- Joined
- Mar 15, 2012
- Messages
- 2,885
So its pretty much only a graphical function right? Like let's say I want to make a full house intense type of map that uses a lot of projectiles which has to collide with other units in the air as well as terrain/mountains however what if I want them to take terrain level into account so it doesn't look lame sliding?
Also technically since flying height doesn't desync by itself, you should be able to locally set it for pretty cool effects in a multi player game.
Also technically since flying height doesn't desync by itself, you should be able to locally set it for pretty cool effects in a multi player game.