- Joined
- Jun 28, 2010
- Messages
- 51
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The Campaign map: DescriptionFull ViewFirst zoneSecond ZoneBetween Zone 2 - 3Third ZoneFourth ZoneThis is where your make your horde move, you can choose your target or settle a camp. You can also go to a barbarian village where you’ll be able to trade prisoners, buy items and fight other chiefs. You can also use some interactions which will allow you to go farther on the map or to destroy some obstacles (trees, enemy’s stronghold…). The campaign map is composed of 4 different zones (from north to south) East Mine: West Mines: In progress(Planned for 0.7) In progress(Planned for 0.8) The camp: DescriptionThe CampThis Is where you can build new buildings to train new units, do some research and check what you’ve got for your next move. Nothing else to do here for now. Barbarian Village DescriptionFirst Zone VillageSecond Zone VillageThird Zone VillageYour only friends on the map. In a barbarian village , you can trade your prisonners, trade some items, fight other horde chief to get more free soldiers and in the future you'll be able to recruit some of them (planned of 0.7). Spying: DescriptionBefore attacking a place, you can choose to spy it so see its defence, create some traps or support tent, and make sure you’ll be able to attack it. The fights: Description1st Zone Villages overview2nd Zone Villages overviewThird Zone Villages OverviewIt’s the biggest part of the map. Wherever you are on the campaign map, you’ll be able to choose a target and attack it. Attacking a town or a fort will move your horde troops in the area of your target. When you’re attacking a city, you can choose to retreat any time using your hero’s ability (retreat). So the main point here is to gather resources and if possible destroy the town if possible. You also have to capture some prisoners. You can capture any civilian by using the ability of your bandits or you can destroy most of the buildings to have a chance to get some additional prisoners. An elite unit also allow you to catch military prisoners. If you leave a town without destroying its center, the unit and resources in it will regenerate slowly to come back to their initial power. Destroying a city center will destroy the city so you won’t be able to go there after that. Calgin Prairefeuille Cascade Nortfal Foress Irthil Crevass Volnir Prissthrat Snowflake Greencott Mangrof Frosthearth Edor Glynn |
Description4 HeroesThere are 4 heroes: one in Cascade, one in Foress, one in Nortfal , one in Prairefeuille Every time you destroy a town where the is a hero, he will move to an other village/camp/fort. Each village can only have one Hero, each camp or fort can have 2. The last city (which will be released in 0.8) will be able to have the 4 heroes in it. The hero next city is random so make sure to spy towns to find out where they move. Heroes will first move in cities or cap that are in their area. At the beginning, These heroes have 2 items that won’t drop. Each time a hero die one of his items will be improve, depending on how he died (if got killed by your hero or by a normal unit). Every time a hero die, he will gain an extra level. Every time you destroy a hero’s town, he will get an extra level. As your own hero, Human heroes will learn new skills at every level. When they reach level 11, they’ll get a legendary item and all their skills will be improved. Units DescriptionUnitsThe kingdom can count on various units to protect itselft. You'll have to fight against mercenaries, footmen, knights, catapult or even wizard to plunder every village you encounter. |
Tech Tree DescriptionTechTreeYou don’t need to build every building to progress with your horde but some area will require you do have some units or buildings. Units DescriptionOverviewAlmost all bandit units except the one trained in a Mercenary camp will cost prisoners to be trained so make sure to always have some. Also, all your bandit will have the ability “capture” to capture civilians and “Pillage” if you do the right research (to get resources just by attacking buildings) Heros DescriptionStart ZoneAt the beginning, you can choose the hero who will lead your horde among 4 different heroes. All heroes have 4 different skills and a level 11 skill that improve all there other skills: Necromancer that can do area damages, discourage enemies by throwing corpses to them and create skeleton warriors. Great warrior for 1v1 fight, can do great damages with critical hit, go into bloodlust, deal critical hit and load some big hit to do a lot of damage to a single target. Fast hero that can support his allies by healing them, providing some speed aura and do some area damages. Big warrior with a lot of hp that can do some area melee damages and taunt the enemies. |
I’ve translated the map only for the v0.4 yet so please feel free to report here any English mistake or French word still in the map. Also, don’t hesitate to report any bug, crash, or idea here. I really need more feedback to progress, balance and improve the map (there's probably still a lot to do unfortunately). Gameplay video of the last version available here : |
Triggers, units, terrain & stuffsTestsModels, Textures & IconsAll the triggers as well as terrain , doodads, Passive icon conversions and personal units were made by Hoth (IE me) French to english translation made by Hoth and improved by Ghost_of_past (thanks to him!!!) Thanks to the previous testers who gave me some feedback (Wareditor, kaoss, purparisien, AramirRp, Ghost_of_Past…) Thanks to all these people who made great models/textures: (TheHiveWorkshop for most of them) Archer: HappyTauren Executioner : tillinghast Catapult : Kitabatake Dark Warrior :Lord_T Thieves Guild (Optimized) / Bandit Lumber Mill / Bandit Hut / Villager (Derivatives): Ujimasa Hojo MountedBandit / MountedBanditSpearThrower / Bandit Crossbowman: Wandering Soul Bandit Knight / Ranger / brigand / Captain: Direfury HumanFelguard: Epsilon Bandit AxeThrower / Bell Tower: HerrDave Bandit Lord / Bandit Leader / Royal Knight: Stefan.K BattleCry: Infrisios Mine Wall:The_Silent Tracks : Sephiroth_VII Ice cliffs:Zwiebelchen Frozen Cliff: Blood Raven VillagerMan (archer) :eubz Tent icon :genin32 Towers / Watermill: Mike Halduron Brightwing: R.A.N.G.I.T. (i just removed the hears) Stromgarde Footman: takakenji Mammoth Rider : Sellenisko Courtmage (icon) : stein123 Bandit Warrior (icon) : MrRious Bandit Defend (icon) : bu3ny Haradrim Rider (icon) : Sin'dorei300 Mage Hunter (icon) / Bandit Wizard (icon) : Marcos Dab Chaplain (icon) : Pyraeus (+ Blizzard Entertainment) Warrior: AnimE (XGM ) Draw Bridge: Tranquil I made some of the doodads/building models, you can find these here (bandit building, tower doodads, wooden wall): Pillage Ressources | HIVE |
Changelog0.4d0.4e0.50.60.6b0.610.70.7b-c0.7d-e0.750.75b-c0.75dSome fixes to make the map more playable: Bug Fix
Sorry if anyone got his game blocked with one the previous bugs ;( Change
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