I'm tying to create a ability based off taunt that causes the closest enemies are forced to attack this hero. While active it causes all nearby friendly units and the hero to be healed for 10/20/30 hit points every time the hero is attacked. Lasts 7 seconds.
I have two spells; the hero spell...
Im attempting to make a trigger similar to Axe's taunt in dota. However im struggling with when the ability is over how can i reset the units armor back to normal?
Unit - Samwise 0808 <gen> Begins casting an ability
(Ability being cast) Equal to...
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