I am making a map. In the map, I created a modified Spell Book which holds modified Carrion Beetle spells. Each spell is supposed to summon a different unit type. However, whichever spell I cast, a Worker unit type is summoned. What is going wrong?
I tried to fix the problem by changing the Order String (I have still no idea of its actual use) for one of the spells (which is supposed to summon a Light Soldier unit) to Bloodlust, Bloodluston and Bloodlustoff where it used to say Carionscarabs, Carrionscarabson and Carrionscarabsoff respectively, to see if the result was a working spell among broken ones. However, the spell remained unusable and when cast, another Worker unit was summoned.
I believe the issue is that they all are made form the same spell originally, and thus when one is cast, it defaults to a different one.
How do I make it so I can use the correct spell and summon different unit types?
PS. When the summon Worker unit spell is used, a Worker unit is summoned. The same goes for all six summoning spells, but this might have importance.
I tried to fix the problem by changing the Order String (I have still no idea of its actual use) for one of the spells (which is supposed to summon a Light Soldier unit) to Bloodlust, Bloodluston and Bloodlustoff where it used to say Carionscarabs, Carrionscarabson and Carrionscarabsoff respectively, to see if the result was a working spell among broken ones. However, the spell remained unusable and when cast, another Worker unit was summoned.
I believe the issue is that they all are made form the same spell originally, and thus when one is cast, it defaults to a different one.
How do I make it so I can use the correct spell and summon different unit types?
PS. When the summon Worker unit spell is used, a Worker unit is summoned. The same goes for all six summoning spells, but this might have importance.