PFC Montana 1921
Montana, Bulgaria
Tulee
Adiniz
YOU


Also thanks to:

MODELS:
Communist Orc
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz
Sunchips
Xyzier 24
Alien Ant Farm
Ugo Ugo
D.O.G.
HerrDave
Sellenisko
Sundance
JesusHipster
Alfredx Sotn
Illidan (Evil)
Fingolfin
Skipper
Sin'dorei 300
Takakenji
Stanakin
Wandering Soul
Tenebrae
Jet Fang Inferno
Kirym
White Death



SKINS:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers
84 Chrome
Stanakin
Avahor



ICONS:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser
Coinblin
Novart
Sellenisko
SkriK
Null
Maxor Gan
Marcos DAB
Nightmare
NF War



LOADING SCREENS/MAP PREVIEW IMAGE:
Svetli
ByMighty


TESTERS:
Adiniz
Svetli


MUSIC:
AC/DC
Into the West
Monster Kingdom
World of Warcraft


OTHER:
Svetli
ByMighty


Blizzard Entertainment - (Sadly they are no longer with us :()


Author's notes:
Svetli: After 5 years of hard work, I can finally and proudly say that this campaign has been finished... With lots of custom stuff and story after the long way:
The campaign now stands as an anti-depression rock to make you happy!
Thank you for your time and enjoyment!



Other Campaigns in Svetli' Series:
Prologue campaign: The High Elf Survival (In Development)
Sequel campaign: The Fate of Ashenvale
[​IMG][​IMG][​IMG]

[​IMG]

[​IMG]


Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton, Ares, Innubis, Ziggrit.
Previews
Contents

AGERRON (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    35 vote(s)
    56.5%
  2. Good

    21 vote(s)
    33.9%
  3. Bad

    6 vote(s)
    9.7%
  1. Michael the Boombringer

    Michael the Boombringer

    Joined:
    Dec 18, 2016
    Messages:
    101
    Resources:
    0
    Resources:
    0
    Why did you change the name? I mean, the first one was pretty bad, but this one spoils the end, so it's even worse.
     
  2. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    How should be then? Kingdom of Agerron, The Rise of Agerron or?
     
  3. Ahman

    Ahman

    Joined:
    Feb 21, 2015
    Messages:
    292
    Resources:
    0
    Resources:
    0
    i'm yet to try it, but looking to discription i would say kingdom of Agerron
     
  4. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Nice idea! :) I may create a thread to see what people will choose.
     
  5. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
  6. Michael the Boombringer

    Michael the Boombringer

    Joined:
    Dec 18, 2016
    Messages:
    101
    Resources:
    0
    Resources:
    0
    Man, I told you the campaign needs a metaphorical name.
     
  7. Ahman

    Ahman

    Joined:
    Feb 21, 2015
    Messages:
    292
    Resources:
    0
    Resources:
    0
    Is there a major patch coming soon?
    I might have to wait until then to play this, if there is.
     
  8. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    I am now updating The Fate of Ashenvale campaign, so I am planning to update Agerron, but it will not be now.
     
  9. Emperor Lucas II

    Emperor Lucas II

    Joined:
    Sep 13, 2017
    Messages:
    110
    Resources:
    0
    Resources:
    0
    I wish you'd change the name of the Crown of Kings to something else.
    Cuz it's basically a better version of the regular one :/
     
  10. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    You are free to rate and comment the campaign. :)
     
  11. Emperor Lucas II

    Emperor Lucas II

    Joined:
    Sep 13, 2017
    Messages:
    110
    Resources:
    0
    Resources:
    0
    - The story-telling isn't the greatest. Is it not just me or I feel like the story is forced? Still can't see how the Horde and the Legion has an appearance in the campaign, and the Blood Elves as well. Also, where's the dwarves?
    -> Story: 2/5
    - The characters' back story was never properly introduced, it's just odd how the Humans of Agerron can ally themselves with the Horde, and how the Undead Scourge can defeat the High Elves, and turned to the Blood Elves is still on my mind since I played the campaign.
    -> Character: 2.5/5
    - The gameplay is not bad, it's just the story that is lacking. But overall, good gameplay!
    -> Gameplay: 4/5
    - Terrain could use so more work but that's pretty good for me :)
    -> Terrain: 4/5
    => Overall score: 12.5/20
    - Still needs some more work, but I'll wish for the best with your projects, since this is still one of my favorites :)

    #LucasvonDrakeII
     
  12. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thank you! I am planning to make a High Elf prologue campaign in my series which will include the story how the Undead defeated them and turned them into Blood Elves. :) Its name will be The High Elf Survival.
     
  13. Emperor Lucas II

    Emperor Lucas II

    Joined:
    Sep 13, 2017
    Messages:
    110
    Resources:
    0
    Resources:
    0
    How about calling it something else?
    Like "The Calling of Blood" or something like that.
     
  14. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    I will look into it. You may vote for best name here: [Campaign] - Name for Agerron Campaign.
     
  15. Ahman

    Ahman

    Joined:
    Feb 21, 2015
    Messages:
    292
    Resources:
    0
    Resources:
    0
    I'm stuck at chpater 4 part I near the end. The gate just won't open and finish the chapter
    anything i can do to proceed?
     
  16. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    You need to find and destroy a lever located at west of the gate.
     
  17. Ahman

    Ahman

    Joined:
    Feb 21, 2015
    Messages:
    292
    Resources:
    0
    Resources:
    0
    Oh, lol. Must have slipped my mind. thanks!
    Also, is shield of honor drops by luck from the satyr leader near the fountain? cuz i killed him like a minute ago, and he dropped it, but i loaded the game, killed him again, and it didn't drop.
     
  18. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thank you for telling me! I will fix it the next update! :)
     
  19. Ahman

    Ahman

    Joined:
    Feb 21, 2015
    Messages:
    292
    Resources:
    0
    Resources:
    0
    Okay, i finished this one. The gameplay was awesome, and lots of great items to choose from. But the ending was weird, because we didn't know why king Andre I betrayed Aggeron, and the flow of the events of the story is a bit strange too. I think you need to revise the storytelling style. Be more specific in the details why this is happening and how. It's also a bit awkward why would the horde suddenly ally themselves with the humans. They didn't even know about the legion's arrival, and yet their warchief was going to meet and ally with them without knowing about the danger that is coming. If you say that he saw it in a vision, then it would be acceptable. There are so many strange things i could speak about all day long, but I would rather not. I don't want you to feel bad, but this campaign really needs soooo much work to be finally finished.

    Because I enjoyed it a lot, and because I think this can rise to be a great campaign, I would give you 3/5 for it.

    Oh and I almost forgot, your second campaign of the series is also the same, things need to be explained and you need to be specific about the events that are happening, and you need someone to help you with the dialogues, and I mean it.
    The fate of Ashenvale's story is not related to this one at all. There is no link to it. For it to be series, the campaigns must be linked in story, or a prequel or sequel of major events...
     
    Last edited: Nov 15, 2017
  20. Svetli

    Svetli

    Joined:
    Sep 12, 2015
    Messages:
    805
    Resources:
    7
    Maps:
    4
    Template:
    3
    Resources:
    7
    Thank you very much for your support, Ahman! I really appreciate it! ;)