- Joined
- Mar 17, 2019
- Messages
- 253
map would not look so empty if you used doodads in a smarter way, instead of just spamming them for the sake of getting to the limit count. (4 pillars on a 1x1 square)
and the tile looks randomly generated, there's no semblance of road or path to follow. has to get very confusing walking for minutes and not seeing a different pattern.
I'm not trying to be an asshole, I may sound like one but that's because my english is trash. I'm just saying.
the map has potential, since it's a bit similar in base/expo position to market square, and I know it's hard to fill such a large map, I was making a largest size map market square and gave up when noticed the fast hero took 2.3 to 3 minutes from one side to the other lol, and I'm so bad at making maps look good with doodads XD
tavern hero seems a bit too close to the base, could be moved further back in the same position.
also the big double entrance to the base looks a bit weird, you could try making them on the sides.
I may be biased since I hate sunken ruin tileset lol.
and the tile looks randomly generated, there's no semblance of road or path to follow. has to get very confusing walking for minutes and not seeing a different pattern.
I'm not trying to be an asshole, I may sound like one but that's because my english is trash. I'm just saying.
the map has potential, since it's a bit similar in base/expo position to market square, and I know it's hard to fill such a large map, I was making a largest size map market square and gave up when noticed the fast hero took 2.3 to 3 minutes from one side to the other lol, and I'm so bad at making maps look good with doodads XD
tavern hero seems a bit too close to the base, could be moved further back in the same position.
also the big double entrance to the base looks a bit weird, you could try making them on the sides.
I may be biased since I hate sunken ruin tileset lol.