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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

AGERRON

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON

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*Christmas edition download*

CAMPAIGN INFO:

After the obliteration of Quel'Thalas, the human kingdom of Agerron,
that repeatedly battled with orcs in the past,
faces an enemy that even the brute force of Orcs cannot equal.
With orcs on the run and the enemy at their gates, the kingdom's military forces will have to act quick.

  • Protect your kingdom from the Undead and Demons
  • Defeat bandits and dragons
  • Ally with blood elves and orcs
  • Reveal secrets and easter eggs
  • Lead humans, orcs and elves to salvation
*throwing tomatoes by mister eggs*
FEATURES:
  1. NORMAL, EASY and HARD difficulties
  2. Custom music, abilities, units, items, heroes and many many more
  3. Set in an alternative human kingdom from Lordaeron
  4. First campaign in Svetli series:
  5. Sequel of The High Elf Survival
  6. Prequel of The Fate of Ashenvale
Some else stuff about map:

The campaign idea came from ByMighty, he offered me to work with him on the project.
But after his cancellation, after Chapter 2, all of the story came from me (Svetli).
I hope you like the campaign.

Good Luck & Hope you Have Fun! You can see more information for the campaign, here:

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Characters:

Click!

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Screenshots & Videos:


AGERRON Album
Gameplay Screenshots:

Image Description:
2015 vs 2020 version

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Image Description:
2015 vs 2020 version

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Edwuin in his base preparing for the Undead attacks

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Edwuin and Therans preparing to besiege the City of Lorens

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Edwuin and company in-front of the City

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Ur-Shak discussing with his soldier the situation

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The Messenger in-front of the King's Hall

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A street in the Agerrion capital

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An Undead Army preparing to fight with Ur-Shak

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The road to the capital city in snowy weather

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Landscape Screenshots:

Image Description:
The City of Lorens observatory

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Agerrion capital city

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The City of Kerragor

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Agerrion capital city

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A shore near the camp

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Therans and Edwuin in the camp

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Unique Items, that can be found only on Hard difficulty:

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Berserkers Helmet
Unique
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

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Gloves of White Magic
Unique
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

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Berserkers Armor
Artifact
Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

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Crown of the Fallen King
Artifact
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

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Wings of Divine Wrath
Artifact
Summons 2 Murlocs to fight for you. Increases the Hero's attack damage by 9. Also increases the Hero's strength, agility, and intelligence by 2. Contains 5 charges.

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Doombringer
Artifact
Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


FINAL VERSION 5.0e - The Upgrade


2018 4.1d:
- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes

2020: 5.0e
- Changed cinematics drastically
- Added new cinematics
- Longer and more informative cinematics
- Added plenty of new items
- Added 2 new maps: tutorial and a chapter

- Changes to the abilities of Heroes
- Added the ''Blessing of Sorcery'' ability to Edwuin, which contains 3 different auras for you to pick

- Terrain changes and overall a far better terrain
- Added more dialogues and story
- Story changes
- Dialogue fixes
- Added credits to the epilogue

- Added the logo to the prologue and epilogue
- Added new doodads, secrets, easter eggs, text messages and many more
- Fixed some Q,W,E,R hotkey bugs

- New and far better Loading Screens
- Changed almost all models of items to HQ treasure chests
- Added new music
- Added new quests
- Added new flags of Agerron and more
- Changed difficulties from: Normal, Hard, Insane to: NORMAL, EASY, HARD

- Gameplay changes and new characters
- New campaign preview and hundreds of new images
- Added new Orc units: the Trolls: Troll Berserker, Troll Spearman, Troll Headhunter

- Added new undead units
- Added a snowy christmas version of the campaign (You may play it when it's winter)
- Changed the models and icons of Archers and Blood Elven Archers
- Fixed the towers attacks and missiles
- Added a new missile to Edwuin

- Added new icons and models
- Gameplay changes
- New quests info and rewards info

- You can now control the Dragon Hunter Malak
- New boss fights
- Nostradar has now more hit points, but runes of healing, mana, resurrection will spawn constantly
- Added new quest requirements to Chapter 3
- Added more gameplay to Chapter 4, Part 1
- The hints, game messages are better now
- New campaign info
- King Andre I has now more appearances
- The end of epilogue has been fixed
- Changed the name of epilogue to The King's Meeting
-
The Blood Elven upgrades have new icons
- Changes made to the Blood Elven towers
- The Human Lumber Mill and Blacksmith have improved models with player color

- Innubis Shadowman has speeches and a character now
- Clouds of Plague now have a special effect when cleansed
- Added different heroes in the waves of Chapter 2: Undead and Humans
- Units now carry flags
- Added a scepter to King Andre I
- Changed model of the Advisor of the King
- Advisor of the King has now a Hero Glow
- Cheese item can now be eaten and have a new model and info
- Item changes
- Ur-Shak can now use his Wind Walk for important tasks

- Added archers to the tops of the towers
- Added Character Stories to the Town Halls, Towers in Chapter 2 and Barracks in Chapter 4, Part 3

- You can now upgrade your towers in Chapter 2 to attack the undead
- Fixed the bug where Therans goes to attack the Undead in chapter 2, but doesn't go back to his place
- The Optional Quest in Chapter 4, Part 1 is better now
- Added 2 villagers that beat themselves
- Villagers now move and can be attacked
- When certain amount of villagers get killed: Necromancers will summon the Flesh Golem
- Added the plants: Malue Flower, Lightforge Flower and Sunfire Plant

- Special items can only be found on Hard difficulty now
- Fixed the bugs where Edwuin and Ur-Shak's Hero Glows dissapear when attacking
- The undead waves in Chapter 1 are now coming a little lately
- The Landmines in Chapter 1 are now dirrectly in Edwuin's inventory and are a 1 item with 9 charges
- The items from Ur-Shak and Ashton in Chapter 5 are now better placed
- The final undead units in Chapter 5 now wander and are harder to defeat, they can be seen without the map being explored
- Houses are now units and can be destroyed
- Added wine-red trees in Chapter 1 that can drop items and blue trees in Chapter 4, Part 3 that also drop items
- Changed the colors of runes
- Changed textures of city structures
- Added new Tilesets and Ground Textures
-
Added a new wide User Interface and changed the color of the tile from blue to red
- You may type as a text message ''Hometown'', ''Author'', ''Secret Level'' and so on to receive information and rewards...




Credits:

SPECIAL THANKS TO:
ByMighty
My Family
PFC Montana 1921
Montana, Bulgaria
Tulee
Adiniz
YOU


Also thanks to:

MODELS:
Communist Orc
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz
Sunchips
Xyzier 24
Alien Ant Farm
Ugo Ugo
D.O.G.
HerrDave
Sellenisko
Sundance
JesusHipster
Alfredx Sotn
Illidan (Evil)
Fingolfin
Skipper
Sin'dorei 300
Takakenji
Stanakin
Wandering Soul
Tenebrae
Jet Fang Inferno
Kirym
White Death



SKINS:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers
84 Chrome
Stanakin
Avahor



ICONS:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser
Coinblin
Novart
Sellenisko
SkriK
Null
Maxor Gan
Marcos DAB
Nightmare
NF War



LOADING SCREENS/MAP PREVIEW IMAGE:
Svetli
ByMighty


TESTERS:
Adiniz
Svetli


MUSIC:
AC/DC
Into the West
Monster Kingdom
World of Warcraft


OTHER:
Svetli
ByMighty


Blizzard Entertainment - (Sadly they are no longer with us :()


Author's notes:
Svetli: After 5 years of hard work, I can finally and proudly say that this campaign has been finished... With lots of custom stuff and story after the long way:
The campaign now stands as an anti-depression rock to make you happy!
Thank you for your time and enjoyment!



Other Campaigns in Svetli' Series:
Prologue campaign: The High Elf Survival (In Development)
Sequel campaign: The Fate of Ashenvale
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Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton, Ares, Innubis, Ziggrit.
Previews
Contents

AGERRON (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    35 vote(s)
    57.4%
  2. Good

    21 vote(s)
    34.4%
  3. Bad

    5 vote(s)
    8.2%
  1. Svetli

    Svetli

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    He ment that for my reply, actually. But I agree with that. :smile:
     
  2. Lady Shinku

    Lady Shinku

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    The first mission was very... boring, I'm sorry but it is what I felt.
    There are no stated reasons why we have to defend the base for a set time, can't we just attack after training units?
     
  3. Svetli

    Svetli

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    No problem. I'm updating it. :)
     
    Last edited: Jun 7, 2016
  4. Svetli

    Svetli

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    The new version of the campaign is now available. You can see information of the update in the Change Log. Good Luck and Have Fun!
     
  5. Thunder1

    Thunder1

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    In the six missons the gate dont open maybe a bug ?
     
  6. Svetli

    Svetli

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    In the west side of the gate, it has a lever that open it.
     
    Last edited: Jul 28, 2016
  7. Ponte90

    Ponte90

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    Cool campaign. My rating 5/5! ;)
     
  8. SirGareth

    SirGareth

    Joined:
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    This campaign was really ok, basic, but nothing special. Personally, i like campaigns with complex stories and plots and deep/profound characters. Well, your campaign lacks in this point. The characters and the story are a little bit boring, sorry to say that.

    What i liked the most is are your skills to make maps. Beautiful usage of doodads, nice terrain. Definitely well done!

    Here are a few of my suggestions to improve the map. Think about it ;)

    In general

    1) Make more side quest, and better rewards for your sidequests. Your maps are huge, thats good, there is enough space to add a few optional quests. Its easy to add new quests and it makes your mapps more interesting.

    2) Reward the player for exploring the map. Many mappers do that. Put some nice items in hidden places. Let strong creepspots (remote ones, that do not have to be killed) drop items for you.

    3) Improve dropped items: The main hero has the brilliance aura: Some units drop crappy mana-recovery items. These are so useless and senseless; Items in the

    4) Improve the cinematics and the storyline: Leave the story like this, but make the cintematics longer, more interesting!! (We dont really know anything about the enemy: How about one or two an antagonist, an undead/demon leader that leads this undead invasion? How about some drama? Introduce a new important character that will be killed by the undead/demons? What is the purpose of the undead/demons?) Its your campaign, make the plot more interesting ;)



    Map suggestions

    Map 1:
    The first map (survive 10 minutes) is impossible to make without the goblin landmines. At first, i did not find them, and i lost. After finding them (10 meter away from the base), i managed to win. What the heck is the purose of putting the mines 10 meters away from the base?! Give the goblinmines directly to the hero and save the player some frustration.

    -Usually, players get rewarded if they discover the map and look at hidden paths. You might add better items or hidden items in the first map. The items that you can get from the first map really suck^^.

    Map 2:
    Again, walking through the map wasn´t rewarded at all, just got useless potions. I liked the shop in the north though. I couldn´t find the optional quest in the first run. The game ended before i could find it (allies kicked the undead bases).

    This map was by far the best map of the campaign. I really liked the concept of the second map, it is not just a run through. The idea is nice to have alliy forces that support you in the fight. You could use that map to improve your story-line, introduce the invaders, the antagonists, or stuff like that.


    Map 3:
    A little bit boring. I like the change of atmospheres though (Woods, City, barrens) Difficult in the beginning (which is good), easy in the end.

    Map 4:
    Amazing landscape and doodads, respect :) ! That map is really beautiful! The difficulty of this map was too easy in my opinion. (btw: Who is that fallen soldier in the beginning?)


    Map 5:
    Quite a challenge, but with the strong air units and two good healers, it can be managed. A hint. Put some strong towers (or some anti air) next to the gates. I just took my mass air, sneaked from behind and destroyed the portal.


    In total, i give 3/5, because of the beautiful map design and the challenge in the beginning of most of the maps. Many things can be improved, that campaign has a lot of potential to grow/become better, which is good! I hope these suggestions help you to improve your campaign ;).


    Best,
    SirGareth
     
  9. Morris

    Morris

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    I'm having a problem with downloading this campaign and I don't know why
    The file size in the thread is 16.24 MB and when I download it it's 78 MB and it always stops at 16.24 and the campaign wont open
     
  10. Svetli

    Svetli

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    Well, I don't know what this can be, but the filesize is 78 MB.
     
  11. Just started playing this campaign, really liking it so far.

    A question, I actually killed the lvl 9 red dragon in chapter 1. He actually doesn't drop an item correct?
     
  12. Svetli

    Svetli

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    Well, to be honest, I actually placed it for a decoration. :)
     
  13. DarkSword123

    DarkSword123

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    Nice campaign i enjoy it
     
  14. Svetli

    Svetli

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    Thanks! :)
     
  15. MouMou

    MouMou

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    Hi Svetli just wanna you know if you are planning to add more chapters in the future?
     
  16. Svetli

    Svetli

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    Well, I am planning it, but first I think to do my next campaign (The Fate of Ashenvale). :)
     
  17. MouMou

    MouMou

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    Okay but why didn't u add spearman in this campaign that would be cool.
     
  18. Svetli

    Svetli

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    I will see to it for the next update.
     
  19. MouMou

    MouMou

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    :)
     
  20. Michael the Boombringer

    Michael the Boombringer

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    I liked the custom loading screens. 4/5. Could have been a more original gameplay, not just explore the map, defend the base etc.