• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Wrath of the Nature Elves: The Start


full







Important
Important
This campaign was made by cf xingkong. He is the author of this campaign. The campaign is being posted on HiveWorkShop on his behalf with his express permission.

The campaign was originally posted here:

自然精灵的愤怒Ⅰ 起始V1.4 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

full

Wrath of the Nature Elves
Wrath of the Nature Elves
This campaign follows the struggles of the elemental lords, as well as the orcs. This campaign follows the style of the Blizzard campaign with RTS-style missions as well as RPG-style missions, with 7 playable missions and 3 cinematic missions.


Due to the conversion tool used to convert the campaign to the standard world editor, it is recommended to play the campaign using the most recent patch.


List of CF Xingkong's Campaigns
List of CF Xingkong's Campaigns


1. Wrath of the Nature Elves


Characters


full
Lie Hun: The fire elemental lord.

full
Ge Luoduo: The earth elemental lord.

full
Yi Si: The lightning elemental lord.

full
Hai Erlan: The tide elemental lord.


Screenshots
full
full
full
full
full
full
full
full
full
full
full
full

Credits



These are the hiveworkshop resources in use, based on the automatic credit generator:

Resources in Use by Wrath of the Nature Elves: The Begin | HIVE


Callahan, gooi, jetfanginferno, sin'dorei300, wandering soul,





Unknown resources (Outside of Hiveworkshop?):

!lightningwrath.mdx
123.mdx
Algalon.blp
AlgalonSkeleton.BLP
alisrazor.mdx
ancientbeastmana.mdx
ar.blp
ar.mdx
BTNailing.blp
BTNchangmaobing.blp
BTNchaonu.blp
BTNchengjie.blp
BTNcichang.blp
BTNdadilingzhu.blp
BTNdiji.blp
BTNfangyuguanbi.blp
BTNfangyujihuo.blp
BTNhanbingjuren.blp
BTNhanjia.blp
BTNhuanyingzhixie.blp
BTNhuoxueshu.blp
BTNjianwu.blp
BTNjidihanbing.blp
BTNjiushu.blp
BTNjixing.blp
BTNkangxingpifu.blp
BTNkuangbaotuteng.blp
BTNkuangzhanshizhixie.blp
BTNlabugeer.blp
BTNlansehuoyan.blp
BTNleidianyuansu.blp
BTNliliangzhijie.blp
BTNlingzhihujia.blp
BTNlingzhihujia2.blp
BTNlingzhililiang.blp
BTNlingzhililiang2.blp
BTNmofakangxing.blp
BTNnuyikuangji.blp
BTNshandianfengbao.blp
BTNshandianfenshen.blp
BTNshici.blp
BTNshidun.blp
BTNshixueshu.blp
BTNshuangjian.blp
BTNshuangluo.blp
BTNshuishendezhufu.blp
BTNshuiyu.blp
BTNshuizhiling.blp
BTNshuizhilingdashi.blp
BTNshuizhilingzhuanjia.blp
BTNtiankonglingzhu.blp
BTNtiankongzhima.blp
BTNtiankongzhimadashi.blp
BTNtiankongzhimazhuanjia.blp
BTNtuxi.blp
BTNwudizhan.blp
BTNxuanjii.blp
BTNxuejie.blp
BTNyanbao.blp
BTNyanji.blp
BTNyanzhitoukui.blp
BTNyinghuapifu.blp
BTNyinlichaoxi.blp
BTNyuansujunzhu.blp
BTNyuansukuilei.blp
BTNzhandouzhichui.blp
BTNzhenhandadi.blp
BTNzhenyaguanghuan.blp
BTNzhimao.blp
BTNzhirezhijian.blp
BTNzhirezhijiandanwei.blp
CelestialHorseArmor.BLP
CelestialHorseArmorEnergy.BLP
CelestialSteed.mdx
clouds8x8.blp
dianyingbianjie.blp
dust3.blp
firehawk.blp
firehawkbody.blp
firehawkwing.blp
flare.blp
FootArcher.mdx
FootmanAllaince.mdx
GCC.mdx
Heart of Courage.mp3
HighElfPriestess.mdx
HighElfPriestess_Portrait.mdx
ionar.blp
ionarwind.blp
king.mdx
lightning.blp
LightningElemental.mdx
LightningTitan.mdx
mofatiao02.blp
mowangjianglinbgm.mp3
NightElfCursor.blp
OrcCursor.blp
Pikeman.mdx
reliedejuedouzhe.mp3
rembloodfog.blp
remiliasq.mdx
rempoint.blp
remribbon.blp
remspear.blp
revenant.mdx
SeaAura.mdx
Sis Puella Magica.mp3
Templar.mdx
Thoughts Under the Moon.mp3
tianjiangzhiwuzhandou.mp3
tianshi_000.mdx tianshi_001.blp tianshi_002.blp tianshi_003.blp --- Ubisoft's Heroes of Might & Magic V
TK.blp
War3MapMap.blp
War3MapPreview.blp
waterelemental.mdx
Worgen.mdx
WorgenSkin.blp
Xaxas.mp3
xinmeimowangshijielunhui.mp3
xuetiao01.blp
Yellow_Glow2.blp
zhan! Le Chant De Roma.mp3

Special Thanks




These people helped in various ways in bringing the campaign to hiveworkshop.

Ghostwolf- YDWE conversion tool, Quinten- map description title picture, Deepstrasz- various things, Naruto- helping contact the author, Tuwnew- map template.

Change Log


WotNE-H-v0.010 - Initial Upload

WotNE-hive-v0.017-
General

Lava spawn "absorbs enemy life" fix
Fixed its tooltip length
"A fragment of"..
Stone Shield Buff fixed.
"chance to greatly increase damage".
Elemental Upgrades Name Fixed
Fixed Storm Crown tooltip grammar issue
Ancient tooltip- "that excels"
"Pikeman"
Healing ward tooltip - "regenerates"


Map02
"what duty is"

Map03

"planar barrier"
Named the teams correctly

Map04
removed redundancy with word "fortress"
fixed "community in the form of community" line.
Named the teams correctly


"they would be so strong"


Map05
duke changed to "His Grace"

"Ai Lin takes the letter"

Map06
Buttons for dialogue fixed.
Names for teams corrected
"passage"
"coming down there with me"


Map07
"at that moment"
"None may disturb the master"
Queen of Pain name fixed
"the warriors"
"area" redundancy fixed
"Tell me, what are you planning"
"it is the end of the line"

Map08
"old man" x2
"The gate is open" name added

Map09
"clans other"

"warn and/or threaten"

Contents

Wrath of the Nature Elves: The Begin (Campaign)

Reviews
Warseeker
(1.29.2) General : - All levels are visible on the campaign menu. - The hotkeys are messed up in this campaign, like for example the "Attack" hotkey "A" triggers the first ability of the Heroes instead of attacking while the hotkey "Q" does the...
deepstrasz
Approved. (whole review here: Wrath of the Nature Elves: The Start)
Level 23
Joined
Jul 26, 2008
Messages
1,307
Just to remind you all: The author of this campaign is cf星空 (cf xingkong). The campaign is posted on hiveworkshop on his behalf with his express permission.
The campaign was originally posted here:

自然精灵的愤怒Ⅰ 起始V1.4 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com

full



This is a campaign from the Chinese warcraft 3 community. Hopefully we can "give back" in the sense that by sharing many campaigns from their community, it will inspire Hiveworkshop creators to make more campaigns, and then the chinese community can play those campaigns when the Chinese translators bring Hive campaigns to their community (so in this way, they can benefit also).


There is an anti cheating mechanism that you can disable by typing "cancel" in game.
For the first orc mission, you need to kill all the civilians in addition to teal to trigger the final part (this is not clear from the quest log).
For the final orc mission, there is a particular goblin land mine (invisible) belonging to grey that if you do not kill, the mission will not end. You need to use sentry wards to find it. (You will not walk over it unless you are very lucky).

Position of the Mines:


upload_2018-9-27_22-46-27.png


 
Last edited:
Level 28
Joined
Apr 6, 2010
Messages
3,097
Works in 1.28.5 (so far).

The Start is kind of awkward. Prologue or Prelude maybe?
Campaign description doesn't seem to have much to do with the map.
Level selection menu loop plays over the standard BGM (and the loop ends too suddenly).

General:
Loading screens images are very grainy.
Graphic bug with HP bars: all but the first three blocks only appear halfway down.

Lie Hen:
* Storm Breath's tooltip doesn't explain how it buffs allies.
* Burning Sky and Pyroblasts' tooltips should mention their range.
* Fiery Helm's tooltip doesn't mention that it can cast Flame Strike.
* Summon Lava Spawn tooltip:
** "it absorbs the target enemy's life, and turns it into enemy" The second part doesn't makes sense.
** As the tooltip text is too long for the textbox (it cuts off at 46-70), maybe remove "The summon has" from all four levels.

Ge Luoduo: Cool model, but why is the Earth lord made out of lightning?
* Selection circle is too small (compared to the similar-sized elemental golem).
* Earth Tremor isn't a very good name for a weapon. The first sentence needs a noun (e.g. [A fragment of] another elemental that split etc.), and the tooltip doesn't mention that it summons a golem (maybe use a golem model instead of an Infernal).
* Elemental Golem uses Infernal in its summon timer.
* Rock Spike tooltip: "to damage enemy units. Also has a stun effect." -> "to damage and stun enemy units."
* Stone Shield buff tooltip says the unit won't take any damage. Also, what does "will randomly heal when attacked" mean?
* Boulder Strike tooltip:
** "certain chance to increase damage dealt greatly" -> "chance to greatly increase damage."
** The icon should be the flat version.

Uncapitalized tooltip names:
* Elemental Wisp
* Thunder Elemental
* Buildings
Elemental Wisp has no tooltip.
Ge Luodo, Blue Flame and Thunder Elemental have no voicesets.
Elemental Hall should serve as a lumber dropoff (although if these guys are supposed to represent nature, why not use Night Elf harvesting?).
Upgrades should use Spirit Power and Spirit Armor.
Building names could use some reworking.
Tooltips mentioning regeneration should use #/s instead of #/S).
Frost Ring: "frosty coldness" is redundant.
Item drops should not be entirely random. Why would a wolf drop a Staff of Teleportation (first level) or a golem hold the Lion Horn of Stormwind (second level)?
Ultravision says it's just for water spirits, why not make it for all units?
Wisp's Detonate (anti-summons) and Thunder Spirit's Detonate (anti-ground units) should not have the same name.

Nature Elf: I'm guessing Elf is used as in "supernatural spirit", but given that elf has different connotations (as in physical beings) I suggest using Elemental instead.

Chapter One:
Loading screen has no text.
Fog of war should be pushed further back.
Music stops too suddenly.

Chapter Two:
Loading screen:
* Loading screen says it's a cinematic.
* Elf Dreamland: Not sure about dreamland. Does the term get explained later?
* "(they), who came from place beyond space, discussed" Unless there's a generic name afterwards (e.g. the Elementals or something), replace with something like "beings from beyond space discussed".
No music during intro cutscene or gameplay.
For some reason, neutral hostiles aren't triggered by moving in range, and Lie Hun similarly doesn't attack (even when both units are right next to each other).
Units remain selected during final cutscene.
No teleportation effects as they come in?
Can't say I like the monarch's model. Not very elemental-y.
"what are duty is" -> "what duty is"
"Of course. It is also why we exist." If the lords aren't going to explain what their duty is, maybe remove the "also".
"Is it..." "Yes." So what is their duty exactly?
The monarch saying "OK" doesn't really fit the tone.

Chapter Three:
Intro cutscene:
* "plane barrier" -> "planar barrier"
* "games begin" -> "game begin"
No music during gameplay.
All items are available at T1.
Terrain is good, but could be better (large regions of similar terrain, and a lot of flat areas).
No comment from Luoduo that he's fighting earth golems?
The "reserve soldiers have spotted you" message comes before the soldiers are visible.
Purple, Teal and Blue forces aren't named when mouse is over one of their units.
Blue Archmage and teal Paladin's names don't appear above their models.
 
Level 28
Joined
Feb 18, 2014
Messages
3,574
(1.29.2)



General :

- All levels are visible on the campaign menu.
- The hotkeys are messed up in this campaign, like for example the "Attack" hotkey "A" triggers the first ability of the Heroes instead of attacking while the hotkey "Q" does the opposite.
- Why can't I write anything in the chat box?

Chapter One :

- Why is called chapter one if it's just a cinematic?
- When the cinematic ended I heared the "Our base is under attack" sound.

Chapter Two :

- The health bare is broken.
- Is it intentional that the borders of the Quest Log and Messages, etc... are invisible in this campaign?
- Neutral hostile units don't attack you when you come too close to them, is that intentional as well?
- I'm quite disappointed about the gameplay of this mission, it's too simple and doesn't have any good potential in it. All you do is simply killing some creeps who don't even bother to fight you when they see you.

Chapter Three :

- So, basically the elemental wisps are based on peasants or peons format which look kinda odd...
- Why do the wisps have the harvest soundset when they collect lumber?
- Swirl should have a passive icon.
- Boulder Strike should have a passive icon.
- Elemental wisps don't have a description on their tooltips.
- The Enemy players don't have a name.
- The AI in this mission is a complete joke. The attacks are just keep spamming, you cannot even afford enough time to train your own units. I had to skip this level sadly...

Chapter Four :

- Magnetic Field ability should have a passive icon.
- The bears are not invulnerable and can be killed.
- What the heck, man. I cannot even save with alphabetical letters!! lol
- The AI has the same issue like chapter four...

Chapter Five :

- Just like chapter one, why is called chapter five if it's just a cinematic?

Chapter Six :

- The dialogue buttons have no description at the start.
- Allies should normally ignore neutral hostile units.
- I played this mission with heroes only, so I'm not sure what's the point of having control on the Elemental Hall.

Chapter Seven :

- Why there are two Ge Luoduo in this map?
- I can see the Fire Elemental Lord icon but he is nowhere to be found?
- Well, I quit, how am I supposed to survive those undead attacks with just a small pack of units?

Map Testing :

- This mission should NOT be visible at all if it's just made for testing game data.
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
(1.29.2)



General :

- All levels are visible on the campaign menu.
- The hotkeys are messed up in this campaign, like for example the "Attack" hotkey "A" triggers the first ability of the Heroes instead of attacking while the hotkey "Q" does the opposite.
- Why can't I write something in the chat box?

Chapter One :

- Why is called chapter one if it's just a cinematic?
- When the cinematic ended I heared the "Our base is under attack" sound.

Chapter Two :

- The health bare is broken.
- Is it intentional that the borders of the Quest Log and Messages, etc... are invisible in this campaign?
- Neutral hostile units don't attack you when you come too close to them, is that intentional as well?
- I'm quite disappointed about the gameplay of this mission, it's too simple and doesn't have any good potential in it. All you do is simply killing some creeps who don't even bother to fight you when they see you.

Chapter Three :

- So, basically the elemental wisps are based on peasants or peons format which look kinda odd...
- Why do the wisps have the harvest soundset when they collect lumber?
- Swirl should have a passive icon.
- Boulder Strike should have a passive icon.
- Elemental wisps don't have a description on their tooltips.
- The Enemy players don't have a name.
- The AI in this mission is a complete joke. The attacks are just keep spamming, you cannot even afford enough time to train your own units. I had to skip this level sadly...

Chapter Four :

- Magnetic Field ability should have a passive icon.
- The bears are not invulnerable and can be killed.
- What the heck, man. I cannot even save with alphabetical letters!! lol
- The AI has the same issue like chapter four...

Chapter Five :

- Just like chapter one, why is called chapter five if it's just a cinematic?

Chapter Six :

- The dialogue buttons have no description at the start.
- Allies should normally ignore neutral hostile units.
- I played this mission with heroes only, so I'm not sure what's the point of having control on the Elemental Hall.

Chapter Seven :

- Why there are two Ge Luoduo in this map?
- I can see the Fire Elemental Lord icon but he is nowhere to be found?
- Well, I quit, how am I supposed to survive those undead attacks with just a small pack of units?

Map Testing :

- This mission should NOT be visible at all if it's just made for testing game data.

First, there are three chapters that follow chapter seven that are hidden, which you need to complete 7 and consecutively unlock ( I am not sure why they are hidden)
I also noticed if you skip chapters, then Lie Hun is invisible in chapter seven and there are 2 Ge Luoduo(s). The only way to avoid this is by not skipping any missions.
I am not hiding the test chapter since that is the way the author (cf xingkong) chose it to be. Also there is a chance that any changes to the maps can cause crashes, since this maps are converted from a 3rd party world editor, so changes should only be limited to language/grammar unless absolute necessary.

The Start is kind of awkward. Prologue or Prelude maybe?
Campaign description doesn't seem to have much to do with the map.
Level selection menu loop plays over the standard BGM (and the loop ends too suddenly).
The difference between start and prologue is very subtle.
Campaign description seems to be related to the orc part, + a message from the author ( cf xingkong ) regarding when he will continue the campaign (2 years). That is just a guess though.

Lie Hen:
* Storm Breath's tooltip doesn't explain how it buffs allies.
* Burning Sky and Pyroblasts' tooltips should mention their range.
* Fiery Helm's tooltip doesn't mention that it can cast Flame Strike.
* Summon Lava Spawn tooltip:
** "it absorbs the target enemy's life, and turns it into enemy" The second part doesn't makes sense.
** As the tooltip text is too long for the textbox (it cuts off at 46-70), maybe remove "The summon has" from all four levels.
I don't think Lie Hun's ultimate spell tooltip explained exactly how allies were buffed, but I can go check.
The spells did not mention the range in the original.
I can check about the fiery helm item, but I don't think it mentioned the spell it casts.
"Turns it into its own health" will be changed. Also will reduce text length to avoid it reaching the maximum length for tooltip.

Ge Luoduo: Cool model, but why is the Earth lord made out of lightning?
* Selection circle is too small (compared to the similar-sized elemental golem).
* Earth Tremor isn't a very good name for a weapon. The first sentence needs a noun (e.g. [A fragment of] another elemental that split etc.), and the tooltip doesn't mention that it summons a golem (maybe use a golem model instead of an Infernal).
* Elemental Golem uses Infernal in its summon timer.
* Rock Spike tooltip: "to damage enemy units. Also has a stun effect." -> "to damage and stun enemy units."
* Stone Shield buff tooltip says the unit won't take any damage. Also, what does "will randomly heal when attacked" mean?
* Boulder Strike tooltip:
** "certain chance to increase damage dealt greatly" -> "chance to greatly increase damage."
** The icon should be the flat version.

The description for the tooltip for the earth tremor item can be reworded with "A fragment of".
Will change "to damage and stun enemy units".
Randomly heals means randomly heals.
"change to greatly increase damage" will fix.

Uncapitalized tooltip names:
* Elemental Wisp
* Thunder Elemental
* Buildings
Elemental Wisp has no tooltip.
Ge Luodo, Blue Flame and Thunder Elemental have no voicesets.
Elemental Hall should serve as a lumber dropoff (although if these guys are supposed to represent nature, why not use Night Elf harvesting?).
Upgrades should use Spirit Power and Spirit Armor.
Building names could use some reworking.
Tooltips mentioning regeneration should use #/s instead of #/S).
Frost Ring: "frosty coldness" is redundant.
Item drops should not be entirely random. Why would a wolf drop a Staff of Teleportation (first level) or a golem hold the Lion Horn of Stormwind (second level)?
Ultravision says it's just for water spirits, why not make it for all units?
Wisp's Detonate (anti-summons) and Thunder Spirit's Detonate (anti-ground units) should not have the same name.
Will fix capital letters for those 3 units and check buildings (that is only for the name, not the training tooltip, and they only need capital letters for "Train XX" or "Build XX".
Upgrades do use the spirit upgrades, not sure what you mean?
Tooltips were copy pasted in regard to #/S.
Will fix "frosty coldness".
Will check the double detonation name.

Nature Elf: I'm guessing Elf is used as in "supernatural spirit", but given that elf has different connotations (as in physical beings) I suggest using Elemental instead.
Ok, the original meaning of "elf" is a kind of spirit creature. It is only because dungeons#dragons, lord of the rings and warcraft gave it the "slender beautiful mysterious creatures" idea that people forget this original meaning. But " elf " in the original sense still fits this race.

Chapter Two:
Loading screen:
* Loading screen says it's a cinematic.
* Elf Dreamland: Not sure about dreamland. Does the term get explained later?
* "(they), who came from place beyond space, discussed" Unless there's a generic name afterwards (e.g. the Elementals or something), replace with something like "beings from beyond space discussed".
No music during intro cutscene or gameplay.
For some reason, neutral hostiles aren't triggered by moving in range, and Lie Hun similarly doesn't attack (even when both units are right next to each other).
Units remain selected during final cutscene.
No teleportation effects as they come in?
Can't say I like the monarch's model. Not very elemental-y.
"what are duty is" -> "what duty is"
"Of course. It is also why we exist." If the lords aren't going to explain what their duty is, maybe remove the "also".
"Is it..." "Yes." So what is their duty exactly?
The monarch saying "OK" doesn't really fit the tone.

Yes, the original said it was a cinematic for chapter two.
Dreamland--- It is a term I am not familiar with. They seem to need it to bring their armies to places, and can trap enemies with it.
Not sure why neutral hostiles not engaging, will check, that did not happen in the original version.
"what duty is" will fix.
Will remove "also".
I don't think they mentioned their duty directly (but implied they keep the balance of the world?).

Chapter Three:
Intro cutscene:
* "plane barrier" -> "planar barrier"
* "games begin" -> "game begin"
No music during gameplay.
All items are available at T1.
Terrain is good, but could be better (large regions of similar terrain, and a lot of flat areas).
No comment from Luoduo that he's fighting earth golems?
The "reserve soldiers have spotted you" message comes before the soldiers are visible.
Purple, Teal and Blue forces aren't named when mouse is over one of their units.
Blue Archmage and teal Paladin's names don't appear above their models.
'planar barrier' will fix.
"Games" should be plural?
"Reserve soldiers spotted you" I think its to alert you the enemy AI has started, not to say you are actually within their sight.
Forgot to name the forces! Sorry! Will fix as soon as possible. Not sure why the paladin/archmage are nameless, can check.
Just to be sure-- you are saying the enemy AI was working, right?

No comment from Luoduo that he's fighting earth golems?
Ha-ha-ha-ha. I think they were rock/granite golems, but yes, maybe he should have said something~~.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Upgrades: Spirit Power/Armor sounds better than Power/Armor of Spirit.
Range: In that case, the wording should be changed, because "nearby enemy units" implies a short range (like War Stomp and Thunder Clap) instead of 500+.
Hero names: They show up, just floating off to the side instead of in the name box.
In Ch. 3, the AI is working (but as mentioned, they really like spamming).
 
Last edited:
Level 28
Joined
Feb 18, 2014
Messages
3,574
First, there are three chapters that follow chapter seven that are hidden, which you need to complete 7 and consecutively unlock ( I am not sure why they are hidden)
I also noticed if you skip chapters, then Lie Hun is invisible in chapter seven and there are 2 Ge Luoduo(s). The only way to avoid this is by not skipping any missions.
I am not hiding the test chapter since that is the way the author (cf xingkong) chose it to be. Also there is a chance that any changes to the maps can cause crashes, since this maps are converted from a 3rd party world editor, so changes should only be limited to language/grammar unless absolute necessary.
So, the campaign isn't made with the actuel WE but rather with a 3d party tool? That explains why, but still, how is someone supposed to beat a certain level when he cannot even debug/cheat?
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
So, the campaign isn't made with the actuel WE but rather with a 3d party tool? That explains why, but still, how is someone supposed to beat a certain level when he cannot even debug/cheat?

Well, it needed a conversion from YDWE because it used trigger data from YDWE.
You can type "cancel" to disable to anti cheat system. If you use cheats, it should show you that message telling you how to disable it before you fail the mission.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Speaking of cheats, the Salamander Lord's hiding place in Ch.2 should be more obvious, you can't tell that there's a ring of trees and something in it without revealing the whole map.

Ch. 3:
Loading Screen: "And at this moment at another place": These places should have names, otherwise it gets confusing. Even if it's just "Meanwhile, near the orc lands..."
Paladin has a Rod of Necromancy and Finger of Death?
There's a weird invulnerable unit that looks like a rune with Permanent Immolation and another that looks like a reed with Thunder Clap (text has no tooltip) and no mana with no names. They're obviously not meant to be seen, but still.
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
Speaking of cheats, the Salamander Lord's hiding place in Ch.2 should be more obvious, you can't tell that there's a ring of trees and something in it without revealing the whole map.
Maybe it is meant to be a secret.

Paladin has a Rod of Necromancy and Finger of Death?
Evil Paladin maybe. Ha-ha.

There's a weird invulnerable unit that looks like a rune with Permanent Immolation and another that looks like a reed with Thunder Clap (text has no tooltip) and no mana with no names. They're obviously not meant to be seen, but still.
Those are probably dummy units or part of the anti cheating system.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Yes, but the kind of secret meant to be found, like should have a rune or something behind it, or have a single clump of trees and the ring replaced by rocks.

Ch. 3:
Quest:
* "tree of life must not die" -> "Tree of Life must survive"
* Seeing as there are no orcs on the map, maybe remove the line about the orcs.
Ending cutscene:
* Really? Guys made of fire and lightning are going to convince the attack was carried out by orcs?
* "steel fortress" and "military fortress": Redundancy.
* "communicate in the form of a community": This makes no sense.

Ch. 4:
Intro cutscene: "their power would be so unflinching" -> "they would be so strong". Unflinching doesn't really apply here.
Hint: "Some stats will be lower due to summoning in the golems by force": Not sure what this means.
Ancients hint should say which building produces them.
Orc players have no names.
Harpies in the northeast are invulnerable. Edit: oh, okay. However, the gold mine shouldn't appear out of nowhere, maybe make the bears invulnerable and blocking access to the mines. The quest log should also be updated ("-Kill the harpies/bears to gain a new gold mine" ).
Destroy quest could use more detail.
Misha is the same size and color as the other bears.
Item drops are still random (got a healing potion from a Razormane Chieftain and a staff of preservation from a lightning lizard).
Bears attacked the teal base on their own.

Storm Crown tooltip: "all the creates" -> "all the creatures", or even "all those".
According to the tooltips, Mana Shield absorbs less damage at higher levels.

Elemental heroes (except for the Firelord) don't have hero glows (and use regular unit models).
Yi Si throws fireballs instead of lightning.
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
"tree of life must not die" -> "Tree of Life must survive"
Will fix.
* "steel fortress" and "military fortress": Redundancy.
* "communicate in the form of a community": This makes no sense.
Will fix.
Intro cutscene: "their power would be so unflinching" -> "they would be so strong". Unflinching doesn't really apply here.
Hint: "Some stats will be lower due to summoning in the golems by force": Not sure what this means.
Will fix. I thought it meant they are weaker in this mission when compared to later missions.
Storm Crown tooltip: "all the creates" -> "all the creatures", or even "all those".
Will fix. I will recheck the tooltip for mana shield on the original campaign.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Bloodthirsty little bastard, is Ai Lin.

Ch. 5:
"Ke Er, Fort Gu Ersi (Duke)": Not sure about this. Is his actual name Ke Er?
The Duke's portrait is either blank or centered on his chest.
The characters should not address the duke as "duke", "His/Your Grace" is the proper form. Don't ask me why, English is a weird language.
The transition should be "Ai Lin takes the letter", because there isn't a lot of time between each one. In fact, I'm not sure why it's not simply Ai Lin moving towards the duke.
Ai Lin's shadow is still visible when he goes through the portal.
The final lines should have something like ???: prefacing them to set them apart from the narration. There's also some issues with them, I'll get to those later.

Ch. 6:
The choice buttons are blank.
Players have no names.
Allies go after creeps (who still drop completely randomly selected items).
Had a massive lag spike on reaching the castle, so bad I had to reboot the computer. Which is a shame, because this was the best level yet: Yes, the enemies still come in hordes, but the heroes are strong enough to manage them. I think it might have been caused by the Gravity Tide ability.
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
The characters should not address the duke as "duke", "His/Your Grace" is the proper form. Don't ask me why, English is a weird language.
Yea, was a mistaking using "duke".
he transition should be "Ai Lin takes the letter",
Will fix.
The choice buttons are blank.
Players have no names.
Will fix the buttons. The player's names in theory should all be missing, will fix for all playable missions.
Had a massive lag spike on reaching the castle, so bad I had to reboot the computer. Which is a shame, because this was the best level yet: Yes, the enemies still come in hordes, but the heroes are strong enough to manage them. I think it might have been caused by the Gravity Tide ability.
I only tested each mission to see if they could be opened up, since the main issue is if the conversion tool has broken it or not. I did not test if the hero abilities had problems--- in the original they are fine. If it is serious enough to cause a reboot, then maybe a warning needs to be added to the description about it. Only 1 mission should have that spell, since the tide lord is only usable in 2 missions, and the first you might not even be high enough level to learn it (the ultimate spell).
 
Level 28
Joined
Feb 18, 2014
Messages
3,574
Well, it needed a conversion from YDWE because it used trigger data from YDWE.
You can type "cancel" to disable to anti cheat system. If you use cheats, it should show you that message telling you how to disable it before you fail the mission.
Well, that's the problem, I cannot type ANYTHING in the chat box, not even a single word, everything is blank.
 
Level 28
Joined
Feb 18, 2014
Messages
3,574
Not sure what you mean. It worked for others. It probably isn't a patch problem, since cleaverhammer is on 1.28 and it seems fine.
If someone cannot type something using the "enter key", isn't that a problem with their warcraft 3?
I doubt that, the chat box works perfectly fine for other custom campaign, even the ones included in RoC & TFT, it must be an issue related to patch 1.29+ only. Hence everything I type in the chat box is just blank, even when I hit " Enter" to submit that message it shows completely blank on the screen, not only that, when I try to make a save with F10, the save filename is named : _ _ _ _ instead of real letters, I don't know why is this happening, but like I said, It could be a patch issue, or maybe the tool used to convert this campaign isn't compatible with that patch.
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
I doubt that, the chat box works perfectly fine for other custom campaign, even the ones included in RoC & TFT, it must be an issue related to patch 1.29+ only. Hence everything I type in the chat box is just blank, even when I hit " Enter" to submit that message it shows completely blank on the screen, not only that, when I try to make a save with F10, the save filename is named : _ _ _ _ instead of real letters, I don't know why is this happening, but like I said, It could be a patch issue, or maybe the tool used to convert this campaign isn't compatible with that patch.
If the chatbox does not work, then players who cannot beat easy difficulty will be unable to do anything. It works on 1.30 at least.

Anyway, the language errors for maps 01-05, as well as the "general custom data" language errors--hero spells, items, units etc. will be uploaded in the next few hours.
^^ As in you start the level, hit Enter, and nothing happens?
Since the map has been set to awaiting update, it is invisible on the map section and no-one else will likely mention any of the language/grammar errors, so all the pressure is on you cleavinghammer.
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
Regarding the saving, is it still load able?
Regarding the dialog box, I am not even sure what the other option did. I originally thought it actually forced you to fight all the bases without any allies.
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
No there is text, I will fix it.
I think the names of the maps for saves was similar for the other two campaigns, based on what you or some of the others commented? Maybe I am wrong about this. Either way, that is something that probably cannot be fixed since it goes far beyond the surface of the maps.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Ge Luoduo's Earthquake's tooltip is redundant (same ability is explained twice).

Extra | on Hai Erlan's Gravity Tide tooltip (3rd level).

End cutscene:
"exit" -> "passage"
"coming with me down there" -> "coming down there with me".
Why are they on a hilltop instead of near the passage, other than showing off that they can teleport?
Also (not that I'm complaining since I hate timed missions) why do they say you need to be as fast as possible? Is there a hidden limit somewhere?


Ch. 7:
Intro cutscene:
* "at this moment" -> "at that moment"
* Units should not just pop into existence, they should have a teleport effect.
Okay, that? That was an awesome start to the level. Too bad there's no music after.
Units with training (water spirit, etc.) should either have full training or have unavailable abilities removed.
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
Ok, all the language errors you have mentioned for map 01-06 have been fixed + the general custom data ones. Not uploading the updated version right now while investigating this "cannot type" issue.

Edit: Because of the floating text problem with 1.30+, the first half of the "credits" map (map10) will just have units teleporting in without saying anything. Just need to wait for blizzard to fix that, if you are playing on 1.30+.
 
Last edited:
Level 28
Joined
Apr 6, 2010
Messages
3,097
General:
Elemental Golem's Hardened and Resistant skin should use passive icons.
Lightning Revenants don't have a projectile.
Enemy hero names aren't displayed in the boxes (this may be because of the missing player names).
Strength/Defense of Spirit -> Spirit Strength/Defense
Sky Horse's Mana Flare tooltip still reads Faerie Dragon.
Sky Horse has a weird bug where it can't move over trees while invisible. In fact, it becomes a non-flying unit for some reason.
Ancient tooltip: "that is excels" -> "that excels"
Revenant tooltip doesn't mention their spells.
Red Dragon tooltip doesn't mention Bloodlust (it should also be auto-activated).
Upgrade icons appear to be the same at all levels.
Burning Sky doesn't work on mechanical units.
Lie Hen has two AoE spells centered on himself, one of them should be a targeted AoE (either an area or centered on a target unit) and at least one should work against air units.
Sky Horse's icons are in the wrong spots.
Water Spirit and Sky Horse don't have caster info boxes.
No detector or anti-air unit?
Elemental Golem definitely needs a different model if actual Infernals are involved.

Ch. 7:
"No one may slow the master's pace" -> Maybe "None may disrupt the master".
Evil Necromancer's line is said twice.
Redemption isn't really a good name for this situation.
Queen of Suffering is called Mistress of Pain in her cutscene.
Heroes don't say anything when the MoP dies?
Demon cutscene:
* "they warriors" -> "the warriors"
* "area" is used redundantly.
* Death Storm? Really?
* Dreadlord is still visible behind the portal.
No new quest appears after the key is brought to the gate.
Undead cutscene:
* "Tell me, what you are planning?" -> "Tell me what you are planning!" or "Tell me, what are you planning?"
* What's with the quotation marks? At the beginning there's "he", but here there's "hell" and "them". And "it" and "this place" in the end cutscene.
* First portal: Heroes are still visible after entering the portal.
* Second portal: There's nothing but map-end darkness behind the portal, the terrain should be adjusted.
We're underground, but can still build flyers?
Oh. Twenty-plus unit attack waves. From both enemies. At the same time. What a surprise. With an ally who responds to incoming armies after they've eaten half your base.
"Today is the end of etc." -> "It's the end of the line."
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
Hey tulee is this your third part of your previous 2 campaign(lonely & crimson tides) ?
On all of the campaigns, it is stated exactly who is the author a total of 4 times. Please do not make this kind of mistake regarding the ownership of the campaigns.

The first is the picture at the top of the map description.
The second is the top sentence of the map description.
The third is the map data hiveworkshop extracts from the campaign (in between the map description and the comments).
The fourth is the first comment of each campaign.
"Lonely Nightstar", "Of Crimson Tides" Author = Flower Fairy
"Wrath of the Nature Elves" Author = Cf xing kong

Please do not mistake me as the author, I am only uploading them to hive workshop on their behalf to exchange campaigns from different warcraft3 communities.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Finished Ch. 7, added comments to previous post.

Bit late, but in previous chapters the humans and orcs should say something about being attacked by elementals, since they're expecting to be attacked by orcs/humans. And in 6 they don't seem to notice that they've been dragged into a different dimension.

General:
Pike man -> Pikeman
Ke Luohan:
* Hero name should be fully capitalized.
* Blade Dance needs a passive icon.
* Healing Ward tooltip: regenerations -> regenerates
* Healing Ward has no name. Healing Ward appears to be a mobile unit and not a ward, that should be mentioned in the tooltip.
* Bladestorm tooltip mentions duration and damage in the explanation and at every level.
* Omnislash should not be able to target magic-immune units (it targets them but does no damage).
Unit ability hotkeys should not use QWER.

What does Huo Lian translate to?

Ch. 8:
Intro cutscene: "old guy" -> "old man"
Sidequest should update number of orc prisoners rather than number of cells.
Why are there two different units called Sorceress?
Priest and Jaina-model sorceress use armor upgrade.
Second lever transmission ("The gate is open!") doesn't have a name.
Blood Mage is named Marakanis Starfury in the cutscene and Tyoril Sunchaser in-game.
No reason given for why you can't go out the way you came in.
Town cutscene
* In the shot with the purple humans, the trees fall down simultaneously.
* Why is there a demolisher near your forces? Oh okay, hadn't rescued it yet.
Minecart in the purple base is still called Great Hall, and its selection circle is too big.
Peons should extract gold 1 at a time before being rescued.
End cutscene:
* Again with the "he".
* So leaving the guy to bleed out instead of mercy killing him (which he's asking for) is the honorable thing to do?

Ch. 9:
Quest: Not sure if "must survive the first stage of the map" is the best way to put it. "must survive." sounds better and less spoilery (if there even is a spoiler).
Why did the caster units lose their Master training?
Invisible walls should not be used at the fork in the road, display a message like "The rendezvous point is up north, chieftain."
Again with the quotes. Is the headhunter supposed to be this sarcastic with the guy helping him out?
Orange base sends attack units one at a time before sending in actual waves later.
Troll Berserker upgrade is not pre-researched.
3 level 12 Heroes? At the same time? In an attack wave? Are you kidding?
The quest should mention that you need to kill every green and orange building to save Ba Luoqi. in fact, it'd be better as two quests: One for the breakout and one for the rescue.
Ba Luoqi cutscene:
* clan's other -> clans other
* Horde needs to be capitalized.
* Quotes again, around "need".
Gray base has a lot of holes in its walls.
Killed every gray unit but the map isn't ending.
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
There is a land mine.

Edit: I had the same issue as you. There is a land mine you can only find with witchdoctor's sentry ward. If it is the same one I had an issue with, its in between 2 houses near the start of grey's base. I can send a picture to you if you want.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Got another one in an angular block of houses NW of the bridge, but I can't seem to find the rest.

Yeah, if you could point out all the mines in a picture, that'd be great.

Next observation: GET RID OF THE MINES, or make them unneeded to complete the map, but that is possibly one of the worst gameplay mechanics I've ever seen.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Yep, got it. Might I suggest you put it on the front page in spoiler tags.

Although the mission might be better by putting a CoP at the end and making the mission to get Ke to the circle instead of hunting down every last human.

Ending cutscene: "harm/threaten" -> "harm and/or threaten"

Credits: How come we only get the good music at the very end?


Overall, the RPG sections were a lot more fun than the RTS ones.
Plot was interesting, shame we have another two years to wait for the conclusion.
Lack of music was disappointing.

Hopefully we'll get more campaigns like this one.
 
Level 23
Joined
Jul 26, 2008
Messages
1,307


General

Lava spawn "absorbs enemy life" fix
Fixed its tooltip length
"A fragment of"..
Stone Shield Buff fixed.
"chance to greatly increase damage".
Elemental Upgrades Name Fixed
Fixed Storm Crown tooltip grammar issue
Ancient tooltip- "that excels"
"Pikeman"
Healing ward tooltip - "regenerates"


Map02
"what duty is"

Map03

"planar barrier"
Named the teams correctly

Map04
removed redundancy with word "fortress"
fixed "community in the form of community" line.
Named the teams correctly


"they would be so strong"


Map05
duke changed to "His Grace"

"Ai Lin takes the letter"

Map06
Buttons for dialogue fixed.
Names for teams corrected
"passage"
"coming down there with me"


Map07
"at that moment"
"None may disturb the master"
Queen of Pain name fixed
"the warriors"
"area" redundancy fixed
"Tell me, what are you planning"
"it is the end of the line"

Map08
"old man" x2
"The gate is open" name added

Map09
"clans other"

"warn and/or threaten"



Ok, the final version with all the language/grammar errors Cleave pointed out fixed was uploaded.

Just a few points to mention:
If you are playing this on 1.30, I suggest going back to the final map (map10) after blizzard fixes the floating text bug on the 1.30 patches, so you can see the people the author (Cf Xingkong) thanks during the first part of that map. Currently for players on 1.30~, you will only see units teleporting in without any text due to the floating text bug.

Since the characters are created by the author himself, I cannot add detailed description for them in the character log. Example: Can only write "The fire elemental lord.". The only reason the other campaigns had character descriptions was because that author had already written character descriptions.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
There are many used resources I don't think their authors were credited, resources not from the Hiveworkshop.

Campaign screen music is a bad idea when the game's menu music is on.

  1. -so do the elemental have a reason to exist.
  2. -too short, doesn't really get the player involved in anything.
  3. -our forces are under attack right after pressing the victory button :D Try not to use player owned units in cinematic only maps but use share vision instead on a computer player.

  1. -should have fused the scenes together. Oh, it's actually playable... but the loading screen said cinematic.
  2. -what does buff allied units on Storm Breath mean?
  3. -Fiery Helm does not say it can cast Flame Strike and does not say how much damage the spell does.
  4. -from what I see... Warcraft III only spell of which two are Thunder Clap and War Stomp...
  5. -the health/mana bar(s) look(s) weird. Part of it has smaller boxes and the other bigger.
  6. -Runed Braces from some little wolves!?
  7. -linear gameplay; killing units on the map; at least it's somewhat fast paced.
  8. -from what I see the elementals are not only concerned about humans but life in general.
  9. -units selected during cinematic mode.
  10. -play music with the other play music trigger as now it is heard through the sound channel.
  11. -the monarch looks more human than elemental; also the model used is ripped from Heroes of Might and Magic V. Please credit.

  1. -there's no clear reason why the humans have to die, as if the player should know something beforehand.
  2. -Earth Totem does not take mana when casting its spell and the description doesn't exactly say what it does->summons an infernal with those abilities for x seconds etc.
  3. -it's neat that you can upgrade the above mentioned summoned unit.
  4. -avoid using Wisps on mines and trees like that. They don't have the necessary animations.
  5. -why are we playing night elf? I mean, shouldn't this be an entirely different faction?
  6. -as in previous (possibly later chapters as well), the terrain is mostly flat.
  7. -both heroes on strength but one ranged? OK, I guess.
  8. -Blue Flame's Swirl is a passive ability with an active icon; you can make it look passive with this: Button Manager v1.8.2 Same with Boulder Strike.
  9. -it's weird that you've kept normal Warcraft III items with their specific descriptions and added new items with a different type of description aspect.
  10. -map layout mostly linear again.
  11. -by the way, as in the previous chapter, why are we fighting golems? Are they not elemental too? They're under someone's control, renegade?
  12. -this faction doesn't have a lumber/wood drop point building like the Lumber Mill?
  13. -the human troops are spamming like crazy.
  14. -Thunder Elementals move too slow for how fragile and weak they are.
  15. -where are the orcs? I see none. Or are they supposed to be in the next chapter?
  16. -this level is silly. If you don't have max food troops before their guards see you, you can't win as you need to quickly destroy all their production facilities. Level 1 Earthquake is pretty weak on Barracks.
  17. -you have to kill even the villagers, not just the farms too?

  1. -Hardened Skin and Resistant Skin have active ability icons.
  2. -Storm Crown and Blessing of the Water God do not say what exactly they do (values, duration etc.).
  3. -Yi Si and Hai Erlan don't have hero glow; it could be added: How to add Hero Glow without Modeling
  4. -what kind of name is Freeze for a healing/restoration spell?
  5. -Ancient of Wonders items=night elf.
  6. -many units of the elemental faction don't really match their names; Blue Flame is a sort of Footman but does nothing with flames involved; Thunder Elemental, shocks no one or the like more than as a projectile FX. At least if they did some splash damage.
  7. -for some reason I see up to the seventh chapter being shown in the campaign menu. I don't remember if it was like that from the start though but I think it might not have been.
  8. -Yi Si asks Misha if the bear "knows what he needs". Awkward.
  9. -yeah right as if the orcs could not have sent any runners to notify the others who actually attacked them.
  10. -finishing the orc bases quest means map completion so the optional isn't necessary.
  11. -in the cinematic chap5 Yi Si's animations are frozen during the ritual.
  12. -the way they converse is as if they were some young humans.
  13. -units selected during cinematic mode.

  1. -if you skip the intro, you can't choose whether to have an army or not.
  2. -Lightning Shield's effect should be differentiated from that of Yi Si's regeneration spell to avoid confusion.
  3. -neutral hostile units are in the way of the AIs which is bad because the hostiles are killed by them.

  1. -weird for an optional quest to be right in your path which makes it so less optional.
  2. -neat event with the cave.
  3. -linearity again in level design.
  4. -it is pointless to take an item out of your inventory just to take the key and move south a little bit and return to get your item back once the wall disappears. The wall should have fallen when the mini-boss died.
  5. -as with Ai Lin in a previous chapter, the dreadlord does not disappear after getting through the portal and can be seen until the portal disappears.
  6. -the allied AI returns often to the base instead of helping to go through the enemy lines...
  7. -the distance between trees and the main building becomes annoying and the game imbalanced.
  8. -one mine to harvest at a time; they are training troops faster and you don't have the resources to compete.
  9. -Elemetal Golems=Infernals. That's just confusing.

  1. -this map is total filler lorewise.
  2. -there are two units named Sorceress of which one has hero glow. Actually it's the same unit but with a different model...
  3. -units can go through the book shelves.
  4. -they even have a hero? Nah... this is just too annoying to keep so many units alive. Takes too much time.
  5. -I don't understand how/why people are living underground here.
  6. -the orc hero's Healing Ward can move. The ability's description doesn't point that. Not only that but it follows the hero...
  7. -Siege Engines are useless; they don't attack units.
  8. -the gold cart is named Great Hall... and has its hit points and stuff.
  9. -it's almost as playing another campaign; the relation of the elemental part with the orcish part is just too thin.

  1. -3 level 12 heroes on you so early!? Right...
  2. -you have to destroy even the last farm of theirs to rescue Ba Luoqi; useless...
  3. -the player is forced to destroy every building. Some of them are placed behind doodads only reachable by ranged, more likely Demolishers because trolls have a low range.
  4. -even after all the gray and green buildings are razed, the level does not end...
  5. -to win you have to kill everything even the villagers! This is insanity! To hell with this campaign. I thought the idea was to break through rushing. It's against all logic for an undermanned force to destroy so much.

I've no idea why this has elves in the title because the only ones I've seen are those belonging to the human faction.
Many levels have a fiendish gameplay even on Easy. It's not challenging, it's annoying. Challenging is using your brain and reflexes, not doing the same thing over and over again saving and loading like crazy.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Last edited:
Level 28
Joined
Apr 6, 2010
Messages
3,097
^ The final mission can end, there are mines that count towards the enemy total and need to be triggered/killed (and even then, it take a few seconds to register as a victory):
One near the bridge, two left of a lamp-post on a stone path, one in the angled row of houses east of the lamp-post, two on the stone path between two houses (on the other side of the houses from the previous one), and one east of the fountain above near the houses. Basically, spam Sentry Wards in the SW corner of the grey base.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
^ The final mission can end, there are mines that count towards the enemy total and need to be triggered/killed (and even then, it take a few seconds to register as a victory):
One near the bridge, two left of a lamp-post on a stone path, one in the angled row of houses east of the lamp-post, two on the stone path between two houses (on the other side of the houses from the previous one), and one east of the fountain above near the houses. Basically, spam Sentry Wards in the SW corner of the grey base.
This is crazy. That should definitely not be in the requirements to win the mission. The idea as the orc hero said is to rush and break through not destroy everything. The map needs adjustments.
 
Last edited:
Level 23
Joined
Jul 26, 2008
Messages
1,307
Ok. So it seems the requirement to get the campaign approved is to fix the credits. You are right that it seems there are many non-hiveworkshop resources. The system only detected 7 custom units from hiveworkshop:
Resources in Use by Wrath of the Nature Elves: The Begin | HIVE

--so there must be more outside of hive workshop. I will ask the person who contacts the author (Cf Xingkong) if there is anyway the names of the people who created those extra resources can be provided.
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
(Double Post)

Deepstrasz, would it be possible to just write down all the names of the resources instead of writing down the creators of the resources? I know hiveworkshop is very strict about the credits, but some of the other websites do not have this requirement, and it is possible the author (Cf Xingkong) does not have the names of the people who made the resourcesin his campaign.

Another campaign also from outside of hiveworkshop used the same method of writing down all the resource names instead of the authors of the resources, and it was still approved (just using it as an example).

The Road of Destiny <I>


upload_2018-10-12_20-24-32.png


 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
would it be possible to just write down all the names of the resources instead of writing down the creators of the resources? I know hiveworkshop is very strict about the credits, but some of the other websites do not have this requirement, and it is possible the author (Cf Xingkong) does not have the names of the people who made the resourcesin his campaign.

Another campaign also from outside of hiveworkshop used the same method of writing down all the resource names instead of the authors of the resources, and it was still approved (just using it as an example)
If there's no other way then yes but be sure to credit the angel (monarch) model from Ubisoft's Heroes of Might & Magic V.
 
Level 23
Joined
Jul 26, 2008
Messages
1,307
Ok, adding the list now.
Thanks!




!lightningwrath.mdx
123.mdx
Algalon.blp
AlgalonSkeleton.BLP
alisrazor.mdx
ancientbeastmana.mdx
ar.blp
ar.mdx
BTNailing.blp
BTNchangmaobing.blp
BTNchaonu.blp
BTNchengjie.blp
BTNcichang.blp
BTNdadilingzhu.blp
BTNdiji.blp
BTNfangyuguanbi.blp
BTNfangyujihuo.blp
BTNhanbingjuren.blp
BTNhanjia.blp
BTNhuanyingzhixie.blp
BTNhuoxueshu.blp
BTNjianwu.blp
BTNjidihanbing.blp
BTNjiushu.blp
BTNjixing.blp
BTNkangxingpifu.blp
BTNkuangbaotuteng.blp
BTNkuangzhanshizhixie.blp
BTNlabugeer.blp
BTNlansehuoyan.blp
BTNleidianyuansu.blp
BTNliliangzhijie.blp
BTNlingzhihujia.blp
BTNlingzhihujia2.blp
BTNlingzhililiang.blp
BTNlingzhililiang2.blp
BTNmofakangxing.blp
BTNnuyikuangji.blp
BTNshandianfengbao.blp
BTNshandianfenshen.blp
BTNshici.blp
BTNshidun.blp
BTNshixueshu.blp
BTNshuangjian.blp
BTNshuangluo.blp
BTNshuishendezhufu.blp
BTNshuiyu.blp
BTNshuizhiling.blp
BTNshuizhilingdashi.blp
BTNshuizhilingzhuanjia.blp
BTNtiankonglingzhu.blp
BTNtiankongzhima.blp
BTNtiankongzhimadashi.blp
BTNtiankongzhimazhuanjia.blp
BTNtuxi.blp
BTNwudizhan.blp
BTNxuanjii.blp
BTNxuejie.blp
BTNyanbao.blp
BTNyanji.blp
BTNyanzhitoukui.blp
BTNyinghuapifu.blp
BTNyinlichaoxi.blp
BTNyuansujunzhu.blp
BTNyuansukuilei.blp
BTNzhandouzhichui.blp
BTNzhenhandadi.blp
BTNzhenyaguanghuan.blp
BTNzhimao.blp
BTNzhirezhijian.blp
BTNzhirezhijiandanwei.blp
CelestialHorseArmor.BLP
CelestialHorseArmorEnergy.BLP
CelestialSteed.mdx
clouds8x8.blp
dianyingbianjie.blp
dust3.blp
firehawk.blp
firehawkbody.blp
firehawkwing.blp
flare.blp
FootArcher.mdx
FootmanAllaince.mdx
GCC.mdx
Heart of Courage.mp3
HighElfPriestess.mdx
HighElfPriestess_Portrait.mdx
ionar.blp
ionarwind.blp
king.mdx
lightning.blp
LightningElemental.mdx
LightningTitan.mdx
mofatiao02.blp
mowangjianglinbgm.mp3
NightElfCursor.blp
OrcCursor.blp
Pikeman.mdx
reliedejuedouzhe.mp3
rembloodfog.blp
remiliasq.mdx
rempoint.blp
remribbon.blp
remspear.blp
revenant.mdx
SeaAura.mdx
Sis Puella Magica.mp3
Templar.mdx
Thoughts Under the Moon.mp3
tianjiangzhiwuzhandou.mp3
tianshi_000.mdx tianshi_001.blp tianshi_002.blp tianshi_003.blp--- Ubisoft's Heroes of Might & Magic V
TK.blp
War3MapMap.blp
War3MapPreview.blp
waterelemental.mdx
Worgen.mdx
WorgenSkin.blp
Xaxas.mp3
xinmeimowangshijielunhui.mp3
xuetiao01.blp
Yellow_Glow2.blp
zhan! Le Chant De Roma.mp3












































 
Last edited:
Level 3
Joined
Nov 21, 2018
Messages
32
you don't let us use cheats. it must to be our decision.
the history seem be nice, i don't know i can't pass the third mission.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
you don't let us use cheats. it must to be our decision.
the history seem be nice, i don't know i can't pass the third mission.
Play on Easy but you have to restart each map through the custom campaign menu as the difficulty resets once you finish a map.
Don't rate resources without reason especially when you are angry. Please.
The author has no obligation to do anything. Be thankful that this was made.
 
Top