Hello, Im new to the forum.
Even though I have some experience with creating custom maps, Im currently working on one that isnt my area of expertise, so I encountered 3 problems, that even though they dont affect the game that much, they make it sorta of less enjoyable. Ok here I am:
- I had to undo the regular victory/defeat conditions, and now had to make my own through triggers, but whatever I do I cant seem to get any player to actually receive a victory message. This map im working on has the same basic mechanic of footman, but with major tweaks, so there could be up to 12players, locked into 4 alliances of 3 players each.
- I would like to make a numerical limit to how many of one class or general type of item the same hero can have, for instance, a hero not being able to have more than 2 permanent damage increasing items, like claws of attack or such.
- My final problem is rather simple, I want four parts of the map to offer no visibility through them. Like if standing on one side of a river, the player cannot see the other side. If possible I would like to be able to do this without decreasing the line of sight of all units or widening the rivers.
Thank you in advance to anyone who can help me with any of these problems.
Even though I have some experience with creating custom maps, Im currently working on one that isnt my area of expertise, so I encountered 3 problems, that even though they dont affect the game that much, they make it sorta of less enjoyable. Ok here I am:
- I had to undo the regular victory/defeat conditions, and now had to make my own through triggers, but whatever I do I cant seem to get any player to actually receive a victory message. This map im working on has the same basic mechanic of footman, but with major tweaks, so there could be up to 12players, locked into 4 alliances of 3 players each.
- I would like to make a numerical limit to how many of one class or general type of item the same hero can have, for instance, a hero not being able to have more than 2 permanent damage increasing items, like claws of attack or such.
- My final problem is rather simple, I want four parts of the map to offer no visibility through them. Like if standing on one side of a river, the player cannot see the other side. If possible I would like to be able to do this without decreasing the line of sight of all units or widening the rivers.
Thank you in advance to anyone who can help me with any of these problems.