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2 Problems and 1 question.

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Level 10
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Aug 15, 2008
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720
Problems:

1. I cant see some imported files i did all right i tried even with model editor but nothing and those imported files what i cant (MDX) see are most of best imported what i wanted to my map.

2. WE and UMSWE: I dont know how i use it i edited No limits same for umswe but example with umswe i editod "Disable World Editor Limits" but after i open world editor and then i trying open some map gives me error that worldedit.exe has problems and stoped working same for WE i click patch when i open world editor and some map and same error...

Solved! Questions: I dont know very much about spells but custom spells are made with triggers? If yes give me some examples what trigger type i must use and i will know what to do :)


Any Help would be greatly helpfull!


Azeroc.

When i try to open those imported files who dont function normal i got error Unable to load (example) "DeathKnightGuldan.blp" file does not exist. BUT that file EXIST but dumb error says that it dont exist :hohum:
 
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Level 4
Joined
Aug 9, 2008
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To help with your question:
Custom spells do NEED to use triggers, it just gives you alot more room to work with. The type of triggers used vary greatly depending on what the spell does. If you look around there are tutorials for trigger-enhanced spells
 
Level 18
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Aug 23, 2008
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Basicly a ability trigger starts with
  • Ability trigger
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to <YOUR ABILITY>
    • Actions
At actions, you can create the parts that say what effect the ability has. This includes special effects, what happens to the target, what happens to the caster, etc.
 
Level 6
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Aug 13, 2008
Messages
197
1-are all .blp file attached renamed to the correct file path, than save and restart wc editor.
2-are you trying to break into protected maps? if so i wont ans that question.
question: not all custom spell need triggers try using the object editor first and modify the original abilities. Unless you cant find it than try the triggers approach.
 
Level 10
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Aug 15, 2008
Messages
720
Well i aint breaking in other maps just i wanna know how to work with WE and UMSWE i need doddan and hostile unit count higher but after i use that disable limits i got error IN my opened map not at start of editor. Mby disabling limits can be done making new map? But afterall i found way to decrease doddads in my map but still want to know how i use WE and UMSWE.

Talking about spells thx for giving right trigger now i can do special effects thx.

And about that modelling i got all files in correct paths
and all files are in their place too....
 
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Level 14
Joined
Jul 26, 2008
Messages
1,009
Yeah, here's a list of solutions for your Model vision problem.

Make sure your paths are correct by opening the .mdx in a Model Editor (I use Magos). If it gives you an error, "Cannot find XXX/XXX/XXX.blp" then you'll know that that's what the path is for the .blp. If the texture was in a folder, then your path will be "Anysubfolders\Foldername\XXX.blp" If this is too complicated just convert the .mdx to .mdl and ctrl + f and find textures, then look at the paths listed below.

Double check your spelling, making sure all capitals are in place when you change the path name. If it's fine, then move on to the next check.

Make sure you close down world editor completely then reopen it and look at your imports. They should start showing up.

If they still won't show, check each resource, texture, mdl, whatever with some sort of viewer, making sure each one is valid.

If you don't have it working at this point it's beyond the knowledge of an average Map Maker.

Now for your UMSWE and WE issue, I can't help you. All I can suggest is going to wc3campaigns.net and looking up Pitzer Mike and downloading the bundle pack he has for WE. It's got UMSWE, JassHelper, Grimoire and a lot of other things bundled inside. You may have to backpatch though, but it's a nice tool and I've not had a problem with the No Limits tool using it.
 
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