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Aeon of War

Submitted by MoCo
This bundle is marked as approved. It works and satisfies the submission rules.
LATEST VERSION: 1.03

Change log

v1.03
- some minor fixes and balancing adjustments

v1.02
- significant improvements on hero balance
- big item re-design
- AI update: computer heroes now buy some basic equipment
- many cosmetic changes and terrain improvements
- heroes now have a fixed amount of mana since spells are not becoming more expensive at higher levels
- added minimap symbols for shops
- increased life regeneration speed at fountains
- tower strength slightly decreased
- various code tweaks
- various small adjustments
- added weather effects

v1.00
- some little adjustments and polish
v0.99
- it is no longer possible to build towers very near to strategic points
- some small adjustments (necromancer nerfed)
v0.98
- fixed a bug with the tauren druid bear form
- re-added fountains in bases
- decreased mage frost bolt damage
v0.97b
- fixed a critical bug that made it impossible for the light blue player to choose a hero in non-fullhouse games
v0.97
- Added a random score screen at game end
- added formulas to spell descriptions
- new model for horde rogue, new skin for human necro
- hitpoints of towers slightly increased
- various small fixes and adjustments
v0.96:
- significantly improved hero balance; heroes now scale 100% symmetrically
- capture points re-arranged (one at each lane)
- honor system improved: honor is now given to all nearby allies and for many events
- added new items
- all heroes are now able to attack creeps & air units
- Added a path that connects top and middle lane
- Added abilitiy preloading to improve performance/avoid first spell usage lag
- critters no longer block other units
- fixed a bug that leaving players were not been taken over by AI
- added standard of war
- various other small fixes and adjustments
v0.95: Many terrain improvements, a new Hero: Ancient protector, many new items, respawnable creeps, various changes/improvements on heroes and many other small adjustments.
v0.94: Various changes/improvements on terrain, balance, heroes, items and such.
v0.93: Another greater update. 2 new heroes: Paladin (exclusively available for alliance) and Shaman (Horde side only). The goblin mage has been exchanged by an Ogre mage. Some other small changes and updates.
v0.92: This is a huge update: new terrain and one new hero: the Necromancer
v0.91: Small huntress adjustments
v0.9: Huge Huntress update/finish: completed spells, 3 pets to choose from, pet behaviour feels more natural now
v0.87: fixed a crucial bug, that allowed players to get more than one hero, rogue: fixed a bug, that normal attacks out of stealth didn't always do critical damage
v0.86: just some little changes and bugfixes, some terrain changes


MAP DESCRIPTION
This map offers fast paced AoS gameplay on a high level of quality introducing many new features. The heroes are mostly inspired by WoW and are equipped with characteristic spells and abilities making each of them a unique playing experience. Due to a custom damage system, the power of spells/abilities infinitely scales with the hero's attributes and anything from normal attacks to spells may crit. Moreover, the map provides a honor system, a tactical capture point system, decent AI/bots, various items (some with special scripted effects), many new graphics and FX, no hidden imbanesses and carefully balanced heroes. Everything is fully written in vjass and works in a trim performance. The map is meant to provide a reasonable alternative to the usual dota styled AoS maps - give it a try!


SCREENSHOTS

[​IMG]
[​IMG]
[​IMG]
[​IMG]

DAMAGE, SPELL AND ITEM SYSTEM
The power of spells and abilities scales with your hero's attributes and everything can crit: normal attacks, abilities and spells. Accordinlgy, items may increase attributes, but may also directly affect spell/ability power, crit chances, etc.

HEROES
The hero pool contains classic heroes inspired by WoW and some new ones. The choice of spells is meant to recreate the characteristic playing experience of these hero classes. Most of the heroes have at least 6 spells/abilities which increases tactical depth and options compared to the usual 4 spells. Most abilities and spells have small cooldowns so you are able to frequently use them. Therefore, most heroes require a considerable amount of micro management to be played efficiently. However, there are also some heroes requiring less micro which makes them a good choice for more relaxed casual players. Finally, the hero design enables a considerable focus on teamplay. Since the number of identical heroes is not restricted, there are countless different team-combinations.

The map features the following heroes: Warrior, Mage, Priest, Druid, Rogue, Huntress, Necromancer, Paladin, Shaman, Ancient Protector.

CAPTURE POINT GAMEPLAY
The capture point system creates additional strategic depth in the game. Captured points give your team additional gold every few seconds. Gold is exclusively used as a pro-team resource that you can spend on base and troop upgrades or reinforcements.

HONOR SYSTEM
Your hero receives honor for many relevant actions like PvP, creeping, capturing strategic points, destroying enemy structures, killing enemies and heroes or healing/buffing your allies. Honor is your personal resource for hero powerup and you can spend it to buy powerful items.

BOTS AND AI
The map features AI. Of course it won't compete with real human players but it still may provide a decent challenge. You can fill up player slots with computer players as you like to get a full house everytime you want. Personally, I love playing in LAN with friends and usually it's hard to get together 10 people. Therefore, it turned out to be a nice feature to add some computer buddies.

CREDITS (systems, custom gfx, etc.) to:
Darkwulfv (XP system), Vexorian (Table, TimerUtils, IndieSummons), Rising Dusk (GroupUtils,IntuitiveBuffSystem, IntuitiveDamageSystem), grim001 (AutoIndex, AbilityPreload), Anitarf (Stack), The_Witcher (Shield System), Earth-Fury (UnitMaxState), Callahan (Angy Trunk model), Crazyrussion (Command Buttons), Dan van Ohllus (fx art), JetFangInferno (fx art), Nasrudin (tauren druid model), Red XIII (WCII orc tower model), shamanyouranus (fx art, totem models), sPy (fx art), Szythe (fx art), takakenji (Ogre mage model), Tarrasque (Pandaren ninja model), Uncle Fester (Troll hunter model), WILL THE ALMIGHTY (fx art).[/hidden]

Last but not least, thanks to the Hive Workshop for being an awesome site!

HAVE FUN PLAYING AND FEEL FREE TO REPORT ANY FEEDBACK - IT IS APPRECIATED. THANKS! :)


Keywords:
AoS, WoW, war, epic, crit, capture, defense, offense, dota, AI, bots
Contents

Aeon of War (Map)

Reviews
Moderator
15:00, 13th Aug 2010 ap0calypse: Approved Update: [img][c] Date: 2011/Oct/01 22:31:43 Vengeancekael: VM // PM: Status: Approved Rating: 5/5 Highly Recommended Rep Received: 5[c]Reasons: Other: If you have any complaints or questions...
  1. MoCo

    MoCo

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    Hey Vengeancekael, thanks for the feedback.

    Theoretically, the frostbolt scales like all other abilities and spells. However, the FB is currently one of the most powerful spells. So it may need a small damage reduction.
    I'll take care of the other points you've mentioned for the next release. Showing some scores and credits at game end would be fine. Right now the ending is pretty.. lame I guess.

    @cleavinghammer: I've removed the fountain in 0.96. I think I'll add some healers in base that can be killed.
    Concerning the mages ice barrier: I've already nerved it a bit in 0.96.

    I think I will add info about the damage formulas of the spells so people can understand how damage is calculated. This could get useful for map testers to spot balance issues. I guess finding the perfect balance in the hero abilities is quite a tough job.
     
  2. Chizume

    Chizume

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    About the frost shield, have you tried something different than giving back the health?

    1. If you do not differentiate damage types you could use that basic spell shield (don't remember if you do).
    2. You can also use that hardened skin ability which reduces damage by a flat amount but maybe that then annihilates the ability to count damage taken while shielded.

    Just a few thoughts on the matter.
     
  3. Randomcivilian0

    Randomcivilian0

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    Awesome game except for one major issue, when Horde spawns a dragon it is spawned on top of the Alliance castle, but when the Alliance makes dragons they spawn normally. The Horde catapults appear to be completely unaffected though.
     
  4. KuWe

    KuWe

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    It feels pretty solid AoS map and nice terrain but I think you should make towers a bit stronger. Also capturing control points is pain in the ass since attack acquistion range is so high please make it a bit lower.
     
  5. Warchief Aeon

    Warchief Aeon

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    Well i couldn't test yet due to crashed game, but Discription looks very very awesome. i have seen on screenshots, you must update Hero names and some units sizes, example
    Wood Gnome near to a shop, hm little large to be gnome... :ogre_hurrhurr:
    Ancient Protectors are Nightelven, you could put some Elven names instead of Dwarven names like Huggin Ironcliff
    :fp:Ghost Thurst said that map is far too much alike DotA, man that sucks, make it more original :wink:

    Good Job on discription :thumbs_up:
     
  6. MoCo

    MoCo

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    Hey Warchief_Aeon, thanks for the feedback.

    Raj_3 also mentioned crashes in some b.net games. Really an ugly issue because I have no idea what could be causing them. Further, the map uses a hell of jass systems, scripts etc. that are all linked in some way so it's nearly impossible to look through everything and find out what's wrong.. :( I wish I could reproduce the crashes. Any help on this bug or hints on what may be causing the crashes are extremly appreciated.

    I have to disagree with your friend in thinking this map is too much like DotA. It's an AoS as well for sure, but besides, there are really many different/new gameplay aspects. You should test this for yourself for sure. Names for the ancient are already fixed for the next release btw. ;)
     
  7. Warchief Aeon

    Warchief Aeon

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    heh...

    Actually i din't mean Crash by crashing when i go play the map, my Entire game has crashed and has a virus inside th CD that crashed by computer for a dew months... I yet don't have the Frozen Throne Version only the Reign of Chaos...

    Ghost Thurst is actually not my friend, i just read his comment to inspire what i would say. And is hard to define if a map is alike the other on AOS types, because the style is too simple and all maps got nearly the same looks, triggers and those things besides, i don't like DotA kinds and AOS i think them boring i prefer campaings and Melee (melee and Alrtered Melee) and Hero Arenas like Fortress Siege also rocks a lot...

    :fp:But Nice Work :ogre_haosis:
     
  8. NightElf125

    NightElf125

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    I like this map dude, and the effects and things you used. Nothing's too flashy or overdone, it has a nice touch and feel to it. =p I would suggest a lot more spells and items. Definitely keep it up man! =)
     
  9. MoCo

    MoCo

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    Here's a new version.

    @NightElf125: Thanks. Well, I'm running out of ideas concerning items. And new spells will require new heroes. Mhh.. there is still space for some more heroes. Any suggestions on items and heroes? :)

    I would also love to add a lot more custom models, skins and stuff. But I want to keep the map size as small as possible for battle.net. I think the current size of 2.5mb is MAX.
     
  10. thegreatninjaman

    thegreatninjaman

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    its a good map but it dosnt really require you to do much in order to win, killing somone should give you a better reward.
     
  11. GIMLI_2

    GIMLI_2

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    BAD:

    rlly good map, but why no well of life near base, like in the old versios

    the tauren druid have a bug, when u want to change to bear form, u transform into a hero that has abilities of the normal and the bear form

    the ancient protectors second ability is too boring and the animation is a little bit too big, maybe u can remake this ability, the hero has only 4 abilities and 2 are passive, boring to play

    u wrote "abilities" with 2 "L" ("abillities") in the hero selection, and the horde archer u wrote sth like "ablities", but i shouldnt complain, it isnt important and my english isnt better

    GOOD:

    Shaman-Remake! now much better
    Honor now given to nearby allies
    panda rouge!

    hurry up with the new version, i want to play it on the next LAN-party :D

    i like this map 5/5
     
    Last edited: Aug 21, 2011
  12. MoCo

    MoCo

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    Hey GIMLI_2! Thanks for the feedback. I'll take care of your points for the next release. When I designed the ancient, I had a hero in mind that should be easy to play for casual gamers that don't know what's micro management (some of my friends I guess). However, you're right. I'll think about making him a bit more interesting to play.
     
  13. GIMLI_2

    GIMLI_2

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    nice! the 2 points that are better in the old versions are the fountain in base and the non-bugged druid, i understand that u need to make easy hero, i have my own map.

    i have a question... can i have the link to the nice tauren druid model? :D i like it so much
     
  14. MoCo

    MoCo

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    I just fixed the tauren bug and I'm gonna re-add the fountains by public demand. ;)

    I think the tauren druid model is no longer available at hiveworkshop. But I could send it to you via email.
     
  15. GIMLI_2

    GIMLI_2

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    how long do you think u need to get the new version out?

    would be nice if u send the model, i made an email: HiveWorkshop@gmx.de
     
  16. MoCo

    MoCo

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    I've just put up a new version. Tauren druid bug is fixed now. I've also send you a mail with the model.
     
  17. GIMLI_2

    GIMLI_2

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    ty! i'll gonna test the new version
     
  18. GIMLI_2

    GIMLI_2

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    everything perfect now, gj!

    but why only 5 votes until now?
     
  19. GIMLI_2

    GIMLI_2

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    is it a mistake that the tauren druid bear form have no taunt anymore or is it normal?
     
  20. MoCo

    MoCo

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    Too few people that have voted I guess..

    Mmh.. you're sure about the druid? Actually he should have the roar ability.