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2P Campaign : Arthas03

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
2P Campaign : Arthas
Created by: [The]Blood_Head on Eurobattle
Chapter Three: The Undercity
Version 1.0:
Uploaded: 2P Campaign : Arthas
"At the same moment below the Capital City.."
version: 1.0

Sagi5533 Presents

2P Campaign: Arthas
Created by [The]Blood_Head

Map Info:

This chapter is custom made. I'm planning to make about 9 chapters, Any tips or ideas for lore/triggers or possible changes will be appreciated. :)

Features:

- I'll add later A save/load code system.
- The Story stays true to believe despite major lore changes.
- All levels are set as Hard, there will be no easy/normal/hard choices. (Via Triggers)

The Lore:

On the previous Chapter the capital city fell By the might of the Undead Scourge. Prince Arthas, Uther The Lightbringer, King Terenas and Jaina Proudmoore sought an escape through the Undercity.

Screenshots:


Undercity's Intro:

158242-albums8758-picture106663.png





158242-albums8758-picture106664.png




158242-albums8758-picture106662.png




Credits:

Special Thanks:

- TheSpoon : For the idea of 2P campaigns
- Tamplierpainter : For preview map picture (which was also edited a bit by me)

[/hidden]

Keywords:
arthas, jaina, lordaeron, uther, terenas, king, of, royal, azeroth, kel'thuzad, mal'ganis, dreadlord, legion, time, timeline, scourge, alliance, knigh
Contents

2P Campaign : Arthas03 (Map)

Reviews
15:37, 7th Apr 2016 Rufus: Rufus ReviewMap ScoreGameplay:11 / 30Aesthetics:13 / 20Total:24 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay Chapter 1: The players...

Moderator

M

Moderator

15:37, 7th Apr 2016
Rufus:
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:11 / 30
Aesthetics:13 / 20
Total:24 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
Chapter 1:
The players don't really need to depend on each other in any special way. This might have aswell have been a single player campaign.
We had pretty fun the first chapter, but immidiatly stated that we realized that the game might be a little slow. We were pinned to the top-right cornor of the map with an entire city in front of that we din't even needed to explore. all we had to do was basically build a wall of towers, and then not do anything else. We tried to be a little sportmanlike and avoided this however by just building a few each. It turned out that the towers were only needed on one front, since there were barely any enemies coming from the west. We held out and was victorious, but it didn't really feel like we accomplish anything. Also, the gold mine expansions to the west was never a target for enemies who just walked past if they were going there at all. Normally in vblizzard campaigns, you have to complete and optinal quest to obtain one extra gold mine. Those two were completely free however, resulting in lots of extra gold. One would have been enough, or perhaps you should have placed them further apart so one player can't take them both with one townhall.

Chapter 2:
Arthas stated that he was going to go see his father, and left Uther and Jaina to build a few bases, which doesn't make sense really as they are already in a heavyily fortified city in the middle of the human kingdom. Additionally, for some reason Arthas was placed outside the gate in the middle of the road for no appearant reason. However, only player one got to control a hero here. Uther was computer controlled, and even though the heroes wasn't needed in that stage, it was strange that one player had a hero and the other didn't.

The waves of enmies in this map was much harder than the first map which is good. hHwever, we barely hold on, by building a bunch of towers in a narrow walk way. That is the only reason we could live until the timer ran out. You might want to consider to nerf this a little.

Chapter 3:
All units save for the heores was not really needed in this mission as out heroes were super-strong already. You should either make enemies stronger, or heroes weaker. The item drops only made it all easier. It was a nice feeling of power, although unbalance and not very fun in the long-run.

terrianforum.gif
Aesthetics
Chapter 1:
I like that you used the original warcraft map as a template.
The opening cinematics were great! Your future vision was a good idea, however, it would have been better if arthas was a little transparent, indicating that he wasn't really there. Also, his animation is set to unanimated, holding him in a strange stiff position with his book floating beside him. This needs fixing.

I won't take the terrain into consideration as it is not yours.

Chapter 2:
The city was quite beautiful. Well created in most aspects. The outside and the walls wasn't very good though. I think most mappers can agree with me when I say "noise is bad". The noise tool never create an appealing terrain. you didn't use it much, but the few areas outside the walls it was applied on, didn't look very good. the walls also had the higher / lower tool used on them, making them look strange and tilting. I also don't approve the cliff caves in the city, they don't fit and have visual bugs.

Chapter 3:
You used many "statues" in this mission. I think it was at perhaps six occasions that the golems came alive. It felt repetetive and it is not very original. The atmosphere was good, however there were a few areas that had been left pretty blank and dull. The terrain could be improved by adding more doodads.

What really bugged me about this mission was that king terenas ahd changed. He no longer used the king model, but instead looked like the white-haired Paladin.

Also, Jaina couldn't possibly know what the lever releasing the deom did, yet she told everyone as if it was natural. This didn't work completely either. see bugs section.

I like the touch that it was the bloodhill bandits that made a comeback.

triggersandscriptsforum.gif
Bugs
Chapter 1:
Jaina's return timer restarts after it expires.
Jaina just appeared. No teleport in or anything. Suddenly she just stood beside us.

Chapter 2:
Arthas appeared on the road instead of in the throne room as stated in the gameplay section of this review.
Before launching the chapter I had to fill the enemies and allies with computer players myself.

Chapter 3:
The lever outside the bandits demon prison under the capital of the human kingdom didn't work properly. it opened the demons cells, but the demons didn't attack.


updatesandnewsforum.gif
Summary
There are quite a lot of things that doesn't work as intended. The campaign in general felt a little repetetive, and slow-going. The best mission according to me was the third one, were you didn't rely on a timer as main-game function. In general this campaign is approvable in its current state when the bugs are fixed. If you want a good rating however, you'll need to work further with each episode, and perhaps a few side-quests and new ideas.
I also think that you should add save codes. No data or items were transferred between the maps, which caused each map to be a reset of items and resources. Although since there wwasn't many items to pick up, it wasn't the biggest of issues.

The terrain was well done overall. The city in the second chapter was grand and beautiful, though with a few flaws. The third chapter was not as good looking as the second, as a few areas were left blank and uninhabited, but still provided the right vibe and atmosphere.

The storyline was interesting andwell done. The cinematics also looked really good, save for a few details.
Those two were the biggest pluses of this campaign.

This map can be approved with a rating of 2/5 when all bugs have been resolved. For now, its status is set to Awaiting Update.
 
Level 9
Joined
Mar 29, 2015
Messages
470
Might I suggest you add custom models and skins? The maps are a little bland with the vanilla models. It can really spruce up your maps if you add a custom model or skin. You can find a ton of amazing ones here on the Hive
 
Level 15
Joined
Oct 6, 2008
Messages
394
Might I suggest you add custom models and skins? The maps are a little bland with the vanilla models. It can really spruce up your maps if you add a custom model or skin. You can find a ton of amazing ones here on the Hive
Thank you for the suggestions but to be honest, I tried to make custom icons/skins for Terenas etc, But didn't work out (had a problem with his eyes and crown icon became green after other people tested the map..). I tried searching for models/skins that will fit but call me old fashion.. I like Vanila.. Makes me feel it's really warcraft 3 campaign :p

I know that map preview.
It's belong to TamplierPainter isn't? :wink:

If you refer to mini map cover I found the picture on google pictures and edited it with Adobe photoshop(But yes I've just checked and found it on his site so I'll add his name on credits), If you refer to loading screen I found a map (on google too somewhere can't remember) just without Dalaran and edited it :crazz:
 
Last edited by a moderator:
Level 9
Joined
Mar 29, 2015
Messages
470
Thank you for the suggestions but to be honest, I tried to make custom icons/skins for Terenas etc, But didn't work out (had a problem with his eyes and crown icon became green after other people tested the map..). I tried searching for models/skins that will fit but call me old fashion.. I like Vanila.. Makes me feel it's really warcraft 3 campaign :p

What about this for Terenas?

http://www.hiveworkshop.com/forums/models-530/king-53861/?prev=search=king&d=list&r=20
 
Level 9
Joined
Mar 29, 2015
Messages
470
Hm I Guess you are right, I'll update it later:) though any issues found on the maps so far?

Not that I can see, except for spelling and grammar mistakes. And the dialogue goes by a little too fast. Other than that, I don't really see anything. Then again, I'm kinda playing it incorrectly, so I'm not really looking for major issues
 
Level 15
Joined
Oct 6, 2008
Messages
394
Not that I can see, except for spelling and grammar mistakes. And the dialogue goes by a little too fast. Other than that, I don't really see anything. Then again, I'm kinda playing it incorrectly, so I'm not really looking for major issues
Haha I see, Well my English is a bit rubbish so about grammar/spelling I'll have a friend to fix it later or someone else because I'm not 100% sure where are they. Playing incorrectly? I'm wondering how is that possible but as long as people will enjoy it later I'm good. :D
 
Level 9
Joined
Mar 29, 2015
Messages
470
Haha I see, Well my English is a bit rubbish so about grammar/spelling I'll have a friend to fix it later or someone else because I'm not 100% sure where are they. Playing incorrectly? I'm wondering how is that possible but as long as people will enjoy it later I'm good. :D

Haha, yeah. I mean that since I don't have friends (ones that play Warcraft 3 anyway, that I know of), I went into the world editor, and gave full shared unit control so I can play with both teams. It works the same as someone playing with me, just I'm controlling both the teams instead of just one
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:11 / 30
Aesthetics:13 / 20
Total:24 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
Chapter 1:
The players don't really need to depend on each other in any special way. This might have aswell have been a single player campaign.
We had pretty fun the first chapter, but immidiatly stated that we realized that the game might be a little slow. We were pinned to the top-right cornor of the map with an entire city in front of that we din't even needed to explore. all we had to do was basically build a wall of towers, and then not do anything else. We tried to be a little sportmanlike and avoided this however by just building a few each. It turned out that the towers were only needed on one front, since there were barely any enemies coming from the west. We held out and was victorious, but it didn't really feel like we accomplish anything. Also, the gold mine expansions to the west was never a target for enemies who just walked past if they were going there at all. Normally in vblizzard campaigns, you have to complete and optinal quest to obtain one extra gold mine. Those two were completely free however, resulting in lots of extra gold. One would have been enough, or perhaps you should have placed them further apart so one player can't take them both with one townhall.

Chapter 2:
Arthas stated that he was going to go see his father, and left Uther and Jaina to build a few bases, which doesn't make sense really as they are already in a heavyily fortified city in the middle of the human kingdom. Additionally, for some reason Arthas was placed outside the gate in the middle of the road for no appearant reason. However, only player one got to control a hero here. Uther was computer controlled, and even though the heroes wasn't needed in that stage, it was strange that one player had a hero and the other didn't.

The waves of enmies in this map was much harder than the first map which is good. hHwever, we barely hold on, by building a bunch of towers in a narrow walk way. That is the only reason we could live until the timer ran out. You might want to consider to nerf this a little.

Chapter 3:
All units save for the heores was not really needed in this mission as out heroes were super-strong already. You should either make enemies stronger, or heroes weaker. The item drops only made it all easier. It was a nice feeling of power, although unbalance and not very fun in the long-run.

terrianforum.gif
Aesthetics
Chapter 1:
I like that you used the original warcraft map as a template.
The opening cinematics were great! Your future vision was a good idea, however, it would have been better if arthas was a little transparent, indicating that he wasn't really there. Also, his animation is set to unanimated, holding him in a strange stiff position with his book floating beside him. This needs fixing.

I won't take the terrain into consideration as it is not yours.

Chapter 2:
The city was quite beautiful. Well created in most aspects. The outside and the walls wasn't very good though. I think most mappers can agree with me when I say "noise is bad". The noise tool never create an appealing terrain. you didn't use it much, but the few areas outside the walls it was applied on, didn't look very good. the walls also had the higher / lower tool used on them, making them look strange and tilting. I also don't approve the cliff caves in the city, they don't fit and have visual bugs.

Chapter 3:
You used many "statues" in this mission. I think it was at perhaps six occasions that the golems came alive. It felt repetetive and it is not very original. The atmosphere was good, however there were a few areas that had been left pretty blank and dull. The terrain could be improved by adding more doodads.

What really bugged me about this mission was that king terenas ahd changed. He no longer used the king model, but instead looked like the white-haired Paladin.

Also, Jaina couldn't possibly know what the lever releasing the deom did, yet she told everyone as if it was natural. This didn't work completely either. see bugs section.

I like the touch that it was the bloodhill bandits that made a comeback.

triggersandscriptsforum.gif
Bugs
Chapter 1:
Jaina's return timer restarts after it expires.
Jaina just appeared. No teleport in or anything. Suddenly she just stood beside us.

Chapter 2:
Arthas appeared on the road instead of in the throne room as stated in the gameplay section of this review.
Before launching the chapter I had to fill the enemies and allies with computer players myself.

Chapter 3:
The lever outside the bandits demon prison under the capital of the human kingdom didn't work properly. it opened the demons cells, but the demons didn't attack.


updatesandnewsforum.gif
Summary
There are quite a lot of things that doesn't work as intended. The campaign in general felt a little repetetive, and slow-going. The best mission according to me was the third one, were you didn't rely on a timer as main-game function. In general this campaign is approvable in its current state when the bugs are fixed. If you want a good rating however, you'll need to work further with each episode, and perhaps a few side-quests and new ideas.
I also think that you should add save codes. No data or items were transferred between the maps, which caused each map to be a reset of items and resources. Although since there wwasn't many items to pick up, it wasn't the biggest of issues.

The terrain was well done overall. The city in the second chapter was grand and beautiful, though with a few flaws. The third chapter was not as good looking as the second, as a few areas were left blank and uninhabited, but still provided the right vibe and atmosphere.

The storyline was interesting andwell done. The cinematics also looked really good, save for a few details.
Those two were the biggest pluses of this campaign.

This map can be approved with a rating of 2/5 when all bugs have been resolved. For now, its status is set to Awaiting Update.
 
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