• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

player colors

  1. OnGe

    24+1 Player Color Codes

    You may find color codes for 12 players all over the internet. Since we have 24 players now, it is kind of outdated. Also note that predefined colors you may find in editor does not match player colors. Here are colors for all 24 players + neutral, taken from color displayed on starting...
  2. Prometheus3375

    Preparing menu color bug

    It is possible to set any color for a player using //! inject config in preparing menu. But there is a problem. Consider next code. It works well if flag "Fixed Player Settings" in forces properties is not set. But if you set this flag, everything breaks. First player must have blue...
  3. Firestar.

    Color(ed) (Player) Names

    Okay, so I always play games and stuff, and when it has a text that has a player name, It says like, "Player name" just got owned by "player name", and the player name is in their team color...I know that you need variables and stuff, but I don't get it, so when I have my text it says it with...