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trigger gui

  1. PerPlumeShake

    [General] Movement speed control

    Hello guys, i was trying to make a "movement speed" control where if the unit's movement speed is greater then its default speed, increases "+ 150". but if it return to its default speed it resets to its default speed. Here's my trigger, did i did it right? MovementSpeedOnly Events...
  2. PerPlumeShake

    [Spell] Spirit Guards GUI

    Hello again, i would like to know how to do this ability. creates two units on the TUnit's sides and spin around, if TUnit is dead, they'll die also. the rest is on the image. hope you guys could help me with this.
  3. PerPlumeShake

    [General] Mana Cost Reduction of skills Using passive

    Hello, here to ask some question again. i would like to know how to make this passive where "when this passive is learned, decreases the mana cost of all of her skills in half of the original mana cost required for original skills for each each level of her respective skills." adding to that...
  4. PerPlumeShake

    [Solved] Single Target wait condition

    Hey guys, i would like to know how to do a single target skill that has a condition like this. TargetWait Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Chain Lightning(1 target) Actions Set T_Unit[1] =...
  5. PerPlumeShake

    [General] Selection Function in Trigger help

    Hello, i would like to know how to make this. when casting spell, the owner of the T_unit(TriggeringUnit) will not be able to select it until the trigger orders it to be selected again. for example: the T_unit cast rain of fire, the player won't be able to select it until the rain of fire ends...
  6. PerPlumeShake

    [General] AttributeStatSteal_TriggerHelp

    Hello, I'm Trying to create an Attribute Steal(Passive Skill) where each hit of the attacker to the targeted hero, the attacker's attribute increases by 4 then the targeted hero's attribute decreases by 4 and has the limit of 50 attribute that can be stole from the targeted hero. if the attacker...
  7. PerPlumeShake

    [General] Dummy that moves to point from each attack of the range attacker

    Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the Range unit create a dummy(DagonBreath dummy) that moves to x point at x speed. From each attack of the Range unit does weather the Range unit attack becomes faster or slower, it won't create a dummy of the attack of...
  8. PerPlumeShake

    [Solved] About Metamorphosis

    Hello guys, Good Morning/Afternoon/Evening i would like to know how to make the hero do the metamorphosis like this. Normally, user is melee and can cast the 1st & 2nd skill normally("Skills that requires triggers", you could take "Flash Attack" skill discussion as one of the materials it'll be...
  9. PerPlumeShake

    [Spell] Flash Attack skill help

    Hello Good morning/afternoon/evening, I would like to know how to make "Flash attack" skill. It's base ability is anything that is no target such as wind walk. the skill is it picks and moves to the target unit location that has the lowest hp within 600 AoE. Now if there's only 1 unit it moves...
  10. PerPlumeShake

    [General] Disable/Enable Ability <if>

    Hello I'm back for some question, How to make this: Disable- when skill has been used(i know this) Enable- Activates when cooldown is 0(i know this) and it wasn't silenced(i don't know this) Basically I don't that how to make "and it wasn't silenced" since it i do the if it has buff like this...
  11. PerPlumeShake

    [Solved] Hostile behavior

    Is it possible to make a hostile fight each other if they are not the same type of unit? For example: Hostile Wildkin vs Hostile Spider Hostile Trolls vs Hostile Wildkin Hostile Spider vs Hostile Trolls
  12. PerPlumeShake

    [General] Skill Refresh Chance by only using Demolish Skill

    How to make a "skill refresh chance" where there is a chance that the triggering unit skill refreshes after being casted by only using the passive skill that has no buff like "Demolish"?
  13. PerPlumeShake

    Triggering Unit Being Slowed by enemy units question

    Hello guys, is it possible to make the Triggering unit still attack like his normal speed while it has the slow buff coming from it's enemies like being thunderclap, poison or any kind of skill that has slow ? If so, how to do it? Thanks in advance
  14. PerPlumeShake

    [Spell] Bird Launcher spell question

    Hello again, i would like to ask how to make a bird launcher spell just like this in Gui.? Hope anyone could help me with it. as the bird reached it's destination, the bird dies.
  15. PerPlumeShake

    [General] Imprisoning chains Lightning Effects loop question

    Hello, anyone knows to to make a thunder effects that connects like this where they could still move even they have that lighting effects?
  16. PerPlumeShake

    [Solved] Hostile Limitation

    Hello, can i ask how can i limit the hostile that has been created and roaming around the map by 10 and where it wouldn't affect a boss hostile? Hope anyone could help me with it
  17. PerPlumeShake

    [General] Revival System

    Hello, can i ask for help? How to make revival system in 2 types, Hope anyone could help me with it.
  18. PerPlumeShake

    [Spell] Fire Launcher

    Hello sorry for bothering again, i would like to know how to create fire launcher where it was similar to phoenix from dota but the difference is it launches all the flames at once in the targeted point, it was like this. hope you guys could help me. thanks in advance.
  19. PerPlumeShake

    [Spell] Triangle Dash Skill Help

    Hello sorry for bothering again, i would like to ask for help on how to make a triangle dash skill with no target point in GUI.? It was like this in this picture. Thanks in advance
  20. PerPlumeShake

    [Solved] Horizontal wall skill help

    Hello everyone, i would like to know how to create a wall just like from earthshaker's fissure but the difference is it was horizontal and can creates the wall from where you point to target with. it was like this from this image. Thanks in advance.
  21. PerPlumeShake

    [Solved] Petrify Skill Help <GUI>

    Hello, I'm currently making a skill called petrify like Medusa but can also disable Bladestorm then petrifies the Bladestorm caster but i don't know how. The skill was not targetable btw. Thanks in advance :thumbs_up: Petrify Events Unit - A unit Begins channeling an ability...
  22. Ruvven

    [Trigger] TeamSize missing out a couple people

    Greetings once again to the lovely Hive Community! I have a trigger here that should seem to be straight forward but i currently cannot seem to fix this and my brain has started to hurt. All in all what its supposed to do is take the amount of players and divide them into wether it should be...
  23. Badutski

    [General] Randomized Unit Generation

    Hello, I've recently gotten into Map Development, and I think I'm doing alright for now, at least as a beginner. I've ran into a problem that I can't solve though, I've tried in every way I can think of, but to no avail. I want to create a system that spawns unit based on how far into the game...
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