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[Trigger] add new items to merchant with trigger

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May 16, 2004
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76
Simple,


Code:
    Events
        Unit - A unit Finishes an upgrade
    Conditions
        (Unit-type of (Triggering unit)) Equal to *unitthatupgrades*
    Actions
        Unit Group - Pick every unit in (Units of type *Buildingthatsellsitems*) and do (Neutral Building - Add *Booster1* to (Picked Unit) with 0 in stock and a max stock of 1)

Hope this helps
 
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