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AGERRON

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON

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*Christmas edition download*

CAMPAIGN INFO:

After the obliteration of Quel'Thalas, the human kingdom of Agerron,
that repeatedly battled with orcs in the past,
faces an enemy that even the brute force of Orcs cannot equal.
With orcs on the run and the enemy at their gates, the kingdom's military forces will have to act quick.

  • Protect your kingdom from the Undead and Demons
  • Defeat bandits and dragons
  • Ally with blood elves and orcs
  • Reveal secrets and easter eggs
  • Lead humans, orcs and elves to salvation
*throwing tomatoes by mister eggs*
FEATURES:
  1. NORMAL, EASY and HARD difficulties
  2. Custom music, abilities, units, items, heroes and many many more
  3. Set in an alternative human kingdom from Lordaeron
  4. First campaign in Svetli series:
  5. Sequel of The High Elf Survival
  6. Prequel of The Fate of Ashenvale
Some else stuff about map:

The campaign idea came from ByMighty, he offered me to work with him on the project.
But after his cancellation, after Chapter 2, all of the story came from me (Svetli).
I hope you like the campaign.

Good Luck & Hope you Have Fun! You can see more information for the campaign, here:

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Characters:

Click!

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Screenshots & Videos:


AGERRON Album
Gameplay Screenshots:

Image Description:
2015 vs 2020 version

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Image Description:
2015 vs 2020 version

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Image Description:
Edwuin in his base preparing for the Undead attacks

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Edwuin and Therans preparing to besiege the City of Lorens

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Edwuin and company in-front of the City

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Ur-Shak discussing with his soldier the situation

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The Messenger in-front of the King's Hall

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A street in the Agerrion capital

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An Undead Army preparing to fight with Ur-Shak

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The road to the capital city in snowy weather

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Landscape Screenshots:

Image Description:
The City of Lorens observatory

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Image Description:

Agerrion capital city

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The City of Kerragor

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Image Description:
Agerrion capital city

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Image Description:
A shore near the camp

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Image Description:
Therans and Edwuin in the camp

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Unique Items, that can be found only on Hard difficulty:

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Berserkers Helmet
Unique
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

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Gloves of White Magic
Unique
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

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Berserkers Armor
Artifact
Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

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Crown of the Fallen King
Artifact
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

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Wings of Divine Wrath
Artifact
Summons 2 Murlocs to fight for you. Increases the Hero's attack damage by 9. Also increases the Hero's strength, agility, and intelligence by 2. Contains 5 charges.

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Doombringer
Artifact
Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


FINAL VERSION 5.0e - The Upgrade


2018 4.1d:
- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes

2020: 5.0e
- Changed cinematics drastically
- Added new cinematics
- Longer and more informative cinematics
- Added plenty of new items
- Added 2 new maps: tutorial and a chapter

- Changes to the abilities of Heroes
- Added the ''Blessing of Sorcery'' ability to Edwuin, which contains 3 different auras for you to pick

- Terrain changes and overall a far better terrain
- Added more dialogues and story
- Story changes
- Dialogue fixes
- Added credits to the epilogue

- Added the logo to the prologue and epilogue
- Added new doodads, secrets, easter eggs, text messages and many more
- Fixed some Q,W,E,R hotkey bugs

- New and far better Loading Screens
- Changed almost all models of items to HQ treasure chests
- Added new music
- Added new quests
- Added new flags of Agerron and more
- Changed difficulties from: Normal, Hard, Insane to: NORMAL, EASY, HARD

- Gameplay changes and new characters
- New campaign preview and hundreds of new images
- Added new Orc units: the Trolls: Troll Berserker, Troll Spearman, Troll Headhunter

- Added new undead units
- Added a snowy christmas version of the campaign (You may play it when it's winter)
- Changed the models and icons of Archers and Blood Elven Archers
- Fixed the towers attacks and missiles
- Added a new missile to Edwuin

- Added new icons and models
- Gameplay changes
- New quests info and rewards info

- You can now control the Dragon Hunter Malak
- New boss fights
- Nostradar has now more hit points, but runes of healing, mana, resurrection will spawn constantly
- Added new quest requirements to Chapter 3
- Added more gameplay to Chapter 4, Part 1
- The hints, game messages are better now
- New campaign info
- King Andre I has now more appearances
- The end of epilogue has been fixed
- Changed the name of epilogue to The King's Meeting
-
The Blood Elven upgrades have new icons
- Changes made to the Blood Elven towers
- The Human Lumber Mill and Blacksmith have improved models with player color

- Innubis Shadowman has speeches and a character now
- Clouds of Plague now have a special effect when cleansed
- Added different heroes in the waves of Chapter 2: Undead and Humans
- Units now carry flags
- Added a scepter to King Andre I
- Changed model of the Advisor of the King
- Advisor of the King has now a Hero Glow
- Cheese item can now be eaten and have a new model and info
- Item changes
- Ur-Shak can now use his Wind Walk for important tasks

- Added archers to the tops of the towers
- Added Character Stories to the Town Halls, Towers in Chapter 2 and Barracks in Chapter 4, Part 3

- You can now upgrade your towers in Chapter 2 to attack the undead
- Fixed the bug where Therans goes to attack the Undead in chapter 2, but doesn't go back to his place
- The Optional Quest in Chapter 4, Part 1 is better now
- Added 2 villagers that beat themselves
- Villagers now move and can be attacked
- When certain amount of villagers get killed: Necromancers will summon the Flesh Golem
- Added the plants: Malue Flower, Lightforge Flower and Sunfire Plant

- Special items can only be found on Hard difficulty now
- Fixed the bugs where Edwuin and Ur-Shak's Hero Glows dissapear when attacking
- The undead waves in Chapter 1 are now coming a little lately
- The Landmines in Chapter 1 are now dirrectly in Edwuin's inventory and are a 1 item with 9 charges
- The items from Ur-Shak and Ashton in Chapter 5 are now better placed
- The final undead units in Chapter 5 now wander and are harder to defeat, they can be seen without the map being explored
- Houses are now units and can be destroyed
- Added wine-red trees in Chapter 1 that can drop items and blue trees in Chapter 4, Part 3 that also drop items
- Changed the colors of runes
- Changed textures of city structures
- Added new Tilesets and Ground Textures
-
Added a new wide User Interface and changed the color of the tile from blue to red
- You may type as a text message ''Hometown'', ''Author'', ''Secret Level'' and so on to receive information and rewards...




Credits:

SPECIAL THANKS TO:
ByMighty
My Family
PFC Montana 1921
Montana, Bulgaria
Tulee
Adiniz
YOU


Also thanks to:

MODELS:
Communist Orc
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz
Sunchips
Xyzier 24
Alien Ant Farm
Ugo Ugo
D.O.G.
HerrDave
Sellenisko
Sundance
JesusHipster
Alfredx Sotn
Illidan (Evil)
Fingolfin
Skipper
Sin'dorei 300
Takakenji
Stanakin
Wandering Soul
Tenebrae
Jet Fang Inferno
Kirym
White Death



SKINS:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers
84 Chrome
Stanakin
Avahor



ICONS:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser
Coinblin
Novart
Sellenisko
SkriK
Null
Maxor Gan
Marcos DAB
Nightmare
NF War



LOADING SCREENS/MAP PREVIEW IMAGE:
Svetli
ByMighty


TESTERS:
Adiniz
Svetli


MUSIC:
AC/DC
Into the West
Monster Kingdom
World of Warcraft


OTHER:
Svetli
ByMighty


Blizzard Entertainment - (Sadly they are no longer with us :()


Author's notes:
Svetli: After 5 years of hard work, I can finally and proudly say that this campaign has been finished... With lots of custom stuff and story after the long way:
The campaign now stands as an anti-depression rock to make you happy!
Thank you for your time and enjoyment!



Other Campaigns in Svetli' Series:
Prologue campaign: The High Elf Survival (In Development)
Sequel campaign: The Fate of Ashenvale
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Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton, Ares, Innubis, Ziggrit.
Previews
Contents

AGERRON (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    36 vote(s)
    58.1%
  2. Good

    21 vote(s)
    33.9%
  3. Bad

    5 vote(s)
    8.1%
  1. Svetli

    Svetli

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    Greetings, everyone!
    Know that I made a youtube video from the prologue of my campaign.

    Here it is:

     
  2. Mr.Tic

    Mr.Tic

    Joined:
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    I've liked this campaign from the beginning and with the updates even more! It may seem easy but it's quite challenging. All the missions require different, unorthodox aproaches; very limited resources and weak starting positions and the key is furious multitasking of efficiently defending while exploring the map for solutions to overpower the enemies. Although the dialogue isn't as great, I'm giving it the highest rating because, for me, the gameplay is just so enjoyable :D
    Svetli, noooooOOO! What have you done with our heroes in the end.. Whyyyyy!? :D
     
  3. Svetli

    Svetli

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    Thank you for your review, Mr.Tic! :)
    And don't worry for the heroes, they may return as undead! ;)
     
  4. Svetli

    Svetli

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    You may check the gameplay videos posted by YetAnotherYoutuber:

     
  5. MouMou

    MouMou

    Joined:
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    Well your campaign certainly improve the last i played agerron, but still the QWER hotkeys make's it difficult for me to adapt its function. I prefer the default WASD keys actually...oh and there was some little grammar mistake for example...

    example 1: prologue

    undead! i must have expected that...(wrong)
    i shoud've expected that(correct)

    Well i know you aint that good in grammar so i leave it to @deepstrasz to judge of that and oh the terrain,doodads,custom road skin thingy(i like it actually),custom buldings & units is pretty welldone, the standard is almost the same of this [Campaign] - The Fate of Ashenvale and oh could you list me all the songs played in the first chapter TKY:)
     
  6. Svetli

    Svetli

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    Thank you, and know that I am making a massive update of the campaign, which may include voice acting. :)
    Here is a song by WoW Cataclysm I use in the campaign:

     
  7. LegaRoSS

    LegaRoSS

    Joined:
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    What the fk u changed the original key mapping for skills and even BUILDING?!
    On 1st orc map started sht, had u tested it? after upgrading headhunters they dissapeared from barracs, key mapping of witchdoctors, ffs, even within ur defective logic, healing ward whould be on E button, but for some reason its on W...
    take ur 1 star.
    had to register to rate this sh..
     
  8. Svetli

    Svetli

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    Ok, stand easy LegaRoSS, I am updating it and after that you will play it and it will be better.
     
  9. MouMou

    MouMou

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  10. Svetli

    Svetli

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    :infl_thumbs_up:
     
  11. Ahman

    Ahman

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    I just found this after checking your profile. I'll play it till the end, and give a feedback later on!
     
  12. MouMou

    MouMou

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    I have this feeling you used the nickname stormborn from the GOT tv series
     
  13. Svetli

    Svetli

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    Well, acutally ByMighty created this character and I am not sure from where he got his name. :)
     
  14. Svetli

    Svetli

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    Greetings, everyone!
    Know that the new name of the campaign will be ''Agerron's Treachery''! ;)
     
  15. Svetli

    Svetli

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    Hello again, everyone! I will upload the new update of the campaign tommorow, since it will be 2 years anniversary for me being in the Hive Workshop! :)
     
  16. Svetli

    Svetli

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    @deepstrasz Can you review my updated campaign and tell me your thoughts of it and maybe change your rating? :)

    P.S. Also when you review it, can you tell me would you approve it if it was new?
     
  17. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    But, it's approved. I think I've played it before.
     
  18. Svetli

    Svetli

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    Yes, I know but if it was new. Yes, you've played it before, but almost 2 years ago...
     
  19. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    1. The invasion is not seen onscreen. Either show it or a part or just let the messenger tell the story with no imagery.
    2. Those orcs, what was with them? The scene was somewhat confusing.
    3. For a prologue, I think there should be more detail, information, introduction to the world, story with its history. It feels sudden and generic the way it is.
    4. You should mention in the thread description that there is a third difficulty called Insane. You did but only when mentioning about the unique artifacts.

    1. If you want to show the player from where to where the story moves, I suggest showing the map from a higher view. We can't see where Agerron is on the map. You have to remember the prologue's loading screen to realize that it is to the southeast of Keragor.
    2. Why was it necessary for his father to get him there in person? He was red now instead of teal like in the prologue.
    3. You've used generic Warcraft spells and changed their icons...
    4. The Lumber Mill's selection scale is too small.
    5. It's kind of weird that those magical towers' projectiles are arrows.
    6. Why does Edwin have red hero glow if the player colour is orange?
    7. Archers and Spearmen kind of look alike.
    8. Even the techtree is pretty much Human. If you want to create a different universe, why not be creative with units and races as well?
    9. Improved Bows should be under Marksmanship; actually the other way around.

    It's like lying to myself I'm playing a story in another world when I'm actually playing Warcraft.
    I've raised my rating to 3/5 for the splendid imagery.
     
  20. Svetli

    Svetli

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    Thank you! :) This will help me.