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[8MB Limit Removed Update] Warcraft 3 - Patch 1.27b

Discussion in 'Latest Updates and News' started by StoPCampinGn00b, Dec 13, 2016.

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  1. MiniMage

    MiniMage
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    If rather major changes are made, why did they say it was just General Maintenance and Bug fixing? :eek:
     
  2. deepstrasz

    deepstrasz
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  3. Dat-C3

    Dat-C3
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    Looks like they already "fixed"/destroyed memory hack, wow that was way faster then the return bugs destruction.
     
  4. StoPCampinGn00b

    StoPCampinGn00b

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    Edited the news post. It covers the 8MB limit removal!
     
  5. Kyrbi0

    Kyrbi0
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    Neat.
     
  6. jondrean

    jondrean
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    There's another glitchy control:
    upload_2016-12-14_1-16-42.png

    Toggling it disables/enables editor sounds.
     
  7. brad_c6

    brad_c6
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  8. IcemanBo

    IcemanBo

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    It's a very great change, finaly! But no, not really. It doesn't really change much for those guys.

    Yeh, in chat Zwiebelchen also told he experienced it.
    It seems like they put all files into folder "CustomMapData" generated from PreloadGen() and don't allow absolute paths anymore.
    All files extend also .pld now. ^^ ... but which can be changed just manualy.
     
  9. LordDz

    LordDz
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    So.. How much stuff will they break? :D
     
  10. jondrean

    jondrean
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    In the suggestion list "avoid breaking existing maps" was a top priority. I think that they've opened the list once or twice since that 8MB limit removal is there as well (right below it!). I have faith, at least.
     
  11. Titich

    Titich
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    Editor seems to not be working at all for me (on windows 7). Anyone else experiencing this issue?
     
  12. klemen

    klemen
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    The patch is almost 200MB, most of that are wav files for unit sounds. No idea why they are patching those. Anyway, as of this moment, the patches disappeared from public ftp but they are still up via bnet update.
     
  13. EloTheMan

    EloTheMan
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    Maybe they improved the sound support? It always felt like the sound could be a bit messy with surround setups.
     
  14. Ezekiel12

    Ezekiel12
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    The new map size limit is ~131.1MB 128MB
     
    Last edited: Dec 14, 2016
  15. Wareditor

    Wareditor
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    Fucking YES ! At last :)
     
  16. Kyrbi0

    Kyrbi0
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    I don't care about MB size. If they are modding the Sound so that things can be Imported as easily as models, I'll die happy.
     
  17. StoPCampinGn00b

    StoPCampinGn00b

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    Hey, thanks for sharing that. I edited the post with an update as well regarding this.

    I'm curious though, how did you find that out?
     
  18. Chaosy

    Chaosy
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    Disappointing.

    They changed a hardcoded variable. Amazing.
    The bug fixes are good I suppose but they don't affect me modding.

    Not major regardless, this is basically a bug-fix patch. A major patch in games contains roughly 100x more than that.
     
  19. edo494

    edo494

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    if preload is a gonner, they better give us some disk IO api before end of the year, or the RPG scene is a gonner for real

    Edit: someone mentioned this fixed the memory exploit much faster than typecasting, you have to remember that fiddling with raw memory, including executing arbitrary code, is very very dangerous, and the memory library allowed very easy api to do so, the typecasting, while also theoretically allowing so, was much harder to work with/make it obey your command

    Ok apparently I misunderstood how the preloading was changed, and I like the way they did it, saying no to absolute paths + appending .pld, good job on that Blizz, but the raw IO would be nice too :D
     
  20. EdgeOfChaos

    EdgeOfChaos
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    Does anyone have specifics on what bugs are fixed?

    And preload is not dead. It simply writes to WarCraft III/CustomMapData/YourFolder now.

    That changelog was super weird though. I can't understand why Blizzard would write a one-liner instead of what they actually did.
     
    Last edited: Dec 14, 2016
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