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2P Campaign: Human 09

Submitted by Gismo359, McQvaBlood, TheSpoon
This bundle is marked as approved. It works and satisfies the submission rules.
Human Campaign: The Scourge of Lordaeron
Chapter 9: Frostmourne

"The next day, at Arthas' base camp..."

Version: 2.5
Extra Score: Clear the Gold Mines

Level Description: Malganis has ordered the destruction of Arthas and his men, the time for the final battle has come. Arthas suggests that if he can attain the Runeblade 'Frostmourne', then it might be possible to turn the tide of the battle, but there is a large price to pay.

Changelog:
Version 1.0 - First complete release.
Version 1.1 - Fixed a bug which could result in not being able to save/load.
Version 1.2 - Fixed a bug with the AI.
Version 1.3 - Revised AI.
Version 1.4 - Using recent melee patch. Fixed a bug in the exchange system. Falric spell balancing.
Version 1.5 - Revised score system. Fixed Falric's revive-text.
Version 1.6 - Removed Gem of True Sight from Merchant. Effect when Falric uses great defense.
Version 1.7 - Mass code update. DISBTN Great Defense fixed.
Version 2.0 - Mass update for all maps: [link]
Version 2.1 - Fixed endgame save bug
Version 2.2 - Fixed Normal/Insane Frostmourne Arthas Stats
Version 2.3 - Insane/Normal Load Bug Fix
Version 2.4 - Gold/Lumber dummy fixes.
Version 2.5 - Arthas skill/levelling bug fix, enemy upgrade fixes, muradin item drops, other minor fixes. (Credit to McQvaBlood for this ver)
General Changes:
- Features Captain Falric
- 2 Player Base
- Techtree, Requirement and Research Systems

Insane Mode:
- Upgraded Guardian
- Upgraded Malganis
- Improved AI
- Less starter units in P2 Base


##============================================##

If you wish to report a bug, reply with feedback, or find out more about the project, please visit the Hosted Forums.


Keywords:
2, player, campaign, human, alliance, scourge, lordaeron, arthas,
Contents

2P Campaign: Human 09 (Map)

Reviews
Moderator
14:41, 24th Jun 2010, by Rui: A campaign scenario edited to support two players. The author pretty much stuck to the Blizzard map, though. It's up to everyone else to decide whether that's good or bad. Reviewed and rated 3/5.
  1. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    704
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    Thanks you for taking the time to review my map.

    - I didn't know about the melee patch setting, I'll have a look at it. I hope it doesn't alter the values that I have specifically changed etc.
    - I've done my best to add my own ideas to make it more exiting, an original hero, an extra difficulty, a score system. What did you have in mind?
    - I do agree that maybe those spells are maybe a bit powerful, but keep in mind Falric's ability is a ward, and not an aura, and can be destroyed, requires casting and uses mana.

    If you played the rest of the campaign, I hope you enjoyed it
     
  2. L2love

    L2love

    Joined:
    Feb 8, 2009
    Messages:
    1,098
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    For some weird reason and this goes for level 5 and level 9 I tend to disconnect it will freeze then disconnect me and it happens when purple units enter my line of sight usually.
     
  3. TheSpoon

    TheSpoon

    Joined:
    Jul 16, 2007
    Messages:
    704
    Resources:
    54
    Packs:
    4
    Maps:
    49
    Spells:
    1
    Resources:
    54
    I'll check it out; I think I know what causes the disconnects now, so I might be able to solve them.
     
  4. McQvaBlood

    McQvaBlood

    Joined:
    Jul 3, 2010
    Messages:
    536
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    Rating all your maps to 5/5. Posting this comment where I haven't posted yet.
     
  5. NelsonLaJe

    NelsonLaJe

    Joined:
    Jun 2, 2012
    Messages:
    675
    Resources:
    1
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    1
    Resources:
    1
    Gryphon Rider requirements of accuracy be corrected.
     
  6. goldenwarlock

    goldenwarlock

    Joined:
    Feb 24, 2013
    Messages:
    4
    Resources:
    0
    Resources:
    0
    how do i disable this damm code?
     
  7. far336

    far336

    Joined:
    Jan 2, 2015
    Messages:
    14
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    0
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    0
    Hey, I noticed a possible bug in this map. If Arthas is alone and green attacks him, Arthas can pop his divine shield, which will send the green army back to their base 'fending off' an attack with 0 losses.