1. jonathan ross

    Making models throw weapon

    I'm trying to create ranged units which throw their weapon such as the wyvern rider, berserker, gryphon rider, etc.. In other words I want to know how to make the weapon that I attatch disappear part war through their attack animation like the above stated
  2. Warvarcus

    Set Upgrade Range

    Hi. I was wondering if there was an easy* way to make upgrades only purchasable from a certain range, much how like how items behave. I'm making a unit that's a "trainer" for the hero and I'd like it if you could only get upgrades if you go visit him. Note: I am not learning abilities from him...
  3. HerlySQR

    Issues with scaling range circle

    I used 2 methods to add a range circle, https://www.hiveworkshop.com/threads/circle.267584/ https://www.hiveworkshop.com/threads/show-me-the-ranges.299681/ and with both I have the same problem, tthe circle is too small compared to the actual range. I think is a general problem, so I ask this to...
  4. Mathayis

    [General] Can you edit a units attack range in editor?

    Howdy there! just a quick question.... I'm not very smart when it comes to complex triggers, but I noticed in the latest patch "1.31" they added a bunch of new triggers and functions in the editor.... I was just wondering, is there a way now, through triggers where you can add and subtract a...
  5. KingJohn

    [vJASS] Effective way for units to detect a nearby item and pick it up

    Hi guys, so I want to write a function which should let neutral units detect a nearby item and pick it up. Since the units are moving and the items aren't always at the same location, I was trying to index the location of every item as well as of every unit and compare if these two locations are...
  6. Uncle

    Detecting when a unit starts using a Shop

    So i'm making a custom Shop system with pages and categories and I wanted to know of a good way to determine if a unit has come into buying range of a Shop. I have some ideas, but I'd like to know what you guys would do. So the first two ideas that come to mind are: 1) A unit comes within...
  7. Woodenplank

    [Trigger] Modifying Max Range with Acquisition Range

    I was trying to make a (relatively simple, I thought) spell. When used; it applies a buff to the User which gradually improves range over its duration. I used the trick of setting the unit's range to 190000000, and simply limiting the acquisition range to 550 (default max range). However...
  8. Saito

    Get range of an ability

    Hello there. I just want to ask, if there is a way to get cast range of an ability as a variable either in JASS or GUI(I don't really believe GUI is able to do it, tho). After all in tooltips you do can call the variable which is cast range, or damage dealt. I really appreciate your help!
  9. TheAyalalalalon

    [Trigger] Move units in range to a point with an animation

    So i made a skill that moves all enemy units in range to a point but i want this trigger to be a bit animated instead of instatly move. Detener Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Custom Ability Actions...
  10. Aleister

    Icon for Chaos Range (Solved by Hermit & Kuhneghetz)

    The icon of the hide model: ChaosOrcRange, is the only icon that was never created on this page and nowhere.
  11. Mr.Samfisher

    How to make units attack against air units ranged,and against ground units melee?

    Hello kind people of HIve, I have little trouble with my map I'm working on.(by the way new to map making, it's my first map) I want unit to attack ground units as melee, and air units as ranged. and if possible I want my units melee attack to be hero type and ranged attack magic type. so my...
  12. Devine

    unfindable orc model for my skin

    hello, i have made a skin for this handsome guy.But i cant seem to find him in the World editor. his name in the viewer is chaosorcrange...(=maybe helps :p).Im not sure to post this in this section .