Overall, a good map, but a few problems on single player:
Some spawns act correctly (the trolls attacking the elves and dwarves, the orcs landing on Tol Barad), but others just accumulate their spawns at the location (Blackrock orcs, the orc encampment on the southeast edge of the map, an ogre encampment).
If there's no real AI but just spawns, some Alliance spawns would be nice, I don't think I noticed any while playing as the orcs.
The -o command is useful, but would it be possible to add the objectives to the quest log as well?
Durnholde has a blocky texture bug.
Playing as Kul Tiras, got all the way to sending troops into Grim Batol, but nothing happened. A number of their units have unresearchable abilities like Human Spirit (or do they get those if an Alliance ally researches them?)
Playing as Wildhammer and used the teleporter, the dwarves near the exit didn't react and the gates stayed invulnerable (I ended up opening them by flying a gryphon rider into the cave and attacking the lever). The Dark Iron troops outside the fortress were all NH, the ones inside became allied after I got in.
There should be a Disband ability to remove units that are no longer needed (especially naval units).