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Ability twice on same unit, need help please!

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Level 1
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Oct 23, 2005
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4
I maked two different spells, based on the same spell from tinker "Pocket Factory". But just the first one is casted, doesnt matter which one i cast. I tried making a third one but same results. Doesnt matter which one i cast it always cast the 1st.

This is because the 3 of them were maked based on the same spell.

Is there any way of making both spells castable? Any triggers or values to change? Please i dont want my map to be wasted :(
 
Level 1
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Oct 23, 2005
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Ok so i found that order string option, there is Order String - activate, deactivate, turn off and turn on. Just the last one said "summonfactory" while the others are empty. I dont know what those mean, i changed something on some but no results. What do i have to do with these? :shock:
 
Level 9
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Jul 20, 2005
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VampireKB said:
you'll need to make 1 of them as a trigger ability (casting by dummy unit)
because 2 spells with same ID always will have same cooldown and only 1 of them could be casted.
2nd line is correct. I think you will need to create a whole new ability with a new ID itself for it to work correctly. Try to use something similar to the casting-type of the Tinker ability (For example, if it's a point, use a point ability, a unit, use a unit-targeting ability, etc.)
 
Level 1
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Oct 23, 2005
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Thank you all for the tips.
I tried many triggers but none of them would work as i wanted. The best thing i could come with was this:

Unit - A unit finished casting an ability

(Ability beign cast) Equal to Shockwave
(I edited shocwave to act like pocket factory)

Unit - Create 1 Cannon Tower for Player 1 at (target point of ability beign cast) facing default building facing degrees.

Problems: When i cast the spell building appears instantly, not when the spell arrives the destination, and i cant use wait command because i putted infinite range (i use a building for the ability).

Also the towers are built in the middle of the map always for some reason.

Could someone help me? :? I dont know how to trigger well.
 
Level 9
Joined
Nov 27, 2004
Messages
465
Damn....[sensored]

I MENT ,that Author need to make a DUMMY ABILITY( I'm using CHANNEL ability.If you ask "WHY",then look at my AOS map. )
after you need to use 1 of two variants:
1)use game cache for storing values
2)use massive for storing values

use brains,be smarter !
 
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