Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I'm thinking of adding a death mechanic wherein if a party member falls in battle, there are no means to revive them until the "battle" is over.
The combat state starts at the first encounter/aggro of an enemy, and will last until all the enemies in that blob is killed.
I've been playing...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.