I think that the marshal is looking better with each new progress shown. And as of deolrins marksman a bit of work on the mesh and a few anim transfers from succubus and the blood mage would probably do it
I'm still not a fan of the eagle shoulder pad but the rest looks incredible, but yeah, you should try the mortar team beard, the current one looks kinda blurry due to the tinting
I am sure its go.na be most downloaded model of the month! Incredible work! And awesome use.of.ingame textures, and you know how big fan of this style I am!
you need to edit them in notepad http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/animated-textures-tutorial-158421/anybody can tell me why i can't save the Texture animations with war3 model editor ?
you need to edit them in notepad http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/animated-textures-tutorial-158421/
Much in life comes through practice. Keep practicing and you're bound to get better.I am jaleous that i suck in creating models in wc3 stile
the face is footman's .
cause the face shadows are fitable when he wear a helmet .
then i replace the eye's mesh .ur know , the priest and human mage has almost the same UV layout . so i combine these two textures with material , to show that a human eye with blue glow .
of course after then i would add some effect to the eyes .
the beard is made from archmage and human paladin boss 2 . at the first , i wanna use the sorceress or jaina's but both of them are not showing the right color . then i tried the mortar team . the color is good but it has no alpha channel . so finally i used the archmage and teamcolor orange together .
the final version will be the archmage texture with correct color geoset animations .
at first i wanna find some golden material textures . but finally i must use this . cause it has a lot of fitable part for this style .
if drawing a texture for him , that would be nicer and closer to the concept , actually i can do this . but i like the in-game style . cause it will be smaller (without textures), easiler to using and closer to the WC3 style .
when u create a map . u can import many in-game style models . for example , here's a screenshot , all of the models are done without custom textures , but this map is still less than 8M .