• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

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  1. AngelCraft

    An Unit Immune to Stuns and certain effects, using PauseUnit.

    Previously, from what I knew in previous versions of Warcraft 3, before Blizzard gave the BlzPauseUnitEx feature, units could be immune to certain stuns using morph, mainly this is demonstrated in Dota 1 with the hero Alchemist and his transformation. But was there really just that way to make a...
  2. AngelCraft

    An Attack with a shorter delay to deal damage

    A simple explanation of an attack, of a dummy unit. Most of the attack functions in the game are guided simply by the angle you need to launch an attack and the condition is that the attacking unit must be in front of the attacked unit. (Except for units whose movement speed is 0, "we won't...
  3. fenix140

    Edit 1:How creating illusions with passive spells that the UI can display and that can cast a Pspell

    (Edit 1.1: Update 1: Add Usable Defense skill to an illusion. Add: Shadow Meld and Root / Unroot also) As the title says I found a way to add skills to the illusions (Excuse my English, it is not my source language). I suppose that in the versions of War 3 after 1.29 I think I solve this...
  4. Ricola3D

    Local globals > not working

    Hello, I have a map I am editing with editor 1.31.1. It has many GUI triggers, and I am trying to use the local globals trick (having a local with the name of a global so you can use GUI functions). However the trigger below displays "TODO Security1" then "55". What do I do wrong ? How do you...
  5. _Guhun_

    Change Unit Attack-Type, Damage and Range in-game

    So, I was trying to remove locust in-game seamlessly (click and drag select) for my RP map, so I decided to play around with Crow Form. I thought I had everything figured out, but then my units started getting the attack type of the crow form unit, instead of their own attack type. Apparently...
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