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function hAI_GetUnitFightPowerAgainstUnit takes unit u1, unit u2 returns real
local real sourceHp = GetWidgetLife(u1)
local real targetHp = GetWidgetLife(u2)
local real sourceWeaponDamage = hAI_GetUnitWeaponDamageToUnit(u1, 1, u2) // u1 weapon damage against u2
local real...
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