I'm trying to create ranged units which throw their weapon such as the wyvern rider, berserker, gryphon rider, etc.. In other words I want to know how to make the weapon that I attatch disappear part war through their attack animation like the above stated
Hi. I was wondering if there was an easy* way to make upgrades only purchasable from a certain range, much how like how items behave. I'm making a unit that's a "trainer" for the hero and I'd like it if you could only get upgrades if you go visit him.
Note: I am not learning abilities from him...
I used 2 methods to add a range circle,
and with both I have the same problem, tthe circle is too small compared to the actual range. I think is a general problem, so I ask this to...
Howdy there! just a quick question.... I'm not very smart when it comes to complex triggers, but I noticed in the latest patch "1.31" they added a bunch of new triggers and functions in the editor.... I was just wondering, is there a way now, through triggers where you can add and subtract a...
Hi guys, so I want to write a function which should let neutral units detect a nearby item and pick it up.
Since the units are moving and the items aren't always at the same location, I was trying to index the location of every item as well as of every unit and compare if these two locations are...
So i'm making a custom Shop system with pages and categories and I wanted to know of a good way to determine if a unit has come into buying range of a Shop. I have some ideas, but I'd like to know what you guys would do.
So the first two ideas that come to mind are:
1) A unit comes within...
I was trying to make a (relatively simple, I thought) spell.
When used; it applies a buff to the User which gradually improves range over its duration.
I used the trick of setting the unit's range to 190000000, and simply limiting the acquisition range to 550 (default max range).
I just want to ask, if there is a way to get cast range of an ability as a variable either in JASS or GUI(I don't really believe GUI is able to do it, tho). After all in tooltips you do can call the variable which is cast range, or damage dealt.
I really appreciate your help!
So i made a skill that moves all enemy units in range to a point but i want this trigger to be a bit animated instead of instatly move.
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Custom Ability
Hello kind people of HIve,
I have little trouble with my map I'm working on.(by the way new to map making, it's my first map)
I want unit to attack ground units as melee, and air units as ranged.
and if possible I want my units melee attack to be hero type and ranged attack magic type.