1. lolreported

    [General] Abilities ignore multiple Techtree - Requirements

    I'm not sure if this has always been the case, or just a bug with the recent patch. If you set multiple Techtree - Requirements for an ability, the ability ignores all requirements, except the first requirement in the list. Check dependencies is set to true. See attached map below for...
  2. Peach Schnapps

    [Solved] PAYING$ Set Witcher's Inventory System to not allow heros to equip items based on attributes/levels

    Helllooo, I am just having issues with the last real thing I'll hopefully have to pester you guys for but I would appreciate more than I can put into words assistance with setting this inventory system - MUI Multiboard Inventory/Equipment System v.6.0 Which has been modified thanks to you...
  3. Eduardas

    Ambitious AoS with PvE aspects project

    Greetings! With an upcoming of Reforged, my passion for Warcraft 3 was rekindled! And with that I thought of what I would think is really a neat idea for a map. Basically, it is somewhat of AoS your average DotA like map, but a bit larger and has a story and dramatic map changes as Burning...
  4. BradPittlord

    [Solved] Charge Gold and Lumber, techtree requirement

    Trying to have the ability "charge gold and lumber" to have an upgrade requirement but it's not working. Basically what I'm doing is a unit stores "flux" when it attacks, and I want him to be able upgrade into another unit which costs "50 flux" so I gave him the "charge gold and lumber"...
  5. DarkRanger2

    [Spell] Upgrade for Ability, How ?

    Hello guys. I've been working on am ability for my campaign, and this question might sound noobish. I made the ability and the Upgrade, but for some reason, the Upgrade doesn't appear in the Upgrade selection for the requirement. So here are some images, I hope having a quick answer. Thank you !!