Act 4 (v1.0.2)

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Act 4
An unpleasant dream...

Information

Screenshots

Changelog

Act 4 is a single-player RPG map where you control 3 heroes. The overall gameplay idea involves killing enemies to gain experience and items in order to kill bosses.

The bosses are the focus of the map. Most of them are very difficult, and require strategy and skill to defeat, and will probably take many tries. There are 11 bosses in total, along with 3 mini-bosses.

The map offer 6-8 hours of gameplay, or more, depending on how long it takes you to kill the bosses. Each hero has custom abilities with the standard QWER key shortcuts. Some abilities are passive, some are active (the skill tooltips identify this).

The items in the map are mostly custom, with many of them offering unique, interesting, and powerful effects. Some items can even be imbued with an additional properties if you can find them.

Good luck and enjoy the map!


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1.0.2 (2021/03/10)
-------------------------------------
- Reduced all enemy health and damage in second area
- Reduced experience required to level up by 25%
- Other minor fixes and changes

1.0.1 (2020/10/16)
-------------------------------------
- Updated Disease debuff to have red text instead of green
- Updated Inquisition debuff to have red text instead of green
- Updated Spiderling Poison debuff to have red text instead of green
- Decreased respawn time for the first area non-boss enemies
- Increased respawn time for the first area non-boss enemies after heroes hit level 4
- Added runes to boss teleport statues in area two to make them more noticeable


Contents

Act 4 (Map)

Reviews
deepstrasz
Disease has a green title as if it were a positive buff. Generally, it's too much a time waste waiting for creeps to respawn so you can get the necessary level to beat the stronger ones. Good points are items and gameplay triggers. Approved.

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,845
Why are the author and username different?

From the minimap, looks like an unfinished map. How much playtime does it offer?
For works in progress use: Map Development

Improve the description, please. Give details on the gameplay and stuff in the map.

Awaiting Update.


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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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Last edited:
Level 2
Joined
Sep 6, 2020
Messages
6
Thanks for the review.

The map author is my initials. The username is just my username. I never really considered them connected, but I guess I can change the map author.

The map is finished in the sense that I have no current plans to add to it. I had no idea how large the map would be when starting (this is my first map), so I just chose a very large size. The playtime is 6+ hours.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,845
The map is finished in the sense that I have no current plans to add to it. I had no idea how large the map would be when starting (this is my first map), so I just chose a very large size. The playtime is 6+ hours.
OK, so if you're not planning to add anything, wouldn't it be better to resize it so that it won't have useless blank space?
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,845
Disease has a green title as if it were a positive buff.

Generally, it's too much a time waste waiting for creeps to respawn so you can get the necessary level to beat the stronger ones.
Good points are items and gameplay triggers.

Approved.
 
Level 2
Joined
Sep 6, 2020
Messages
6
Updated to version 1.0.1

1.0.1 (2020/10/16)
-------------------------------------
- Updated Disease debuff to have red text instead of green
- Updated Inquisition debuff to have red text instead of green
- Updated Spiderling Poison debuff to have red text instead of green
- Decreased respawn time for the first area non-boss enemies
- Increased respawn time for the first area non-boss enemies after heroes hit level 4
- Added runes to boss teleport statues in area two to make them more noticeable
 
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