my first map! 4-person, optimized for solo and 2v2. influenced heavily by TM and TR.
Our fondest furbolgs head to the slopes for a ski.
A Comparison With Twisted Meadows
- Spawns about the same distance
- Spawns are equal opportunity to Mercenary and Shop camps
- Lab is harder to creep at the start, but still possible
- No experience tomes
- Also two possible expansions, but the middle expansions are easy to creep, encouraging more action-packed games
Other Notes
- Creeps at the gold mines and the outer camps have frost armor or frost breath to balance speed-build militia creeping at difficult camps that are far from opponents, and to encourage creeping in the middle of the map; the frost breath dragons at the fountains prevent Orc from creeping it too easily
- Mercenary camps are accessible from behind the shops. This allows new tricks and techniques not seen on any other map.
- The middle gold mines are on a higher cliff level, and the gold mine is exposed in the rear, with a Lab for Zeppelins nearby. This makes vision play a role in attacking or defending the expansion, and also allows new harassment tactics. (such as siege attacking from the lower ground, blizzarding peasants from below, blinking up and down)
- The outer expansion gold mines are on a lower cliff level, also making vision an important part of attacking and defending.
- Spawns are NOT on a higher cliff level. Visibility due to height is not an issue.
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