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[Trigger] A floating text problem

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Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
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3,449
checking where each lol-missile is.
where do you check it?

several issues I have found:
  • Or - Any (Conditions) are true
  • Conditions
  • And - All (Conditions) are true
  • Conditions
  • missilethrownyet1[loop2] Equal to True
  • missilethrownyet2[loop2] Equal to True
  • missilethrownyet3[loop2] Equal to True
  • missilethrownyet4[loop2] Equal to True
you must be joking there

  • Floating Text - Change the lifespan of text[loop] to 0.01 seconds
  • Floating Text - Change the lifespan of textmissile1[loop] to 0.01 seconds
  • Floating Text - Change the lifespan of textmissile2[loop] to 0.01 seconds
  • Floating Text - Change the lifespan of textmissile3[loop] to 0.01 seconds
  • Floating Text - Change the lifespan of textmissile4[loop] to 0.01 seconds
why not just instantly destroy it?
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
it's currently hard to read your trigger

my suggestion is: why you no try to use proper missile movement. like (current distance = current distance + missile speed) then stop the missile when (current distance >= max distance)
and move the missile to ((missile position) towards (missile speed) facing (missile angle))
 
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