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[Abilities] - Guys I need help with "normal" abilties :)

Discussion in 'Project Development & Idea Factory' started by -Kobas-, Mar 14, 2011.

  1. Razosh

    Razosh

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    Yea sure
     
  2. Tleno

    Tleno

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    Well _Kobas- asked no custom icons, so you could find an ingame icon for that, I suppose.
    Frenzy could have mountain King's Avatar On/Off, or maybe paladin's Divine shield on/off.
    Actually some abilities could have special ammo in inventory required (Actually, that could even be related to one of professions), like special throwing daggers and small axes... and boomerangs.
     
  3. Nognix

    Nognix

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    Warcraft III has its shortcomings and the icons are one of them. Does that mean map-makers should do it exactly the same? Because Blizzard did it like that, map-makers can't do it better? Sad world you have.
     
  4. Tleno

    Tleno

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  5. -Kobas-

    -Kobas-

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    It's really hard to keep up with huge credit list and over 1300 already imported resources, also large number of awesome icon makers here on hive use different stile (some are more some are less different than blizzard one), so I don't want to have 1 fireball icon created by 1 art stile and another spell by another, so point is I will use blizzard ones as much as I can. Map has already around 8MB, I will try to save that value.
     
  6. Drunken_Jackal

    Drunken_Jackal

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    I have some:
    Class Specific Abilities

    Squire

    1. Shield Bash
    [​IMG]
    The Squire bashes his shield to the enemy unit. But due to tremendous force applied, he drops his shield. The enemy is stunned and knocked back a little.

    2. Shield Rush
    [​IMG]
    The Squire rushes forward with his shield raised. Any units in his way will be damaged, knocked back and stunned for a short while.

    3. Axe Strengthen
    [​IMG]
    The Squire focuses his energy on his weapon and makes it stronger. It gives him bonus attack damage.

    Ranger

    1. Poison Arrows
    [​IMG]
    The Ranger poisons every arrow the Ranger fires. This causes the enemy to have an x percent chance to be poisoned.

    2. Black Arrow
    [​IMG]
    The Ranger fires a deadly arrow. But the shot fired is also very inaccurate due to tremendous power used. If it hits, the enemy is greatly damaged to the dangerous chemicals placed. Can only hit weaker enemies.

    3. Bullseye
    [​IMG]
    The Ranger will have an x percent chance for the Black Arrow not to miss.

    Sorceror

    1. Spell Taunt
    [​IMG]
    The Sorceror makes all casting units nearby him make him as the target of the ability. All units which did this are placed with a Spell Taunt buff.

    2. Karma Spell
    [​IMG]
    All units with a Spell Taunt buff are damaged by the damage inflicted to the Sorceror. But this spell gravely depletes the Sorceror's mana.

    3. Magic Symbol
    [​IMG]
    The Sorceror creates a magic symbol at the ground. Any ally which is in that symbol becomes faster while any enemy in that symbol becomes slower.

    Monk

    1. Evasion
    [​IMG]
    The Monk will have an x percent chance to evade incoming attacks and strike back.

    2. Calm Mind
    [​IMG]
    The Monk clams his mind. This allows him to focus more and to deal extra damage.

    3. Fast Footed
    [​IMG]
    The Monk's movement speed and attack speed shall increase when this is activated.

    Thief

    1. One with the Shadows
    [​IMG]
    The Thief will be unseen when no unit is in x of the Thief.

    2. Jump
    [​IMG]
    The Thief suddenly jumps nearby a unit and then attacks it. This causes great damage.

    3. Night Form
    [​IMG]
    The Thief takes form of a complete shadow, making him unseen when night but greatly damaged when day.

     
  7. Tleno

    Tleno

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    Night Form should get modified, so instead of recieving damage it would be unuseable at day. And would probably decrease the movement speed. Jump could be renamed to Leap.
    Shield bash shouldn't drop the shield, but instead have a long recharge time and I think stun and damage could be enough for an effect.

    Anyways, great ideas, I love them, though I'm not sure for ones suggested for Ranger.
     
  8. -Kobas-

    -Kobas-

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    Some ideas are good :)
    But all spells can be learned by all heroes (maybe just few don't )
    So I will just edit them a little :)

    Will create some for sure, thanks.
     
  9. Adiktuz

    Adiktuz

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    Some suggestions:

    -An ability that increases your regeneration rate for some seconds
    -An ability which increases your defense greatly but also reduces your damage greatly, while its active...
     
  10. Nognix

    Nognix

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    Yes and what I'm saying is that you might as well use icons that have something in common with the aura you took the icon for. It's not that you can only use aura icons for auras. It takes seconds to convert them with a simple converter. And, thanks for the reminder.
     
  11. Adiktuz

    Adiktuz

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    why convert when aura icons actually have a BTN version...
     
  12. Tleno

    Tleno

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    Well, there are currently enough icons for auras, but those that have no suiting PASBTN from already existing could really use few immported icons... and wait, if the map is singleplayer, why worry for fielsize beeing over 8mbs?
     
  13. -Kobas-

    -Kobas-

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    Ahahah don't worry about icons, they are last thing on my mind :)
    I just don't want end up with 50 MB.
     
  14. Tleno

    Tleno

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    When it comes to singleplayer maps, the bigger*, the better :)

    *I mean the necceseary stuff that's immportant, not useless junk.

    Oh, and I just got an idea of un-targetable channeled ability that when channeled restores your mana (and possibly HP, too) over time (And has some recharge time if there's Hp regen, too) while channeling and makes you unable to attack or whatever.
    I'm sure that name "Meditation" and Sleep icon (Lazy to upload it here, but that's one of Dreadlord's ability icons) would work for it. Oh, it would mostly fit to monk, but other classes could use it, too.
     
  15. -Kobas-

    -Kobas-

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    Just like "Rest" ability in Gaias, sure will do :)
     
  16. Adiktuz

    Adiktuz

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    maybe an ability to tame monsters? or some ability which throws weapons (something like the throw ability of the ninja class from FFT)...
     
  17. -Kobas-

    -Kobas-

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    I updated 1st post, please suggest some more spells :)
     
  18. Tleno

    Tleno

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    In World of Warcraft, hunters have an ability to scare beast, making him flee and not attack anyone for some time. So yes, I suggest an ability which would force enemy non-undead, non-boss unit to flee in terror, unable to attack for some short period of time. But after that the monster would attack you.This could be useful when fighting a group os tw or more strong enemies, when you can beat one at a time, but more area problem. So you just terrify one of them, and kill another one while the first is runing in circles.

    Edit: one more, "Battle rage". Makes unit recieve more damage, but recieves mana for every attack dealt.
     
  19. Bond009

    Bond009

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    have a power to summon a ward that gives a negative health like the opposite of the health regen ward could be neat ;p
     
  20. -Kobas-

    -Kobas-

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    I will find fine use of this soon.
    Expect first spells soon.
    Even videos maybe.

    Oh all spells will be so far unseen, maybe "heal" but I will make it look fu*** damn awesome!