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Abyss Gates v1.5

Submitted by Creamy_T
This bundle is marked as approved. It works and satisfies the submission rules.
Abyss Gates is a Hero Defense map where you have to fend of waves of enemies (similar to Enfo's Team Survival).

New Version 1.5

Big update this time around is nightmare difficulty. Each wave present a new challenge, as each unit has been given at least one new ability. Many waves and bosses have been changed altogether, and will require some strategic teamwork to overcome.

I have also hopefully (once again) cleaned up any global fatal problems, as your hero now HAS to be alive to upgrade skills. This is DEFINITELY was was causing a vast majority of fatal errors.

I had some requests to make the Druid ranged, so instead I just added a hero who has 2 of the 3 skills trees as the druid, is ranged, and has offensive skills to replace the druids Battle Skills tree.

A number of Manipulator's skills have been improved - he is a much more versatile hero now.

Check the changelog at my website (http://www.creamyt.com) for a sort-of full list of changes.



Keywords:
Abyss, Gates, Creamy_T, CreamyT, Creamy, Hero Survival, Skill System, Manipulator, Enfo's, Enfo, Hero Defense, Line Wars
Contents

Abyss Gates v1.5 (Map)

Reviews
Moderator
Mini-Me: Good map. The ability selecting is done in an interesting way which allows many different builds of your hero. I liked the items also. Overall a good 'enfo'. Aproved.
  1. TEC_Ghost

    TEC_Ghost

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    This map seems to crash right after the PitLord battle everytime. It's sad cause this map is fucking awesome! Looking forward to a fix soon :D
     
  2. Oklino

    Oklino

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    Sep 18, 2008
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    after years of ENFO this is the first hero survival that can match with it :D a very good map and we didnt have any crashing bug or something :)

    5/5 - CAUTION: Abyss is addictive!
     
  3. baboolaba

    baboolaba

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    Jan 14, 2009
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    ive seen a fatal bug when the troll hero uses his entropy skill on the fell kodo's at the end survival wave
     
  4. Sworddragon

    Sworddragon

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    I wont bother downloading this version, as I hear there are a few bugs and things in that category, and it doesn't look like you've updated it (from what I can see).
    But, just thought you should know you can pull a "insta-win" thing with the Blood Mage guy (forgot his name).
    It may be commonly known, no idea, but I've used it a lot because I like to win ^_^
    Anyways, to the point. The Blood Mage's lightning AoE spell (Like a Stomp Spell) can be used in an overpowering sort of way. It's a good spell, and uses a lot of mana, but there seems to be a problem with your event for that trigger. You see, you can mass click it and mass press S, this basically is telling it to cast which activates the trigger but you can also have your unit stop casting the spell, but the triggers will still activate, dealing damage. This is normally best for it being maxed, since if you mess up you don't have to wait with the 0 CD (Minimum should always be .01, btw). Thought you should know now and change the event since you may be updating soon.
     
  5. baboolaba

    baboolaba

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    ok jsut tried it and used the "geomancer" hero who seems to just have a bunch of druid skills and a few of his own new ones(kindred spirits=fun) but ive noticed that most of the summons in this game basic ones anyhow become useless mana waste mid-late game so its just a sgestion but you might wanna up there over all survivablity or capabiltys because it gets obnoxious haveing a max leveld spirit wolf buffed by dark charm getting leveld right after i cast it
     
  6. Creamy_T

    Creamy_T

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    Sworddragon - I was unaware of this bug, thanks for pointing it out. It's activation is coded like any other trigger spell, and after giving it a cooldown on level 10 I was unable to replicate the bug on any level of the ability. If there's an issue w/zero cooldown and trigger spells, then maybe I fixed it, but I'm not sure how it would be possible for the spell to activate without charging mana.

    And yes, considering I wasn't able to do a whole lot of testing a small bug-fixing update will be up soon.
     
  7. Paladia

    Paladia

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    This map is surprisingly well made.
     
  8. Sworddragon

    Sworddragon

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    I'll test it out with lower levels of the abilities on private to see if I can replicate it, if you're saying you can't replicate it on any of the lower levels.
    And, it's the event that I talked about. The triggers register it's been clicked, or began casting (like the "Casting Time" kind of thing) and stopping it causes it to not cost any mana.
    I'll recomment/edit in a minute or thirty.

    Edit: Haven't been able to replicate it.
    But there is something with the Ice Prison that may not be known.
    Sometimes the AoE for the "silence" part of the ability is a little bit bigger or something, so the unit just walks past without being frozen.

    Edit2: Oh, and the first boss guy, he kind of charged to the end for me. Want a Replay? I almost died for it if it wasn't for the last turn.
     
  9. Sworddragon

    Sworddragon

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    By the way, before I forget again, "Starts the effect of ability" is the event that triggers when mana is taken, so I hope you're using those on it.
    If not, change it to that and give the 0 cooldown back? Always good to drain all my mana destroying everywithin within a 500 radius.
     
  10. Creamy_T

    Creamy_T

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    Yes, definitely using that event. My map would have a lot of exploitable problems if I wasn't.

    1.5b is floating around with some bug fixes, but I think I left nova the way it was. I'll get 1.5c around at some point and maaaybe change it back.
     
  11. Sgt Drumstick

    Sgt Drumstick

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    An excellent map Creamy T. Hero customization was a brilliant idea, although I think you should include more heroes next time, I still have not tried some of the heroes, so far my favourite is the cabalist. Grim magus was also enjoyable, so was the paladin, I didn't quite get how to use the manipulator at first but I got the hang of it eventually. Aketmar the Unchained has some very annoying ability which does an insane amount of damage, killed me twice xD. Still its a great map.
     
  12. copsychus

    copsychus

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    While i was playing i get too many fatal error . . . .

    Suppose i play 5 games and i found 2 game is fatal error . Can u fix it , please ?

    I think some of skill Magician or Spirit Warrior make fatal error , because the two games that happen a fatal error. it's including them.

    Today i played 7 games and i found 4 fatal errors . . . only Abyss Gate 1.5.


    AnD

    Can u put some event on boss lv ? one boss per one event

    Because it will increasing some entertainment.

    Suppose the Tree of life , when the health go wrong . It will be power up more power , more attack
     
  13. BaronF4

    BaronF4

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    Epic map. Wish more heroes, but no updates. :cry:
     
  14. OntonGard

    OntonGard

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    Hey Creamy_T are you still working on this map? If you aren't is there any way you could let me/someone else work on it? My group of friends are playing this a ton on nightmare, and we've gotten to the point where the only reason we lose is it fatal errors :(. I really want to see the later levels of nightmare but we can't.
     
  15. Yay4Anime

    Yay4Anime

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    Hmm, i still host this, it's a good game, i'd love to see a new version.
     
  16. copsychus

    copsychus

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    i think Creamy_T should allow you to rework his map. Because this "Abyss Gate" had dropped and their website already broke.

    His Personal message or email couldn't use to contact too.
     
  17. Incidious07

    Incidious07

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    Best hero defense I've played!

    I haven't seen any bugs myself (Am I just lucky?)...
    Love how its single player friendly (soloed w/ geomancer w/ pure "battle skills" for 75 minutes, endurance wave 10. having 3 bosses at once that hit for 2k will slaughter even the best of tanks =/ )
    the pvp is interesting.
    the hero custumization makes 1701 combanations so it never gets old.
    Perhapes you'll make an agility based hero? I was sad to not see any :(

    Grest map Creamy_T 5/5
     
  18. Magnabun

    Magnabun

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    LOve it, very original and funny, and more heros plz! xD, and maybe some events
     
  19. Oklino

    Oklino

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    long time no see creamyT :p

    btw. the Cabalist's healing ability sometimes doesnt work.

    things i've tried to solve the problem:

    - drop icecrown staff and pick it up again
    - sold the ics and bought a new one...
    - increased the T1 level (the frost armor thing...)
    - got mad
    - and so on...


    Solution:
    Buy a Celestal Charm and it works. The script shouldnt act like that ... :/

    --------------------------------------------

    Question to the other users:

    how long did you survive?

    me and a friend survived for 78minutes on difficulty "normal" with Paladine and Cabalist.
     
  20. Oklino

    Oklino

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    new record: 2 Players (BladeMaster & Cabalist) 82:14... damn that was pure stress ^^

    so where's the new version creamy_T :( we've encountered a new error...
    2 Paladines, selecting the T4 stun ability at the same time and the game crashes ^^