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A fire Walk spell

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Level 7
Joined
May 16, 2004
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355
I have been trying to make a spell that you turn on and then when you walk it leaves fire behind you, i got the fire and damage to go but im using a system that involves summoning invisible units and when the guy tries to walk down it screws up and he runs into something, the units summoned are walkable and have no collision size, i need help please
 
Level 11
Joined
Jul 20, 2004
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Well... in that case I can only help you.

So, you say that you have a problem with the units getting stuck into them? Did you give the dummy units permanent immolation or something like that? And if you did... try making them flying units or give them "Locust" ability to make them untargetable. This should theoretically solve the problem. And don't make them invisible. Just give them the "none.mdl" model. ;)

~Daelin
 
Level 7
Joined
May 16, 2004
Messages
355
Okay, look thats just what I did, it summons locusts that look like fire and have perma immolation, but something is still wrong, I could set up the position for them with a polar offset in the opposite angle they are facing but im not sure how to do one that automatically gets their angle and reverses it, and I dont want to go through 360 separate ones
 
Level 10
Joined
Apr 9, 2004
Messages
502
one tiny tidbit you might want to learn, is if you want the fire to do increasingly higher damage, you have 3 options (one which doesn't work)

a) you make a levelable immolation spell (doesn't work)

b) you make 4 skills corresponding to each level and use way more triggers than are needed. (not suggested cause #3 is best)

c) you give them an actiavatble immolation ability and give that 1 ability X amount of levels. Then when the unit is spawned, set the level accordingly of the act. immo. and order them to activate the ability.

For some reason, a) makes the immolation only work on level 1, so i've found out that c) is the best way to do this, that is, if you're making the fire do more damage depending on the level.


This might help, or it might not, but either way, it's good to know for making spells like this with as little triggers as possible.


BTW when i'm talking about immolation that doesn't work, i mean passive perm. immolation (like what infernals have.) Naturally it does work, but you can't set it to work properly with triggers.
 
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