Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
This is my tutorial for how to make a hero defense map. When it finish, we can use this base code as system for hero defense map
Hope it is of some use to you
List of content video #1:
Draw Terrain/Destruct/Doodad
Create The Base
Pick up Hero
Create region for spawn enemy
Make wave running...
Hello there, the native BlzSetUnitWeaponRealFieldBJ is bugged for setting the range (UNIT_WEAPON_RF_ATTACK_RANGE).
☼ Doesn't work for the weapon index 2
☼ For weapon index 1, will add the new range minus the difference between the base value of weapon 1 and 2
Also some getter/setter are based...
Hello,
I am trying to make a Armor system with a unit indexer as requirement. I need to store the "code armor" value of units whose armor is modified by BlzSetUnitArmor native. Then I use it as input in other pieces of code.
I can't use hashtable no ? Because if the handle ID of a removed unit...
Hello,
You may know the following abilities:
- Orb of Slow (AIsb)
- Orb of Lightning (AIll)
- Attack black arrow bonus (AIdf)
- Melee Lightning Damage Bonus (AIlx)
They are similar, and allow you to make normal attacks have a chance of casting any ability with a target. Pretty cool no ...
Iam trying to make a feature on my system that use hashtable, but i stuck when i got a problem,
is this possible but hard, or impossible?, i've been trying much hard to solve.
here is :
static method getDataFromUnit takes unit un returns integer
return LoadInteger(ht,2,???)...
Hello hive, i've here again and ask for help again........
why i here is because my snippet is crashed when duration < 0 or when destroyed(?).
i dont see a problem on static method periodic or on method onDestroy.
i dont see anything wrong with my script.
been on eye for 1 hour and still...
I. Intro
Hi and welcome! Just a brief resumé, I (in the modding scene) am a big enthusiast of total-conversion maps. I'm also experienced in developing some big total-conversion map projects such as Garden's Tale, Glideon, Coconut Party, and EmberCraft.
This thread is a one-stop solution for...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.