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AGERRON

Submitted by Svetli
This bundle is marked as approved. It works and satisfies the submission rules.
SVETLI PRESENTS
AGERRON

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*Christmas edition download*

CAMPAIGN INFO:

After the obliteration of Quel'Thalas, the human kingdom of Agerron,
that repeatedly battled with orcs in the past,
faces an enemy that even the brute force of Orcs cannot equal.
With orcs on the run and the enemy at their gates, the kingdom's military forces will have to act quick.

  • Protect your kingdom from the Undead and Demons
  • Defeat bandits and dragons
  • Ally with blood elves and orcs
  • Reveal secrets and easter eggs
  • Lead humans, orcs and elves to salvation
*throwing tomatoes by mister eggs*
FEATURES:
  1. NORMAL, EASY and HARD difficulties
  2. Custom music, abilities, units, items, heroes and many many more
  3. Set in an alternative human kingdom from Lordaeron
  4. First campaign in Svetli series:
  5. Sequel of The High Elf Survival
  6. Prequel of The Fate of Ashenvale
Some else stuff about map:

The campaign idea came from ByMighty, he offered me to work with him on the project.
But after his cancellation, after Chapter 2, all of the story came from me (Svetli).
I hope you like the campaign.

Good Luck & Hope you Have Fun! You can see more information for the campaign, here:

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Characters:

Click!

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Screenshots & Videos:


AGERRON Album
Gameplay Screenshots:

Image Description:
2015 vs 2020 version

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2015 vs 2020 version

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Edwuin in his base preparing for the Undead attacks

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Edwuin and Therans preparing to besiege the City of Lorens

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Edwuin and company in-front of the City

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Ur-Shak discussing with his soldier the situation

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The Messenger in-front of the King's Hall

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A street in the Agerrion capital

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An Undead Army preparing to fight with Ur-Shak

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The road to the capital city in snowy weather

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Landscape Screenshots:

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The City of Lorens observatory

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Agerrion capital city

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The City of Kerragor

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Agerrion capital city

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A shore near the camp

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Therans and Edwuin in the camp

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Unique Items, that can be found only on Hard difficulty:

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Berserkers Helmet
Unique
Grants the ability to go Berserk, causing the Hero to attack 50% faster but take 50% more damage. Also increases strength and agility by 4 when worn.

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Gloves of White Magic
Unique
Grants the ability to control summoned units. Also increases the intelligence of the Hero by 4 and mana by 75 when worn.

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Berserkers Armor
Artifact
Increases the armor of the Hero by 5 when worn, also reduces Magic damage dealt to the Hero by 33%.

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Crown of the Fallen King
Artifact
Increases the Strength, Intelligence, and Agility of the Hero by 10 when worn.

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Wings of Divine Wrath
Artifact
Summons 2 Murlocs to fight for you. Increases the Hero's attack damage by 9. Also increases the Hero's strength, agility, and intelligence by 2. Contains 5 charges.

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Doombringer
Artifact
Increases the attack damage of the Hero by 20 when carried. Also causes the Hero's attacks to steal life.

Change Log:

Older Versions

Version 1.0a

Uploaded in Hiveworkshop.

Version 1.1a


- Fixed bugs
- Fixed some mistakes
- A little more terrain work.

Version 2.0b


- Changed hotkeys to Q,W,E,R
- More terrain work, especially in Chapter 1, Chapter 3 and Epilogue
- Added custom items
- Added custom models
- Added custom music
- Added custom abilities
- Added custom doodads
- Added custom loading screens
- Added Normal or Hard option, in the start of all chapters
- Changed the names of maps
- Fixed grammar mistakes
- Added new quest reward items
- Improved the Blood Elven race
- Improved a little the cinematics
- The main hero is selected, after the current cinematic ends
- Removed selection and game text, when a cinematic starts
- The maps contains secrets of good items, when played on hard difficulty
- Changed creeps and item drops
- Added new events and secrets
- Added more unit transmitions and gameplay text

Version 2.1b


- Added two new units: Archer and Antimage
- Cinematic changes
- Terrain improvements
- Edwuin and Ur-Shak now have Hero Glows
- New optional quest in Chapter 2: Reinforcements
- The elevators in Chapter 2 can now work
- New icons, models and skins
- The name of Edwuin's ability Ice Shards has been changed to Frozen Shards

Version 3.0c


- Added new unit: Spearman
- Added new chapter: Return to Blockade
- Campaign added to Svetli' series with changed story at the Epilogue
- Chapter 2: The Fallen Magics is now renamed to The Siege of Lorens
- Fixed grammar mistakes
- New items, models and icons
- Difficulty Changes
- Fixed Bugs
- A little more terrain work
- Changed hotkeys to (A)etc description for unit controls
- Epilogue renamed from Union and Power to The Traitor King
- Added new music as Ambient Sound to the Background Screen
- Added items in unexplored areas

Version 3.1c


- Added a crown attachment to the King
- Knights have a new model and icon now and are renamed to Cavalrymen
- Riflemen also have a new model and icon
- The spells from the book of Lorens are now fixed
- Fixed some grammar mistakes
- The name Dalgen is now fixed to Dangel, which is the true name
- The intro cinematic of chapter 2 is now longer, in which shows the possessed Ares Stormborn
- After the intro cinematic of chapter 5, the peasants will now start to harvest directly
- The name of chapter 5 ''Return to Blockade'' is now changed to ''Return to Agerron''
- The music in chapter 2 is not repetitive now
- Added models to scrolls and a model to lesser clarity potion
- Changed colors of runes
- Edwuin's Brilliance Aura ability now has a PAS and DISPAS icon I made
- Agerron's Battle Flag item now has a different icon and color
- Changed loading screens info colors, so the info will be seen more clearly
- Added a Ghoul Warcry sound in Chapter 1, when destroying a cage and freeing it
- Added a cannibalize animation to Ghouls in the plagued village in Chapter 1
- The skin for the sorceress is now working

Version 4.0d


- Added two new user interfaces
- Fixed hotkey mistakes
- Added new models, skins and icons
- More terrain work
- Added new music
- Added new map interlude: The New Alliance
- Added new events
- Added new difficulty: Insane
- Chapter 5 is now longer by adding new quests and terrain
- Added a Backpack to Edwuin
- Added colors to items to differ them by Miscellaneous, Quest Items, Quest Reward Items and Difficulty Items
- The waves in Chapter 3 are coming slower now
- Fixed a bug in the end cinematic of Chapter 4, Part 1 where Edwuin walks away from Therans
- Added new cinematics
- Fixed grammar mistakes
- Fixed a mistake in the beginning of Chapter 5, where Therans talk in the time of choosing difficulties
- The Orc and Blood Elf races now have more custom stuff
- Human Altar of Kings is now renamed to Monument of Honour, and Orc Altar of Storms to Altar of Conquerors
- Added new tileset skins and doodad models
- Changed the terrain water with doodad water
- Changed Edwuin's Attribute Bonus ability to Fiery Wave
- Chapter 2's Dragon Hunt side quest is now different than before
- Fixed a mistake in the end cinematic of Chapter 3, where you aren't able to skip it


FINAL VERSION 5.0e - The Upgrade


2018 4.1d:
- The mistake where the button of chapter 4, part 2 doesn't show is fixed, along with other one
- The enemies in the end of the last chapter are now a little stronger
- Dialogue changes

2020: 5.0e
- Changed cinematics drastically
- Added new cinematics
- Longer and more informative cinematics
- Added plenty of new items
- Added 2 new maps: tutorial and a chapter

- Changes to the abilities of Heroes
- Added the ''Blessing of Sorcery'' ability to Edwuin, which contains 3 different auras for you to pick

- Terrain changes and overall a far better terrain
- Added more dialogues and story
- Story changes
- Dialogue fixes
- Added credits to the epilogue

- Added the logo to the prologue and epilogue
- Added new doodads, secrets, easter eggs, text messages and many more
- Fixed some Q,W,E,R hotkey bugs

- New and far better Loading Screens
- Changed almost all models of items to HQ treasure chests
- Added new music
- Added new quests
- Added new flags of Agerron and more
- Changed difficulties from: Normal, Hard, Insane to: NORMAL, EASY, HARD

- Gameplay changes and new characters
- New campaign preview and hundreds of new images
- Added new Orc units: the Trolls: Troll Berserker, Troll Spearman, Troll Headhunter

- Added new undead units
- Added a snowy christmas version of the campaign (You may play it when it's winter)
- Changed the models and icons of Archers and Blood Elven Archers
- Fixed the towers attacks and missiles
- Added a new missile to Edwuin

- Added new icons and models
- Gameplay changes
- New quests info and rewards info

- You can now control the Dragon Hunter Malak
- New boss fights
- Nostradar has now more hit points, but runes of healing, mana, resurrection will spawn constantly
- Added new quest requirements to Chapter 3
- Added more gameplay to Chapter 4, Part 1
- The hints, game messages are better now
- New campaign info
- King Andre I has now more appearances
- The end of epilogue has been fixed
- Changed the name of epilogue to The King's Meeting
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The Blood Elven upgrades have new icons
- Changes made to the Blood Elven towers
- The Human Lumber Mill and Blacksmith have improved models with player color

- Innubis Shadowman has speeches and a character now
- Clouds of Plague now have a special effect when cleansed
- Added different heroes in the waves of Chapter 2: Undead and Humans
- Units now carry flags
- Added a scepter to King Andre I
- Changed model of the Advisor of the King
- Advisor of the King has now a Hero Glow
- Cheese item can now be eaten and have a new model and info
- Item changes
- Ur-Shak can now use his Wind Walk for important tasks

- Added archers to the tops of the towers
- Added Character Stories to the Town Halls, Towers in Chapter 2 and Barracks in Chapter 4, Part 3

- You can now upgrade your towers in Chapter 2 to attack the undead
- Fixed the bug where Therans goes to attack the Undead in chapter 2, but doesn't go back to his place
- The Optional Quest in Chapter 4, Part 1 is better now
- Added 2 villagers that beat themselves
- Villagers now move and can be attacked
- When certain amount of villagers get killed: Necromancers will summon the Flesh Golem
- Added the plants: Malue Flower, Lightforge Flower and Sunfire Plant

- Special items can only be found on Hard difficulty now
- Fixed the bugs where Edwuin and Ur-Shak's Hero Glows dissapear when attacking
- The undead waves in Chapter 1 are now coming a little lately
- The Landmines in Chapter 1 are now dirrectly in Edwuin's inventory and are a 1 item with 9 charges
- The items from Ur-Shak and Ashton in Chapter 5 are now better placed
- The final undead units in Chapter 5 now wander and are harder to defeat, they can be seen without the map being explored
- Houses are now units and can be destroyed
- Added wine-red trees in Chapter 1 that can drop items and blue trees in Chapter 4, Part 3 that also drop items
- Changed the colors of runes
- Changed textures of city structures
- Added new Tilesets and Ground Textures
-
Added a new wide User Interface and changed the color of the tile from blue to red
- You may type as a text message ''Hometown'', ''Author'', ''Secret Level'' and so on to receive information and rewards...




Credits:

SPECIAL THANKS TO:
ByMighty
My Family
PFC Montana 1921
Montana, Bulgaria
Tulee
Adiniz
YOU


Also thanks to:

MODELS:
Communist Orc
HappyTauren
Daelin
WILL THE ALMIGHTY
Ket
EviL_BuddhA
Tranquil
Matarael
assasin_lord
skrab
Hexus
Fingolfin
Lichkings slave
imforfun
Direfury
dhguardianes
TurieL
kuhneghetz
Sunchips
Xyzier 24
Alien Ant Farm
Ugo Ugo
D.O.G.
HerrDave
Sellenisko
Sundance
JesusHipster
Alfredx Sotn
Illidan (Evil)
Fingolfin
Skipper
Sin'dorei 300
Takakenji
Stanakin
Wandering Soul
Tenebrae
Jet Fang Inferno
Kirym
White Death



SKINS:
Born²Modificate
Hueter
67chrome
raelith
HerrDave
~Nightmare
don_svetlio
I3lackDeath
MiniMage
CRAZYRUSSIAN
Heinvers
84 Chrome
Stanakin
Avahor



ICONS:
Svetli
Blizzard Entertainment
GreyArchon
Avex
Akolyt0r
Anachron
Coinblin
Palaslayer
-Berz-
Hellx-Magnus
CRAZYRUSSIAN
PeeKay
JollyD
Golden-Drake
Skypsi
Mc !
Eagle XI
Direfury
Ujimasa Hojo
bigapple90
PrinceYaser
Coinblin
Novart
Sellenisko
SkriK
Null
Maxor Gan
Marcos DAB
Nightmare
NF War



LOADING SCREENS/MAP PREVIEW IMAGE:
Svetli
ByMighty


TESTERS:
Adiniz
Svetli


MUSIC:
AC/DC
Into the West
Monster Kingdom
World of Warcraft


OTHER:
Svetli
ByMighty


Blizzard Entertainment - (Sadly they are no longer with us :()


Author's notes:
Svetli: After 5 years of hard work, I can finally and proudly say that this campaign has been finished... With lots of custom stuff and story after the long way:
The campaign now stands as an anti-depression rock to make you happy!
Thank you for your time and enjoyment!



Other Campaigns in Svetli' Series:
Prologue campaign: The High Elf Survival (In Development)
Sequel campaign: The Fate of Ashenvale
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Keywords:
Human, Orc, Undead, Blood Elf, Agerron, Lorens, Dangel, Burning Legion, Therans, Edwuin, King Andre I, Ur-Shak, Ashton, Ares, Innubis, Ziggrit.
Previews
Contents

AGERRON (Campaign)

Reviews
Moderator
01:23, 6th Apr 2016 Rufus: [IMG][c]Rufus ReviewMap ScoreGameplay:[c]14 / 30[r]Aesthetics:[c]7 / 20[r]Total:[c]21 / 50 Rating Chart 45-50[c]5/5 Highly Recommended[r]35-44[c]4/5 Recommended[r]25-34[c]3/5 Useful[r]15-24[c]2/5 Lacking[r]0-14[c]1/5...
deepstrasz
I'm sorry @Svetli but since you continue with your impudent behaviour (https://www.hiveworkshop.com/threads/the-fate-of-ashenvale.317055/#post-3361469), I have no option but to also Restrict this campaign. [spoiler] EDIT: "Er ist wieder da" [spoiler]
Daffa
Campaign restored to the previous state. Returned back to Approved.
?

What do you think of the Campaign?

  1. Great

    35 vote(s)
    57.4%
  2. Good

    21 vote(s)
    34.4%
  3. Bad

    5 vote(s)
    8.2%
  1. 01:23, 6th Apr 2016
    Rufus:
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 14 / 30
    Aesthetics: 7 / 20
    Total: 21 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    The first mission gameplay wasn't very special. Defend your base for a short time (thank god it wasn't like 30 minutes or something!), and then destroy the undead bases. It felt like a little simplified basic blizzard mission, which wasn't very exciting.

    Mission 2 was much more exciting! It is like an Aos, only with one player, where you get to support allied units charging on the enemy forces. Also no clear lanes, but a gritty and labyrinthic city, that really gave a chotic feeling of war and misery. Nicely done. You also have the possibility to train your own troops to contribute to the fight.
    Well done!

    They do not attack the eastern base until every building in the western camp is destroyed. That means you have to take out six buildings on your own with your limited army, which is just slow. you should make the allied forces cover the entire base.

    I liked the "Alduin" nod to skyrim aswell.
    However, the reward from killing him was a little underwhelming.

    I liked that you had working elevators. Even though they are not needed, they add extra genuinity to the map.

    The enemy bases heroes really felt like bosses, as they used their abilities well. Especially the lich raising a ton of skeletons.
    You never get the explaination why there are a human in charge of one of the undead bases.


    [​IMG] Aesthetics
    I approve of the opening cinematic since It didn't fling you straight into a wall of story as some other projects do. It is starting off easy, and keeps things interesting.

    The story in itself is a too little simple. It is often straight to business, without room for "acting" for the characters. When the orcs join the ranks in the first mission, the main character trust them without a second thought. However, I like that th orcs and humans are united by a common enemy.

    The general story-telling elemnts in this map aren't great. I had a hard time to grasp to concept story of the map, and could never quite puzzle it together.

    The fall trees on the summer grass was a little strange. You should change eaither the trees or the grass.
    The base in the first mission is well made. It is not overrun with doodads and buildings, and the decorations that are there contributes to a nice cozy feeling.

    The cinematic for the main character saying only one sentace is a little unneccesasry. YOu could just save the trasmission from the unit, and skip the cameras and cinematic mode.

    I liked the half-hidden path to the goblin laboratory. However, perhaps It wasn't a good coice to have a zeppelin available for the player. I just flied around the map, putting down my units at creep camps. It might be more fun if you disable it, and let the units explore at gorund level.

    The tile placement wasn't bad, but wasn't very appealing either. You could experiment further here by adding more tiles from different tilesets and place more variations. In the first playable mission there is one stone path, while all other roads having another tile. Is there any reson for this? It looks strange.

    The father doesn't really give an excuse to why he is ditching his son to kill the undead by himself. Perhaps he just wanted him to man up or something?

    The opening cinematic for the second mission had a bit long, walking only part, and they also moved in a weird pattern towards the end. Also, no comment or reaction what so ever on the small army running behind the players party in the first cinematic?

    In general, it feels like the player recieves too litle information on what is going on.


    [​IMG] Bugs
    There was bug in the second chapter, causing the ending cinematic play three times with ~5 second intervals


    [​IMG] Summary
    A warcraftish campaign with a few new ideas, and a few nice executions of events. It reminds the player of the gameplay of the blizzard campaigns. There is a lot of room for improvement while it is fully functioning, and still entertaining to play.

    Approved with no rating.
     
  2. DUTY OF RS

    DUTY OF RS

    Joined:
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    You dont get the point do you?

    PEOPLE who makes flat terrain aint a campaign map. They are normaly multiplayer maps that got flat terrain (like TD maps.)

    And please, take a chill pill.
    We are here only too help you and improve your map, nothing else.
    We dont say you NEED to improve it, but if you listen to us, your map might be even better and you get a better ranking (score) and reviews from others.

    On your Credits list (Special thanks.)
    Its ok you write Hiveworkshop.
    But if you download an model for an example me, you need to put in my name there. Not only Hiveworkshop.


    But either way you should write up the names of the people who created the stuff you imported into your map.

    Only on seeing on the pictures i know their names. Here is one;
    Hexus with Satue Lantern - http://www.hiveworkshop.com/forums/...219518/?prev=search=elf%20lantern&d=list&r=20

    On your picture i see a Green orc ur-shaak or whatever.
    Search up "Orcs-Heros" and/or if you remember his name search it up.
     
    Last edited: Dec 20, 2015
  3. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
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    How about reading the rules for a change? They clearly say that you have to credit the resources by the author's name. Search for the stuff you used and give proper credit.

    Also:
    When you're unable to see the value in negative critic, you shouldn't upload maps or other resources. Your opinion is different? Fine, don't change or improve your creations and stagnate. Yes, perhaps it's enough for approval but there is no need to attack others who wanted to HELP you make the map BETTER.
    Very mature of you, very mature indeed.
     
  4. Svetli

    Svetli

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    Hi, everyone! Now, I've found in the campaign many of mistakes :smile:, so my excuses, but i want to fix it and for that, i'll be glad, if the campaign is set to need fix. :thumbs_up:

    Edit: I fixed what mistake i saw :smile:. So, now you can play it and report if there is more to fix.
     
    Last edited: Dec 21, 2015
  5. KingLich

    KingLich

    Joined:
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    I liked the campaign, lol terrain wasn't lacking. Btw Chapter four is too easy. Have you looked into the following already?

    - In chapter 4, the two knights and the footman remain invulnerable when you acquire them.
    - The level difference between the orc hero and the rest of the heroes is too high (3 levels difference from the human protagonist)
    - You made heroes able to level past 10, but some get stucked at 10.
     
  6. Svetli

    Svetli

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    Maybe you haven't played the updated campaign. I have fixed that (the invulnerable warriors, the level and some of the terrain work). :smile:

    You must not comment any maps like that without review them. And for that, please, delete your comment.
     
    Last edited: Dec 23, 2015
  7. ByMighty

    ByMighty

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    Arad MNK, terrains/templates from Prologue, Chapter I & Capter II are created from me. Im not the best terrain/template creator but i got my own ideas. "Chapter One Gameplay Screenshot 01" is not that bad , but ill agree with you. About "At The Entrance To The King's Room" Blizzard models do magic for me :ogre_haosis: im too lazy to use models. But HEY after all the gameplay is important. :wink: :thumbs_up:
     
  8. Majkowski

    Majkowski

    Joined:
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    I just played it, so I guess It's time for my review.

    POSITIVES
    - The terrain is not bad, could use some more work, but it's good
    - Cinematics are well made
    - The campaign is not too easy, but not too hard
    - Some custom units

    NEGATIVES
    - Gameplay is sometimes little boring, but, well... Almost every campaign has it's boring moments
    - I don't like that I had to play for the basic Blizzard humans, I'm sure everyone played for them like 100000x times already
    - Some minor bugs
    - The story is a little bit boring, humans against undead, we have seen that too many times
     
  9. DwarfBoy

    DwarfBoy

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    So, I got to the second chapter, and I need to point this out.
    The wizard doesn't exist!
     
  10. Supernickman 32

    Supernickman 32

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    Finally! :D
     
    Last edited: Apr 7, 2016
  11. DwarfBoy

    DwarfBoy

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    So, I've played through the campaign...
    There was broken english at certain points. "I have come to want reinforcements for my way."
     
  12. Svetli

    Svetli

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    Of course it doesnt't exist, it's improvised. Haven't you played other campaigns with not existed heroes?

    And not just that campaign has broken english points, almost every map, I would say.
     
  13. DwarfBoy

    DwarfBoy

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    I only said that because, for some reason, the wizard hero didn't spawn in the second chapter, although it spawned the 2nd time in, so...

    ...Would you like to fix that?
     
  14. Mr.Tic

    Mr.Tic

    Joined:
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    Playing it still, I had issues in ch.2. I raised the southern gates out of curiosity, but couldn't lower them anymore permanently, only if a unit was standing on top of the pressure plate..
    So far I liked the details in terrain, but the dialogues are really bad - perhaps you should ask someone to rewrite it for you?
    I do like the difficulty is low so I can sit back and enjoy the campaign without stress :p

    And nice main hero, if holy light could target-self, he could destroy everything by himself lol

    Edit:
    Finished it! I still like it, easpecially chapter 3, where I didn't have enough gold so before I discovered the new gold mines, I was killing neutrals and selling their items to the shop - a refreshing change of gameplay :D In most mission where I had a base, the enemy attacks with few units but constantly, it's quite easy to defend, but the twist I noticed was the starting gold mines are always low on gold which makes you plan ahead exactly what to build and encourages micro to preserve units.
    The campaign is quite easy, while the last chapter is probably most difficult. Of course Eldwin (sp?) is my favorite hero, skills combination is a killer and with all those power up tomes around the maps, I turned him into a one man destruction machine. Seriously I like it when there are many tomes available, so my hero doesn't feel like paper.

    In the end - only thing that needs fixing IMO is english + story. :)
     
    Last edited: Apr 24, 2016
  15. deepstrasz

    deepstrasz

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    Nothing much other than the landscape that most of the time is lovely to behold.

    prologue:
    -interludes should not end with a victory message but just continue with the next map

    first level:
    -well Therans most likely got back than actually split the road in a different direction
    -the towers didn't even flinch at the sight of orcs
    -three orcs (actually two, one is a Peon) aren't much of a help
    -Edwuin needs a hero glow or something to differentiate him from other units
    -the Fountain of Health is not needed
    -the reason for a timer to defend the base from weak attackers is?
    -the cinematic scene where the hero said that the mine could be used for a new settlement was not needed
    -the end cinematic doubled the Priest and his first line (basically the cinematic mode started two times, one after another); the Main Quest Completed message was also shown two times
    -well, kind of inconsiderate sending one man through war territory to send a message
    -there's no explanation for this universe (not Warcraft) what are the undead and whence they came from

    second level:
    -the Barracks is wrongly placed; if the rally point isn't put to the west, units might appear near the building to its east side and then those units will not be able to get out of that zone
    -using Warcraft III's cartography but telling about other places not related to what is shown on the loading screen is useless
    -royal units on the left return instead of continuing north at some point
    -the hero gains experience even though he is not even at least near the sight of a battle
    -two Paladins (level 1 Malak the Avenger and level 3 Arius the Seeker just grouped together near a building in the center of town and stood there for an enternal chat
    -such an original Optional Quest: a dwarf asking the player to kill a dragon and bring its heart to the dwarf; the city was occupied by undead and all they had in mind was to hunt a dragon; not to mention that there were more Riflemen there than the player could train
    -there's no danger element in this level; the allied units can do everything on their own
    -allied heroes stop somewhere in the middle of the green undead base and do nothing; units however return from where they came; they start moving towards the teal base after the green is destroyed; the funny thing is, that they go to the green base first before going to the teal; those two Paladins moved too but other heroes took their place
    -elevators need another way to be raised and lowered as units may either remain up or down the way they're moved now
    -the Main Quest completed more than 5 times I think and the cinematic scene started multiple times; I guess because the remaining Acolytes were killed after all buildings were destroyed

    third level:
    -apart from not having a hero glow or something to differentiate him better from normal units, Ur-Shak doesn't even at least have varied spells but the exact ones the Blademaster possesses
    -for some reason Neutral Hostile are allied or neutral with the Undead
    -enemy units just spawn near the Crypt even if it has been destroyed
    -in the northwestern gnoll camp in one of the tents there's a Potion of Omniscience; not sure if intended or not; another one in both eastern Murloc camps; one in the first eastern gnoll camp; another one in the Troll camp near to the Way Gate
    -Ur-Shak only talks about buying things when coming close to the Goblin Merchant nearest to the base; the message is not needed really
    -there are four Tomes of Experience in this level that are useless because the hero reaches the maximum level before finding them
    -the Gold Mine nearest to the enemy has less gold than the other one that's not in such a dangerous zone
    -don't even want to comment on the futility of the end level cinematic scene

    chapter four:
    -Edwuin was selected during the cinematic scene where he met the reinforcements
    -the most boring and easiest Optional Quest; not to mention that the spot was just some paces westward of the quest giver
    -this map has surprisingly many tomes

    chapter five:
    -how exactly did they find the portals and what do Night Elves have to do with any of this?
    -two heroes with Holy Light, hmm...

    I'm not sure how this is supposed to be related to Warcraft. When should this happen? What's Mannoroth doing in all of this etc.
     
    Last edited: May 13, 2016
  16. Svetli

    Svetli

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    There are many mistakes in your review, that I think you could not wrote them.
    For example: The interludes, that must not end with a victory dialog, because if anyone want to quit the campaign, it will can. Also in chapter four that it has many tomes. I don't think it has so many, that you wrote... And, that Edwuin was selected during the cinematic in chapter three, when he met the reinforcements, because that's in chapter four, not chapter three and also he is selected, because I didn't made clear selection, etc...! Thanks for the review, anyway.
     
    Last edited: May 13, 2016
  17. deepstrasz

    deepstrasz

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    Please care to elaborate. Your English isn't helping me much, no offense.
    You're right though it doesn't take that much time to wait for the next map to load and quit.
    Yes, it was in chapter four, sorry, I'm only human. You should have realized that was just a mistake and besides the point I was making.
     
  18. Svetli

    Svetli

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    My English is fine! Go to take lessons for your English, if you don't understand mine...

    This isn't a mistake, that need fixing...

    I didn't said, that you are not a human... First think, before write something like this...!
     
  19. Mr.Tic

    Mr.Tic

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    Svetli, don't be mad, I also agree that english in campaign needs to be better, because some dialogue is weird and we have no idea what characters actually mean. If you need help, ask for it, maybe we can correct grammar and change some line so it's easier to understand, Idk..