Alright, GameGoat here again, and I've got a few questions.
Let me lay it out real smooth before we start: I'm brand new to this forum, and well, most forums in general. They scare me with their massive databases and absurd amounts of dataflow. Now that thats out of the way, my questions.
Actualy, I think I'll start off with a statement:
Ok, I'm working on a modern military type map, and I was thinking that it would be more realistic if instead of loads of health, your character / bots had high amounts of 'dodge.' I was going to use the Evasion skill, just, with upped stats.
Now, this brings me to my questions:
A) Is this a good idea? Will I have enough to work with via that combat system?
B) Is there a way to make it so you can bypass a % of the evasion skill through an ability?
C) I'd need help with a trigger I was hoping to use:
-Whenever target 'dodges' (you miss), make spell effect Dust Explosion (which I already have) occur in a random location near the target. Is this possible?
Any feedback would be great!
Let me lay it out real smooth before we start: I'm brand new to this forum, and well, most forums in general. They scare me with their massive databases and absurd amounts of dataflow. Now that thats out of the way, my questions.
Actualy, I think I'll start off with a statement:
Ok, I'm working on a modern military type map, and I was thinking that it would be more realistic if instead of loads of health, your character / bots had high amounts of 'dodge.' I was going to use the Evasion skill, just, with upped stats.
Now, this brings me to my questions:
A) Is this a good idea? Will I have enough to work with via that combat system?
B) Is there a way to make it so you can bypass a % of the evasion skill through an ability?
C) I'd need help with a trigger I was hoping to use:
-Whenever target 'dodges' (you miss), make spell effect Dust Explosion (which I already have) occur in a random location near the target. Is this possible?
Any feedback would be great!