- Joined
- Jun 10, 2007
- Messages
- 557
So, over the weekend I had an idea for an AoS, based around the concept of a civilization of wizards and a technologically advanced civilization warring after a planar rift opens (probably due to the wizards).
Pretty much a standard AoS, although aesthetically the sides will be VERY different, one side shooting bullets and rockets and the other hurling fireballs and bolts of frost.
Also, there will be an Apocalypse (or Armageddon, haven't decided yet) timer, set to, say, half an hour. When it expires, the technological side starts launching nuclear missiles randomly onto the battlefield, and the magical side starts calling meteors down from the sky. There'll be a visual indicator for, say, 6 seconds before the missile/meteor hits, and if it does it will do some obscene amount of damage (instant-kill for all but the toughest of heroes) and probably damage over time too. I should note that the missiles and meteors can't hit bases, just the landscape in between.
Thoughts so far? I haven't started yet, not even sure if I will. I'd attempt to make only 1 tavern full of heroes for each side and make items beneficial but not to the degree that they make your in-borne abilities obsolete.
Pretty much a standard AoS, although aesthetically the sides will be VERY different, one side shooting bullets and rockets and the other hurling fireballs and bolts of frost.
Also, there will be an Apocalypse (or Armageddon, haven't decided yet) timer, set to, say, half an hour. When it expires, the technological side starts launching nuclear missiles randomly onto the battlefield, and the magical side starts calling meteors down from the sky. There'll be a visual indicator for, say, 6 seconds before the missile/meteor hits, and if it does it will do some obscene amount of damage (instant-kill for all but the toughest of heroes) and probably damage over time too. I should note that the missiles and meteors can't hit bases, just the landscape in between.
Thoughts so far? I haven't started yet, not even sure if I will. I'd attempt to make only 1 tavern full of heroes for each side and make items beneficial but not to the degree that they make your in-borne abilities obsolete.