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Pacman v1.05

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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• Map name
Pacman Version 1.05


• Name of the creator(s)
FFVII_Valentine (US West)


• Current stage of the map
Complete


• Summary of the map gameplay

-Based on the arcade classic.
You eat dots to increase your score. Eating a large dot enables you to eat(kill) ghosts who are trying to kill you.

-You can get combos (collect 25, 50, 100, 150, 200 dots in a row without dieing).
Reaching Combos means that you receive bonus Speed Items & Exp for boss.

- You can save your allies by walking up to their flag.

- Players also re-spawn if any team finishes the level.

-The team with the highest total score after round 9 gets to fight the boss.


• Map features

-Play solo or with up to 3 teams of 4 players each team.

-Play through 9 different mazes plus a boss battle.

-Levels:
1) Timed round (30 Seconds)
2-8) First Team to finish a maze starts the next maze.
9) Timed round (3 Minutes)
10) Boss (Faced by the highest scoring team)


• Pacman's abilities:

-Movement Speed Bonus
Increases the movement speed of the pacman.
Level 1 - 55 movement increase.
Level 2 - 110 movement increase.
Level 3 - 165 movement increase.
Level 4 - 220 movement increase.
Level 5 - 275 movement increase.
Level 6 - 330 movement increase.

-Teleport
Teleports your pacman to a friendly pacman or pacman flag. Cooldown reduces with level.
Level 1 - 60 Second Cooldown.
Level 2 - 55 Second Cooldown.
Level 3 - 50 Second Cooldown.
Level 4 - 45 Second Cooldown.
Level 5 - 40 Second Cooldown.
Level 6 - 35 Second Cooldown.
Level 7 - 30 Second Cooldown.
Level 8 - 25 Second Cooldown.

-Revival Aura Range Bonus
Gives additional range to Revival Aura.
Level 1 - Increases range to 400.
Level 2 - Increases range to 600.
Level 3 - Increases range to 800.
Level 4 - Increases range to 1000.
Level 5 - Increases range to 1200.
Level 6 - Increases range to 1400.
Level 7 - Increases range to 1600.
Level 8 - Increases range to 1800.

-3rd Dimension
Confuses ghosts by momenteraly becoming 3 Dimensional; invisible in this 2 Dimensional game. Lasts a maximum of 30 seconds (ability can be prematurely ended by ordering the pacman to move). Cooldown reduces with level.
Level 1 - 45 Second Cooldown.
Level 2 - 40 Second Cooldown.
Level 3 - 35 Second Cooldown.
Level 4 - 30 Second Cooldown.
Level 5 - 25 Second Cooldown.
Level 6 - 20 Second Cooldown.
Level 7 - 15 Second Cooldown.
Level 8 - 10 Second Cooldown.

-Pause
Press the 'Pause Button' for a chosen Ghost or opposition Pacman. Pause last 10 seconds on ghosts and 5 seconds on opposition Pacman. Cooldown reduces with level.
Level 1 - 60 Second Cooldown.
Level 2 - 55 Second Cooldown.
Level 3 - 50 Second Cooldown.
Level 4 - 45 Second Cooldown.
Level 5 - 40 Second Cooldown.
Level 6 - 35 Second Cooldown.
Level 7 - 30 Second Cooldown.
Level 8 - 25 Second Cooldown.


• Credits

- This is a 100% not for profit project. I am making this purely for the love of the Pacman franchise and to promote it to others.
- I do not claim any ideas and music of the Pacman franchise and Namco to be those of my own.

Model used as pacman by Dan van Ohllus


• Reported Unfixed Bugs

-None so far


Keywords:
pacman, pac, man, pac-man, arcade, classic, namco, kirby
Contents

Pacman v1.05 (Map)

Reviews
23:11, 29th Jun 2009 Linaze: The gameplay was rather boring and it didn't feel like you were actually playing Pacman, you didn't even move around with your keyboard. It was also really hard and I only lasted for ~30 seconds on the easiest difficulty...

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23:11, 29th Jun 2009
Linaze: The gameplay was rather boring and it didn't feel like you were actually playing Pacman, you didn't even move around with your keyboard. It was also really hard and I only lasted for ~30 seconds on the easiest difficulty. The terrain consisted of only a single dirt tile and some extremely too-blue walls that hurt my eyes, and no height variation at all. The map also contained a few memory leaks which could cause lag if you survive for a long time.
 
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