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A Tale of Magic and Machines

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Level 10
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Jun 10, 2007
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So, over the weekend I had an idea for an AoS, based around the concept of a civilization of wizards and a technologically advanced civilization warring after a planar rift opens (probably due to the wizards).

Pretty much a standard AoS, although aesthetically the sides will be VERY different, one side shooting bullets and rockets and the other hurling fireballs and bolts of frost.

Also, there will be an Apocalypse (or Armageddon, haven't decided yet) timer, set to, say, half an hour. When it expires, the technological side starts launching nuclear missiles randomly onto the battlefield, and the magical side starts calling meteors down from the sky. There'll be a visual indicator for, say, 6 seconds before the missile/meteor hits, and if it does it will do some obscene amount of damage (instant-kill for all but the toughest of heroes) and probably damage over time too. I should note that the missiles and meteors can't hit bases, just the landscape in between.

Thoughts so far? I haven't started yet, not even sure if I will. I'd attempt to make only 1 tavern full of heroes for each side and make items beneficial but not to the degree that they make your in-borne abilities obsolete.
 
Level 7
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I like the concept of tech v. magic, and the Armageddon thing. But, I don't think you should waste it on another AOS. Try making a different sort of gameplay so that the game is unique.
 
Level 12
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Aug 10, 2004
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So, over the weekend I had an idea for an AoS, based around the concept of a civilization of wizards and a technologically advanced civilization warring after a planar rift opens (probably due to the wizards).

Pretty much a standard AoS, although aesthetically the sides will be VERY different, one side shooting bullets and rockets and the other hurling fireballs and bolts of frost.

Also, there will be an Apocalypse (or Armageddon, haven't decided yet) timer, set to, say, half an hour. When it expires, the technological side starts launching nuclear missiles randomly onto the battlefield, and the magical side starts calling meteors down from the sky. There'll be a visual indicator for, say, 6 seconds before the missile/meteor hits, and if it does it will do some obscene amount of damage (instant-kill for all but the toughest of heroes) and probably damage over time too. I should note that the missiles and meteors can't hit bases, just the landscape in between.

Thoughts so far? I haven't started yet, not even sure if I will. I'd attempt to make only 1 tavern full of heroes for each side and make items beneficial but not to the degree that they make your in-borne abilities obsolete.

I can dig it.
I thought about this a while back, But didn't have the patience to keep it up.

DO you have anb AoS template to start it on?
The Spawns/Attack to are pretty simple (Make sure they're leak free)
The Armageddon is pretty simple. (Make sure its leak free)


I'd like to point out want anderf is saying also.
You can make this a series, start with this one just because its easy and simple, to get your name out there.

Also...
Items and Basic Abilities....

Items = Mechanical
Basic Abilities = Magical

There can be a hint of magic and mechanical in everything.

Items that were blessed are in themselves magical machines.
While rocket spells needed to be created by someone... and the reason why that person is smart enough to do that is left to chance... And theres a chance, that that chance, was magical in reason.

Basically what I'm saying is to make the Items more like machines oriented to certain things.

Example- Rocket (Fire a rocket that deals damage in an area)

While Making the basic abilities seem more magical yet may still be more oriented towards mechanics.
-Brilliant mind-Engineering Upgrade
-STOP!-Order units to stop. Particularly effective against troops and spells that are channeling.

But forget about that for now (If you even read it lulz), you're probably better off focusing more on the map... if you still even want to make it.
I would help you out, but my computers broken.

But this map is an awesome one nonetheless....
Good luck. If you need something like motivation or need help with triggers, just ask me or anderf or someone....
 
Level 10
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Well, I was going to go for enchanted/blessed items (like swords, because a mundane sword *might* be able to, say, scratch the paint on the Technological side's stuff) for the Magical side and things like, as you said, mechanical items, perhaps venturing into the realm of bionic implants and mental enhancements. I suppose this kind of covers what you mean, though.

I like the concept of tech v. magic, and the Armageddon thing. But, I don't think you should waste it on another AOS. Try making a different sort of gameplay so that the game is unique.

Hmm... like what? I do kind of agree with you; I've already made an AoS-hero arena hybrid map (not released to the public yet but it's finished) before, but I'm out of ideas, except perhaps a hero arena, but I've already made one of those (see above). EDIT: Unless you mean mixing up the vanilla AoS genre with different things/objectives in which case I might be able to work something out.
 
Level 2
Joined
Jun 4, 2007
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Well in my opinion such a setting is most suitable in RPGs... where u get to choose ur alignment... whether u be teh leet gun-toting dwarf or a fiery human mage. :smile:

Honestly i love this kind of rpgs where u can choose an alignment, and play according to your favourite style. Just an idea.

The problem with doing this in AoS is that u gonna need alot of customs... i mean, lets say on the Tech side you gonna have 12 heroes. And when it comes down to technology, you will be narrowed down to GUNS, LASERS, MISSILES. Anything else ? :hohum:
Then u have to diversify it by having different missile models, laser models, and unit models. ALOT of work. :wink: But if u can get help its fine though.

Im willing to help on the ideas and terrain if u want. :thumbs_up:
 
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