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(7) Art of Defense RPG v7.4.1

Submitted by AzNGuNzFoo
This bundle is marked as approved. It works and satisfies the submission rules.
Join the Art of Defense RPG Discord Server!


You are generals of King Talic the Ancient. Undead forces are attacking "The Great City of Sun". Defend the king and the city at all costs!

Work as a team to defend the kingdom and make your glory!
- Defend against 20 waves of enemies
- Strategize between Heroes, Units, and Towers
- Max heroes 4, Max level 30, No unit upkeep!

(one main lane combines wc3 melee, TD, Maul, and Hero Defense elements)

Features old school altered melee defense experience
- All heroes given a starting passive ability
- Campaign heroes with custom skill sets
- Custom heroes based on quality Hiveworkshop models


Altered Melee Gameplay
Heros
- limit 1 hero (-save/-load system)
- max level 70
- str hero +100 starting hp
- agi hero +10 base damage
- 20 mana per Int point (from 15)
- 2 ability power per Int point (damage + heal)
- full heal on level up
- custom items
- illusions do 10% damage
- summons hp upgrade

Units
- max food 200
- no upkeep
- 7/7 max upgrades
- 50% faster build time
- 25% chance to respawn on death
- custom hp + damage upgrades

Towers
- custom tower builders
- upgradable custom towers
- more tiers of standard tower upgrades
- custom hp + damage upgrades


IN GAME COMMANDS
-save (saves your last created hero)
-load (5 minute cooldown)
-repick

optional game commands
-Cam (1500, 1800, 2000, 2500, 3000)
-Cam Lock
-Cam Off

-King (sends king back to throne room, 3 second cooldown)

Tips:
If an item does not combine, drop a recipe item and repick up

All green colored passive units are rescuable.

Chaplains can Heal and are given additional randomized spells.

King will heal you when you come within range and you are 60% or less hp. If he does not heal then go out of range and back again.

King will heal you if you enter the throne room with 60% or less hp and he is also in the throne room.



CREDITS
Original map (6) Art of Defense v3.7 was edited by TheOneIceMaster and originally made by Talic the Ancient. I then edited v3.7 and slowly added and polished elements of the map over various versions.

Resources Used from Hiveworkshop.com
- Dragon Knight (Serpent Knight) model by Gluma

- Battle Rex (Lizardman RoyalGuard) model by Gluma

- Gryphon Lord model by Grendel

- Worgen Warlord (Adelas Deathclaw) model by Sellenisko

- Fel Orc General (Chaos General) model by General Frank

- Blood Knight model by Tenebis

- Crystal Lord (Chaos the Naga) model by Misha and Godslayer

- Rune Reaver (NagaDeathKnight) model by Misha, 67Chrome, and Zerox

- Gnoll Slicer model by Kimbo

- Bloodelf Paladin model by General Frank

- Black Mage model by -Grendel

- Gnome Warrior (HeroShieldHands) model by Norinrad

- Ancient Sage (Arakkoa Sage) model by Cavman and Hawkwing

- Knight of the Ebon Blade model by Hawkwing

- Troll Spearmaster (Jungle Troll Skullsplinter) model by Norinrad

- Goblin Servant (Goblin Worker) model by oBs3rv3r

- Pandaren Sage model by Norinrad

- Pandaren Kyo Warrior model by Norinrad

- Tigerian Slicer model by General Frank

- Night Elf Blademaster model by Ket

- Night Elf Swordmaster (Commander Jarod) model by Atasha JG, Grey Knight, and Tenebrae

- Night Elf Warrior (Druid War Soul) model by AhhFreshWeeD

- Archdruid of the Moon model by J.Eggermont (aka Garfield) and skin by Dmitry Rommel (aka Bezdomniy)

- Guardian of the Grove model by Figueiredo00

- Unbroken Battlemaiden (Unbroken Sage) model by Dickxunder

- Draenei Battlemaster model by Kimberly and Werewulf

- Tidebaron model by Dickxunder

- Warqueen model by Tarrasque

- Naga Paladin (Royal Guard) model by Tarrasque

- Human Axemaster (Heavy Axeman) model by JesusHipster

- Blood Elf Slicer (Bloodelven Warrior) model by General Frank

- Phoenix Lord (Avatar of Fire) model by General Frank

- Gnoll Wolfrider model by Werewulf

- Dark Troll Priestess (Dark Troll Totemic) model by AnemicRoyalty

- Void Imp (Scamp the Imp) model by MC and Chriz

- Reaper model by Ket

- Undead Warrior (Skeleton Champion) by Jhotam_3Dcool&create

- Mage Hunter, Undead Keeper, Troll Blademaster, Orc Paladin, Death Warden, Sentinel of the Moon, Valkyrie, Phoenix Guard, Naval Mage, High Elf Battlemaiden, Blood Elf Red Mage, and Blood Elf Death Knight models by Ujimasa Hojo


HALL OF WINNERS
<heroes guild>
Here within lies the inscriptions of past Defenders who were victorious at defending the Kingdom. Requires npc King.

v7.3
TUFX (70 Demon Hunter), cretel (70 Unbroken Battlemaiden), daggerwolf (59 Priestess of the Moon), Wrda (51 Demon Hunter), Nevius (34 Phoenix Lord), Yunishaa (29 Dark Ranger)

v7.3
cretel (70 axemaster), FlyingCat777 (70 axemaster), azngunzfoo (70 Battle Rex), Demethos (70 Unbroken Battlemaiden), chefhuman (31 Archmage), pl4ton (37 demon hunter)

v7.2.1
Keldus (100 Human Axemaster), Bluedice (100 Blademaster), Haunted (100 Naval King), azngunzfoo (98 Battle Rex), Shado (28 Battle Rex)

v7.2.1
Haunted (100 Naval King), Ya_Sun (68 Human Axemaster), Jinhaoda (50 Blood Knight), Timezero (27 Human Axemaster), Nar6 (21 Troll Spearmaster)

v7.1.5
keldus, destruction, barambaram (left)

v7.1.5
NWill, Drammo

v6.7
vex193, azngunzfoo, baram2101

v6.7
Drammo, NWill, LesSilnee (eatsports)

v6.6
Nwill, Drammo

v6.1
Minirott, Nimer, ssbness, iansdoor, skillganon (twitch.tv/skillganon)

v5.7
stateofmyers, Arexander, mentos-citron, PorkChop123, Clarklee, worst-noob-ever

v5.7
red_axe, Xenium, cvier2, worst-noob-ever, valdenis (left)

v5.2
azngunzfoo, keldus, fortas16, LordPie, Liegestuhl, Robovision

v4.8
azngunzfoo, stargan, Patrek, ironstar, Vegeta2014

v4.8
umti, Vegeta2014, Uther, azngunzfoo, Guo520, strik3

v4.20
shadowkinglord, Robovision, whitepianokey, azngunzfoo, daggerwolf, teeheejh

v4.20
Legion1, PowerElement, patryk20, Guo520, TheWeedWarlock, azngunzfoo

send replays to lobotomizer1@gmail.com with list of player names and patch v

in game suggestions, world editor questions, and inquiries on donating to help support my map making also accepted



CHANGELOGS
Current official patch v is (6) Art of Defense v6.9.4 and as of patch 7.0+ art of defense will focus more on rpg content with added player slot and -save/-load system and will be renamed to (7) Art of Defense RPG

7.4 - deathknight's plight expansion, 12 new heroes (Mage Hunter, Undead Keeper, Troll Blademaster, Orc Paladin, Death Warden, Sentinel of the Moon, Valkyrie, Phoenix Guard, Naval Mage, High Elf Battlemaiden, Blood Elf Red Mage, Blood Elf Death Knight), Ability Power now also affects item spells (1 int = 2 ability power), save codes reset, load command now has 5 min cooldown, Food Limit now 200 (again), slight buffs to end game waves, various bugfixes

7.3 - Hero Max Level now 70 (from 100), Food Limit now 250 (from 200), Army Units now have a chance to gain a passive ability on spawn, minor bugfixes

v7.2 - update to kumite hero arena content, limit 1 hero (again), save codes reset

v7.1.5 - update to kumite hero arena content, max heroes 4 (again)

v7.0 - max level now 100 (from 30) and limit 1 hero, votekick system by eleljrk, itemstacking system by Googlieeyes, save/load system by TriggerHappy

v6.9 - bugfix to kumite hero arena content, early game difficulty and time between waves increased, bugfix to ability power (1 int = 2 ability power) interaction with damage and heal spells, buffs to custom towers

v6.8 - kumite hero arena expansion, slight changes to waves, Food Limit now 200 (from 100), each point of Intelligence now grants 2 ability power (affects spell damage and healing), Battle Roar duration and cooldown doubled, Lobotomize now does 700 damage (from 540), Unbroken Battlemaiden now has Critical Strike passive (replace Feedback), Night Elf Blademaster now has Drunken Brawler (replace Critical Strike), Blood Knight now has Magic Defense passive (replace Critical Strike) and Critical Strike (replace Firebolt), custom upgrade Glyph of Damage added to main halls

v6.7 - starting resources doubled, custom summoned unit and tower hp upgrades added to main halls, heroes starting armor -1 change reverted (no longer applies) and is back to standard values, Divine armor type now takes 50% damage from all sources (from 35%), slight buffs to various spells, emissary event now lasts another round (until end of wave 5)

v6.6 - various bugfixes, unit upgrades now working properly, +10 to base damage for all agility based heroes(except Human Axemaster), Frost Armor can now autocast

v6.5 - neutral passive now treat players as allies and vice versa, custom unit hp upgrade added to main halls, max upgrades now 7/7 (from 5/5), Enemy forces upgrades now 6/6 (from 5/5), Kingdom forces upgrades now 5/5 (from 4/4), Divine armor type now takes 35% damage from all sources (from 25%), Ancient Gold Mine now regenerates hp (again), Akama, Unbroken Battlemaiden, all Battle Mages(Gryphon Lord, Phoenix Lord, Reaper), and Archdruid of the Moon(Moonkin Form) now have Chaos attack type, Spell Immune Amulet now renamed to Anti-Magic Amulet and cooldown reduced to 35/25 (from 45,30), Tomes gold cost now 590 (from 650), Manual of Health gold cost now 370 (from 400)

v6.4 - various bugfixes

v6.3 - shop and tavern tooltip updates (by ssbness), player units now have a 25% chance to respawn on death, unit build times reduced by half, advanced tower upgrades now have 10 armor (from 5), slight nerfs to late game waves, all marketplace items cost slightly increased, Lobotomize now does 540 damage (from 450), Ghoul Frenzy upgrade no longer applies to skeletons

v6.2 - 21 new custom campaign heroes (Pandaren Sage, Pandaren Kyo Warrior, Tigerian Slicer, Nightelf Blademaster, Nightelf Swordmaster, Nightelf Warrior, Archdruid of the Moon, Guardian of the Grove, Unbroken Battlemaiden, Draenei Battlemaster, Tidebaron, Warqueen, Naga Paladin, Human Axemaster, Bloodelf Slicer, Phoenix Lord, Gnoll Wolfrider, Dark Troll Priestess, Imp, Reaper, Undead Warrior), bugfix and slight changes to sleepysage slumberingdruid and swordinthestone content, slight changes to peasantlord and goblinking content, slight changes to earlier waves, various 1 tier unit upgrades now have a tier 2 upgrade, all 4 tier unit upgrades now have a tier 5 upgrade, Enemy forces upgrades now 5/5 (from 4/4), Mirror Images and Illusions now do 10% damage, Evasion passive now 20% to evade (from 15), Attribute Bonus now gives 4/8/12/16 points to all stats (from 3/6/9/12), Manual of Health now grants 70 hit points (from 50), all Kelen's Dagger items now grant an extra +5 to attack damage, buffs to various summoning spells, Sentry Ward item and ability now spawns Serpent Ward level 2 (from level 4) and duration reduced by half

v6.1 - new custom campaign hero (Troll Spearmaster), Kingdom forces upgrades now 4/4 (from 3/3), bugfix and changes to sleepysage slumberingdruid and swordinthestone content, slight changes to peasantlord and goblinking content, rescues (green colored passive units) now working properly, Ancient Gold Mines no longer regenerate hp

v6.0 - bugfix and slight changes to sleepysage slumberingdruid and swordinthestone content, mana gain per point of Intelligence now 20 (from standard 15) ,Death Knight of the Ebon Blade now has Vampiric Aura passive (replace Black Arrow), many charged purchasable items have gained an extra charge use

v5.9 - new custom campaign hero (Death Knight of the Ebon Blade), sleepysage slumberingdruid and swordinthestone expansion (side quests), slight buff and bugfix to peasantlord and goblinking content, changes to waves, level up now gives 100% hp and mana, kingdom npc heroes are now shops and town halls, armor type Divine now takes 25% damage from all types (from 5%), final wave bosses regain Divine armor type (again), ancient gold mines now have Divine armor type, 2 new item recipes (at Medivh), item and ability Sentry Ward now summon Serpent Wards, Battle Mage (Gryphon Lord) now has Feedback passive (replace Brilliance Aura) and Mana Shield (replace Mana Drain), slight buff to Storm, Earth and Fire (Brewmaster), creep call for help range, radius to notice building, and guard distance lowered, creep guard distance and chase time increased

v5.8 - Enemy forces upgrades now 4/4 (from 3/3), various changes to wave boss spells, peasantlord and goblinking expansion (side quests), Raise Dead (Hero) cooldown now 9 seconds (from 15), Dark Minions (Black Arrow, Raise Dead) now gain Undead skeleton upgrades, Ghoul Frenzy now affects Undead skeletons, Avatar duration and cooldown reduced by half, Mana Burn now does 75/150/225 damage (from 50/100/150), Cleave passive aoe radius slightly reduced (standard 150 was 210 now 190) and now does 35% damage (standard 25 was 40 now 35), Permanent Immolation Red now does 15 dps (from 12), mask of death lifesteal now 39/42% (from 40/45%), multiboard bugfix

v5.7 - 3 new custom heroes (Bloodelf Paladin, Black Mage, Gnome Warrior), 1 new campaign hero (Lady Vashj), all 3 tier unit upgrades now have a tier 4 upgrade and time increments doubled, tooltip updates, minor changes to later waves, item Manual of Health now 340g (from 400g), Blood Knight now has Bladestorm again (replace Phoenix), Lobotomize now has 30 sec cooldown (from 45), added enemy spell cast floating text, reworked kill counter, added king hp bar, added kingdom npc names

v5.6 - updated standard hero tooltips, new hero (Rune Reaver), old "Rune Reaver" hero now called "Crystal Lord", added new mobility item (recipe at Medivh), -1 to all heroes starting armor (readded again), Medivh now casts Inner Fire, resource trading increments doubled, late game waves slightly nerfed, Blood Knight now has Flame Strike (replace Breath of Fire) and Phoenix (replace Bladestorm), Battle Rex now has Breath of Fire (replace Drunken Haze), Fel Orc General now has Cleave passive (replace Command Aura) and Drunken Haze (replace Acid Bomb), King and Relex items slightly nerfed, Death Mask of Death now has 45% lifesteal (from 40% mask of death), xp gain radius now 1800 (from 1200), added player spell cast floating text

v5.5 - added new legendary items (recipe at Medivh), slightly lowered difficulty for late game waves, all heroes starting armor -1 change from map v5.3 reverted, exhume corpse disabled for Enemy forces, changes to Blood Knight spells, Feedback passive now burns 40 mana (from 20), Lobotomize damage now 450 (from 300), Bash passive now 1 sec on heroes (from 1.5), Cleaving Attacks passive now 40% (from 30%) and slightly wider arc, minor exploit bugfix, moon wells autocast again

v5.4 - fixed interaction between bansheequeen animate dead and meatwagon corpse, tooltip update for Crushing Wave spell, Rune Reaver starting armor -1

v5.3 - added 3 new heroes, reworked and re ordered various waves, fixed red gold mine bug, -1 to all heroes starting armor, +100 hp to all strength heroes, moon wells no longer autocast, changes to Akama spells, trees now respawn after 20 minutes dead, Forked Lightning now hits 4 targets (up from 3), minor exploit fix

v5.2 - added 3 custom heroes, massive tooltip update, removed unit upkeep, max heroes now raised to 4, hero max level raised to 30 from 20, changes to Dragon Knight and Battle Rex spells, 3700g marketplace items cost reduced to 3400g

v5.1 - minor bug fixes

v5.0 - removed gold and lumber exchange, added 2 heroes, added 2 items (spell immune amulet and guardian angel), added new spells and changed attack type of various wave units.
Previews
Contents

(7) Art of Defense RPG v7.4.1 (Map)

Reviews
deepstrasz
By the way, why do we have to select our race again if we can do so before starting the map? The Mercenary Camp near the Goblin Merchant has nothing in it? What's the role of the neutral Ancient of War? Feral Spirit doesn't say the wolves have...
  1. Veldris

    Veldris

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    um Screenshots?
     
  2. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Please provide screenshot or video of the map.
     
  3. Robovision

    Robovision

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    I played several versions of your map. I llke the gameplay and new improvements basicly every week. I would like to see more options to increase income, get gold mines or to do side quests to get unique items/heroes/possibility to build special units. Also as I mentioned in-game, King's suicide is hell. So hope -king command will improve his behaviour.
     
  4. AzNGuNzFoo

    AzNGuNzFoo

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    no nudes... maybe noods tho


    yoo robo gg and done check out 5.8
     
  5. AzNGuNzFoo

    AzNGuNzFoo

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    5.9 is up new side quest content

    known bug is rescuable units n towers (green) only respond to red (player 1)


    edit: v6.0 is now up, which is mainly bugfixes and a stable version of 5.9, which was a big content patch

    edit edit: v6.1 is now up and is the new official balance patch version
     
    Last edited: Nov 27, 2018
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    Please keep the newest file version only unless there are significant gameplay differences or something.
     
  7. AzNGuNzFoo

    AzNGuNzFoo

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    yes that is why i keep them
     
  8. deepstrasz

    deepstrasz

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    You have not given me anything. From what I can see they're not that different. Spamming them like that is not good.
    I'll give you an example. One version is for 12 players and the other is for 24. That kind of difference, not that version 5 has a troll hero and version 6 has a troll and bear hero.
     
  9. AzNGuNzFoo

    AzNGuNzFoo

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    sometimes it takes more than just the eye can see sometimes one must experience

    just based off of patch notes, there were significant changes between 5.8 and 6.1 (basicly like a new expansion pack to the standalone game which in heart is a defense map that combines wc3 melee elements with hero defense and maul/td)
    6.2 is currently the newest version with 21 new heroes in addition to some other changes and some people may not like that

    also people may want to beat older maps to be recognized for it
    i am also considering deleting 6.1 and just keeping 5.8 and 6.2 but will need some time to further test 6.2 for now
     
  10. deepstrasz

    deepstrasz

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    You can create game modes for classic and new modes. Spamming versions isn't smart. Sure, some few ones work but if the list will go on and on...
     
  11. AzNGuNzFoo

    AzNGuNzFoo

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    i just keep 2 versions and maybe a third for newest update but the list will be kept short
     
    Last edited: Dec 15, 2018
  12. deepstrasz

    deepstrasz

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    This is not an RPG. The other tags are OK.
    Please use spoiler/hidden tags on the description to ease scrolling.

    1. You should not spam one tile terrain especially when flat. It doesn't look nice at all.
    2. Heroes have normal Warcraft spells. You should make custom ones or import some: Spells | HIVE
    3. Creeps seem to be randomly placed, not with some order or logic in mind.
    4. You could have different icons or hues for items which are a result of a combination of more items. Learn about icon editing if you want:
      Button Manager v1.8.2
      BLP Lab v0.5.0
      Complete Icon Tutorial - All About Icons
      How to Make an Icon
    5. Elf swordmaster and blademaster have the same icon.
    Compared to a recently approved map, this one is either not that good or not too different: Art of Defense Palace v9.7

    Awaiting Update.



    If you want more reviews, you should participate in the The Grand Review Exchange!

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  13. AzNGuNzFoo

    AzNGuNzFoo

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    funny enough my old wc3 acc from the 2000s was NotWhatItSeems, thanks for the suggestions but i want as few custom spells as possible in order to keep it altered melee but still based on wc3 standard melee with minimal quality of life changes, the terrain may be improved upon slightly but i dont plan on changing the icons much at this point

    edit: did u play my map? thanks for giving shoutout to another art of defense map, but i like mine better based on actual gameplay mechanics, strategy options, and replayability, as compared to the one you linked.
     
  14. deepstrasz

    deepstrasz

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    @AzNGuNzFoo well, if you can convince me that your version is better than the other, I'll approve it, otherwise it doesn't really get past Substandard.
     
  15. AzNGuNzFoo

    AzNGuNzFoo

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    @deepstrasz i will continue play testing and updating my map over time. hopefully it grows on u and meets ur standards
     
  16. deepstrasz

    deepstrasz

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    Learn about altered melee:
    How to: Create a Full-working Custom Race
    Custom Race Creation: Advanced Mechanics
    UB - Ultimate Battle v2.20b AI+
    Deforestation of Felwood v2.1.1
    Nightborne v1.04
    Planetary Domination v2.04
    Sands of Time [v1.9]
    The Grand Citadel (Racial Issue 1.6)

    Recycling Warcraft III assets over and over is not only unoriginal but has lost charm.
     
  17. AzNGuNzFoo

    AzNGuNzFoo

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  18. Robovision

    Robovision

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    I have played the latest version and its much more fun and repeatable. I like how you added creeps around the map and rescuable units.

    The second mine got divine armor and huge regeneration. Not really sure if its possible to kill it.

    Orc buildling upgrade seems not to benefit orc towers (no idea if it benefits other buildings as I didnt check them).

    I could create only one boots of teleportation. Recipe is not working second time so only one hero can have them and others can have only teleportation item.

    Its much more fun now. I hope we will meet in-game soon.

    Btw right now this map is much better than Palace. Palace feels very empty and there is not much things to do. I doubt races are balanced. In map created by AzNGuNzFoo there are not added races but default ones got more upgrades, more heroes to choose from and offers more to discover.
     
  19. AzNGuNzFoo

    AzNGuNzFoo

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    yo robo the ancient mine is for late game, throw some towers / units on it

    the upgrades are working

    if items ever bug just drop it and repick it up